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Topics - Scooternew

Pages: 1 2 [3] 4 5
41
In Arbiter Grounds, there is a room where there is a lot of sand and a lot of spikes pop up. You have to go around them and go to the end of the room and pull a chain out of the wall and drag the wall using the chain, and dash to the other side of the wall before it slides back in place. Anyway, for some reason, every time I went in sand - when I got back on regular land, the game still "detected" me as walking in sand. So Link would walk like 1/2 as slow as normal. Then, when I got back in the sand with this quazi-weird !@#$%, he'd walk 1/4 as slow...because he is in the sand, reducing the 1/2 to a 1/4 walking speed, rather than the normal 1/2 in the sand. This caused me not to be able to make it across the sand because I'd walk so slow I'd sink before I ever got to land. I figured out a weird way to get around it kind of, but did anyone else get this error? If so, I'm considering reporting it to Nintendo, because I didn't want to pay 50 bucks for a brand new game that didn't work correctly. (Even so I'm way past it now and the game is better than OOT, so whatever).

42
After the rancing sequence, like after you get the fishing rod, what do you do? I've already gotten the fishing rod and knocked down the beehive. But there is nothing left to do. (Oh and I already got the cradle). What do I do to advance the story?

43
Coding / path_to_model (GM6 Script)
« on: November 12, 2006, 07:11:25 pm »
I made a script which will take a path and store it in a model. This is really useful, as the model can be manipulated many ways. Or it can be drawn - this is just a good way to draw a path, because once it's stored in the model, you can just draw the model. Anyway, here you go:

Code: [Select]
model = d3d_model_create();
d3d_model_primitive_begin(model,pr_linestrip);
pn = path_get_number(argument0)*path_get_precision(argument0);
for (i = 0; i < pn; i += 1)
    d3d_model_vertex_color(model, path_get_x(argument0, i/pn), path_get_y(argument0, i/pn), 0, c_white, 1);

d3d_model_vertex_color(model, path_get_x(argument0, 0), path_get_y(argument0, 0), 0, c_white, 1);
d3d_model_primitive_end(model);

Enjoy!

44
Other Discussion / Agnosticism and Atheism
« on: November 09, 2006, 02:15:38 am »
Ok - PLEASE someone tell me what the hell the difference between agnosticism and atheism is, I see the two terms used vaguely, people say different things about them. What exactly is each, and what is the difference between the two?

45
Discussion / Upload Error
« on: November 07, 2006, 05:13:31 am »
So I'm using free hosting w/godaddy. I use smartftp and uload a 2.3 mb midi to my website, http://scooternew-media.com. It worked fine. It was something like http://scooternew-media.com/wfa.mid and it worked fine. So I uploaded a 1.7 mb gm6 to my website - and when I tried d/ling it, it said the page/url didn't exist/couldn't be found! Why is this? How long does it have to take for the server to recognize that a new file is uploaded? I Have no idea what could cause this error. Help please.

46
Other Discussion / zfgc.org
« on: November 06, 2006, 11:45:47 pm »
What is it being used for and when will it open? Right now, it just links back to here.

47
Audio / Pianists or Musicians on ZFGC - and I need comments on a piece
« on: November 06, 2006, 12:17:24 am »
I was wondering if there are any other classical pianists on this forum. If so, I was wondering how long you've been playing.

This is the piece I'm currently playing/working on - tell me how you like if and if you think I should keep playing.

Chopin: Ballade in G Minor Opus 23 No. 1

48
Discussion / 3d Modelling Software
« on: October 30, 2006, 01:25:13 am »
What does someone recommend as a good 3D modelling software (rendering, modelling, surfacing, etc.) ? I'm a beginner, but I want something with good functionality. And chances are with torrents...well price isn't too much of a problem. But I don't want something hulking, like 3Ds. What do you recommend? (Of course free is good <_<)

49
Feedback / The banana link...
« on: October 28, 2006, 04:52:57 pm »
Can someone PLEASE remove this dumb emoticon? Along with all the other noob ones as well, such as the lol mario, the dancing link, the spider, and the dancing ganon? They get so annoying, and people who use them are signs of sheer noobiness.

50
Other Discussion / Snakes on a...
« on: October 28, 2006, 04:51:37 pm »
It's the snakes on a ___ game! You say "snakes on a " then something randmo and funny, and if possible, upload a picture of what it would look like.

Snakes on a train
Snakes in a bag
Snakes in a room

random stuff like that. I promise you it gets funny after a while.

51
Audio / Banjo-Kazooie Freezy Peak Remake
« on: October 28, 2006, 04:42:58 pm »
I was fooling around on FL Studio, and I decided to "remake" Freezy Peak from Banjo Kazooie with more orchestral sounding instruments and some nice plugins to get a more "wav-ish" sound and not as much of a "midi-ish" sound. So, enjoy! Oh btw - the piece ends about halfway through, so once I figure out how to cut it at the middle, I'll do that to get it to loop.

scooternew.binaryphoenix.com/Kazooie.mp3

52
Feedback / z3
« on: October 21, 2006, 06:44:50 pm »
Does anyone know when the next z3 will be?

53
Audio / [Request] Dark World Theme
« on: October 21, 2006, 02:56:50 pm »
If anyone has or can rip the dark world theme from the phantom hourglass trailer, that'd be great.

Thanks.


Sol edit: Added request into the topic title.


54
Coding / Real Time Zelda Textbox (Updated 10 Oct. 2006)
« on: October 08, 2006, 10:19:01 pm »
Here is a very useful invention - a very useful and functional, not to mention aesthetic, textbox system. Here are its abilities:

- Supports Line Breaking. If a words is split between two lines, this system will automatically shift the whole word down.
- Multiple Textboxes. If the text is too long to display on one textbox, it will wrap to a new textbox.
- Real Time. Textboxes no longer have to freeze your game - finally! Any action can be going on while this text is displayed.
- Beauty. All the text is drawn with a beautiful gradient, giving it that really nice look and adding a bit of glamour.
- Function. It is extremely easy to use. Just call the function: textbox("Enter your text here") and it'll do the rest for you.
- More. It is so easy to change colors, for example. Just enter the characters `, ~, ^, ] in the textbox script to change the color of following text. Simple!

Credit is appreciated, of course. Enjoy!

Download Link

EDIT: Link fixed.

55
Audio / Battle Theme (Update 9/30/06) and Story Piece (Update 10/2/06)
« on: October 01, 2006, 02:42:21 am »
I've been playing piano for about 11 years, composing for a few years just for fun, but I've just within the past year bought FL Studio and started using it. So I plan on composing more seriously from now on. Anyway, this is a hook/battle theme for a song I'm going to end up composing, so please tell me what you think of it. Yes, I know it's short.

A Bit Updated:

http://scooternew.binaryphoenix.com/Battle.mp3

And a New Piece I'm working on:

http://scooternew.binaryphoenix.com/Ancient.mp3

Thanks very much to Helios for hosting my domain name, another day and www.scooternew.com will be up and running. Until then, scooternew.binaryphoenix.com

56
Other Discussion / Zelda Film
« on: September 30, 2006, 05:30:45 pm »

57

I've made either two or three topics asking for specs, and this is the last one before I release a demo of the real game. FPS isn't really important, although I'd like to know what it says (it isn't "true" FPS, it is just the room speed) - but it SHOULD hover around 60, in fact, it should always stay at 60.

This is the last time I'm probably doing this, as most of the basic engine is coded.

I need to know the following things:

A) Does the room transition work?
B) Does the rain look smooth?
C) Does picking up objects work smoothly? (there is an occasional bug I know, you can report it if you find it, I already know it's there though)
D) In Link's house, I've come up with a set method of how I want to make boundaries, tell me if everything is "bouded", etc. you can't go outside his house
E) Tell me if the heart upgrade works, and how you like it (the way it looks)
F) Tell me how lighting works
G) If you press "space" at the sign from the front, you should read it, from the back or sides, you should pick it up - tell me if this happens

Press F1 for controls.

As a little hint, the story is revolving around dreaming and nightmares. I'm sure you think I'm copying Shadowgazer, but I had these ideas long before. Anywy, you will be able to "dream hop". Basically, dreams might be rooms or even new worlds. I'm planning on having one nightmares whever everything is topsy turvy and backwards. Even the controls - left moves link right, up moves him down. It'll look insane. Nightmares will usually represent dungeons, and there will even be dreams inside of dreams.

Spriters are needed for this project to progress. If you can be a full time (e.g. contactable on a regular basis, work efficiently) spriter, please PM me or post here.


Download Link

P.S. - ITEMS HAVE BEEN TAKEN OUT OF THIS DEMO FOR DEVELOPMENT PURPOSES. THEY STILL EXIST (e.g. using the lamp, arrows).

58
Other Discussion / Zelda Creator Noobs
« on: September 27, 2006, 04:00:32 am »
You know, it's really kind of pathetic. There are some really intelligent people here, but it just disappoints me that Zelda creators have to just so often be idiots and noobs. Like they are just asking to get bashed for creating a fan game - they all suck. It's really saddening, because I see some great games here - just that people who want to create fan games tend to have no idea what they're doing.

You people agree?

59
Other Discussion / GM 7.0
« on: September 27, 2006, 12:46:58 am »
Quote
Thats right, all this waiting has finally paid off!

Mark Overmars has announced that the next version of Game Maker to be released will in fact be 7.0 not 6.2 as previously thought.

And here is some more news for you, its coming to town with Santa Clause this December  !

Mark has announced some of the new features which include (but are not limited to)

- Many additional room transitions, with the possibility of defining your own
- A new extension mechanism that enables users to E-A-S-I-L-Y extend Game Maker to fit their needs with the ability to access many external resources such as the Windows API to display win32 dialogs etc. as well as direct access to the printer, and the ability for GMers to build more ???extensions??? for users to add into their program.
- A new and improved extended file inclusion system
- An improved splash screen system, allowing everything from static images to videos
- As well as many other bug corrections and small additions

Thats pretty awesome??? just a couple months now.


http://gmnews.wordpress.com/

Finally!! I can delete my room transition scripts if the new ones he is adding are the push from/to, lowering filesize. I'm also looking forward to win32 dialogs too.

helios, don't kill me.

60
Other Projects / SSB - Demo Build Test
« on: September 20, 2006, 02:03:07 am »
Ok, so I've made a little bit of progress. This really isn't much, but I just need you people to d/l and tell me the following things:

1. Your FPS
2. Whether the ball movement looks smooth
3. If, when entering screenshot mode, you can zoom in/out, and scroll like you're supposed to

Nothing really should happen, that kirby sprite is just an example of what the sprite style will most likely look like. I'm deciding whether to keep white outlines or not.
I need info about the ball because I implemented delta timing, I wanna see how well it works on other computers.
Keep me posted.

DOWNLOAD

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