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Topics - InnerMobius

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1
Zelda Projects / [Trailer] Zelda: Sacred Paradox Pokemon heck
« on: August 18, 2014, 07:38:10 am »
THE LEGEND OF ZELDA:
ECHOES OF TIME SACRED PARADOX

A FireRed heck




[EDIT MARCH 2015: Haven't changed this first post since August 2014. The game is drastically different now. I'll update the post later, but right now it serves for a good comparison for how much progress I've made :) ]

This is a heck of Pokemon: FireRed that introduces the characters and creatures of the Zelda universe, completely replacing all things Pokemon. Link will capture and battle monsters to save Zelda and Hyrule from Ganondorf's terror.

<a href="http://www.youtube.com/watch?v=WhSxBVCW5DQ" target="_blank">http://www.youtube.com/watch?v=WhSxBVCW5DQ</a>

<a href="http://www.youtube.com/watch?v=LtH-Vs0Ja9g" target="_blank">http://www.youtube.com/watch?v=LtH-Vs0Ja9g</a>

<a href="http://www.youtube.com/watch?v=m42rkU58Rks" target="_blank">http://www.youtube.com/watch?v=m42rkU58Rks</a>


STORY:


Imagine the game doesn't play like a Pokemon game at all. Instead, it's like a Gameboy Zelda game but with Pokemon battles as the new game mechanic. There are no gyms, instead, there are dungeons. There's no Pokemon League, but a final boss. No Pokemon Centers, instead, Fairy Fountains.

In this story, you'd assume the role of Link, but without a sword.
Instead, as we've been coming up with in this thread, Link will use his Triforce of Courage to use the power of Farore to capture creatures in Gems. The higher quality Gem, the higher catch rate.

Here's a rough draft to the beginning of the game:
Show content
The Festival of the Sages is happening at Saisei Village outside of Hyrule Castle. Link is to play a role in escorting the Princess Zelda from the Castle to the festival. After going north of Saisei Village to the castle and meeting up with the princess, she waits for him in the castle courtyard while the King's adviser briefs Link on the ceremony. When Link exits the castle, he immediately notices the castle guards have been slain aside from the one still guarding Zelda, and Ganondorf approaches. A storm starts and Ganondorf thwarts the guard protecting Zelda by summoning a minion. Link runs in to save her, but is knocked out.

Link awakens in a fairy fountain. Farore explains that Ganondorf has found a way to corrupt the Sacred Realm, using Zelda as a catalyst to open and maintain his gate. Monsters have appeared all over Hyrule, and citizens have become delusional. They all believe Ganondorf is the ruler of Hyrule and very few know of the Sages. Link must retrieve the Artifacts of Age from the far reaches of Hyrule to ultimately enter the sacred realm and rescue Princess Zelda, and restore Hyrule. To do so, Farore bestows Link the power to use magic crystals found through the land to tame monsters and raise them to defeat Ganondorf's evil forces.

Farore gives Link the choice between one of three companions to start his journey, a Deku, Zora Baby or Goron Kid. Link chooses one and Farore leaves on a note that if he does not stop Ganondorf before he takes control of the Sacred Realm then Hyrule will perish.

When Link leaves the Fairy Fountain, he finds himself back in Saisei Village. The citizens are all hiding in their homes, as Ganon's Castle Guards terrorize them. He cannot leave the village until he visits the Happy Mask Shop, where he meets the Happy Mask Salesman.

He has been sent on a mission by Nayru to assist the Hero of Time. The Mask Salesman will act as a guide to Link for where to go and for what. Mysteriously, he will appear in towns across Hyrule and offer to store Link's companions until he needs them again. Link will need to visit the fairy fountains to heal his wounded companions. Crystals to obtain new companions will be found scattered around, and some merchants will sell them (Beadle maybe, maybe the Goron merchant too?).

Link's first quest sends him through the Lost Woods to the Deku Palace to retrieve the first Artifact of Age, the Artifact of Flora.



SCREENSHOTS:




This isn't yet inserted as I feel it's missing something(Like the sword behind the logo, but something unique to this game), but here's a mockup of the titlescreen:


CREATURES:

Not based on one specific Zelda game, it could have monsters from all of the Zelda games, obtainable and trainable, and also evolving.

-Here's a page where you can find Zelda enemies-

Different evolutions that don't exist in the Zelda games could be created, if they seem to be in a Zelda style.

Bosses will be like Legendaries :)



COMPLETED SPRITES:


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(As of 8/18/14)


ITEMS:

Here's a list of all the items in FRLG but with notes on whether or not it'll be used and what the new names will be. (?) means I don't know yet, and (-------) means I'm leaving it out of the game.

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Potion (Small Heart)
Super Potion (Heart)
Hyper Potion (Large Heart)
Max Potion (Red Potion)
Full Restore(Mushroom)
Fresh Water (Fresh Water)
Soda Pop (---------)
Lemonade (---------)
Moo Moo Milk (Lon Lon Milk)
Energy Root (?)
Energy Powder (?)
Berry Juice (?)
Sacred Ash (Blue Potion)

RECOVERY
Ether (Sm. MagicJar)
Max Ether (MagicJar)
Elixir (-------)
Max Elixir (Green Potion)
Revival Herb (Same)
Revive (----------)
Max Revive(Fairy)

STATUS RECOVERY:
Antidote (Same)
Awakening (Same)
Burn Heal (Same)
Ice Heal (Same)
Paralyz Heal (Same)
Full Heal (Deku Food)
Lava Cookie (Goron Food)
Heal Powder (Zora Food)

ABILITY ENHANCERS:
Calcium (same)
Carbos (same)
HP Up (same)
Iron (same)
PP Max (MP Max)
PP Up (MP up)
Protein (same)
Rare Candy (Heart Container)
Zinc (same)

BATTLE ENHANCERS:
Dire Hit (?)
Guard Spec (?)
X Accuracy (?)
X Attack (?)
X Defend (?)
X Special (?)
X Speed (?)

HOLD ITEMS:
Amulet Coin (Sakon's Coin)
Black Belt (?)
Blackglasses (?)
Bright Powder (?)
Charcoal (?)
Choice Band (?)
Cleanse Tag (?)
Deepseascale (-------)
Deepseatooth (-------)
Dragon Fang (?)
Dragon Scale (-------)
Everstone (?)
Exp Share (?)
Focus Band (?)
Hard Stone (Goron's Rock)
King's Rock)
Lax Incense (-------)
Leftovers (?)
Light Ball (-------)
Lucky Egg (Windfish Egg)
Lucky Punch (-------)
Macho Brace (?)
Magnet (Same)
Mental Herb (?)
Metal Coat (?)
Metal Powder (-------)
Miracle Seed (Deku Seed)
Mystic Water (Zora Charm)
Nevermeltice (?)
Poison Barb (?)
Quick Claw (?)
Scope Lens (?)
Sea Incense (?)
Sharp Beak (?)
Shell Bell (-------)
Silk Scarf (?)
Silverpowder (?)
Smoke Ball (?)
Soft Sand (?)
Soothe Bell (?)
Soul Dew (-------)
Spell Tag (?)
Stick (-------)
Thick Club (-------)
Twisted Spoon (?)
White Herb (?)

CONTEST SCARFS
None. No need.

MISC:
Black Flute (?)
Blue Flute (?)
Red Flute (?)
White Flute (?)
Yellow Flute (?)
((These gave me an idea that I wouldn't know how to implement with ocarina songs for warping....))

EVOLUTION STONES:
Moon Stone (Moon Tear?)
Fire Stone (?)
Leaf Stone (?)
Thunderstone (?)
Sun Stone (?)
Water Stone (?)
Upgrade (-------)

SHARDS:
Maybe they can be replaced with dungeon keys, I dunno.

OTHER:
Escape Rope (Magic Rope)
Fluffy Tail (Deku Nut)
Pokedoll (Yoshi Doll? Link's Awakening anyone?)
Shoal Salt (-------)
Shoal Shell (-------)
Repel (?)
Max Repel (?)
Super Repel (?)

ORNAMENTALS(Sell for Money)
Big Pearl (?)
Big Mushroom (?)
Heart Scale (?)
Nuggest (?)
Pearl (?)
Star Piece (?)
Stardust (?)
Tinymushroom (?)

POKEBALLS: As a rule, items are limited to 12 characters. Calling them a 'crystal' takes up 8, because of the necessary space, leaving room for only 4 more characters. That's why they'll just be called gems.
Pokeball (Faded Gem)
Great Ball (Weak Gem)
Ultra Ball (Great Gem)
Master Ball (Farore's Gem)
Dive Ball (-------)
Luxury Ball (Lon Lon Gem)
Nest Ball (Nest Gem)
Net Ball (Net Gem)
Premier Pall (?)
Repeat Ball (Repeat Gem)
Safari Ball (?)
Timer Ball (?)

MAIL:
No.

KEY ITEMS:
Aurora Ticket: (?)
Berry Bag: (Seed Satchel?)
Bike: (Epona)
Bike Voucher: (-------)
Card Key: (?)
Coin Case: (-------)
Dome Fossil: (?)
Fame Checker: (Either unused or Bombers Notebook. Will probably not be used though.)
Gold Teeth: (?)
Good Rod: (?)
Helix Fossil (?)
Itemfinder (-------)
Lift Key (?)
Meteorite (?)
Mystery Ticket (?)
Oak's Parcel (?)
Old Amber (?)
Old Rod (?)
Pokeflute (If I can get songs working instead of fly, Ocarina)
Powder Jar: (?)
Rainbow Pass (?)
Ruby (?)
Sapphire (?)
Secret Key (?)
Silph Scope (?)
SS Ticket (?)
Super Rod (?)
Tea (?)
Teachy TV (-------)
Tri Pass (?)
Vs Seeker (?)


CREDITS:

Graphics:
The Spriter's Resource
Zeldapedia
AlBryce(Titlescreen Background)
hikolol35(Epona)

Tutorials/Important Tips:
DiegoIsAwesome(A lot. Thank you Diego!)
Itari (Textcolor Hex tip, Bootscreen editing Tutorial)
Team Fail(Seriously, music hecking just got 10,000x easier, how can this method not be the norm?)
Magnius(Also a lot haha :D)
Teh Blazer(XSE Mr. Miyagi)


Special Mention:
Machomuu
DJTiKi
GoldfishHorde
DarkSneasel
LinkAndZelda
Zeikku
AvatarKris

Tiles and overworld graphics will be in a revamped variant of the Gameboy Color Zelda games, drawing inspiration from other 2D Zelda games, particularly the Capcom games Oracle of Seasons and Ages. For now, I'm only inserting the basic tiles with new palettes, as later in production they may be revamped, but we need the basic building blocks for something to start, right?


So...
Instead of a bike, Epona.
Instead of Running shoes, Pegasus boots.
Surfing could be changed through ASM to using a key item, flippers.



I'm reaching out to ZFGC for story ideas and potentially some help with graphics... and maybe even midis, as there seems to be a lack of them from the Oracle games on the net.

This heck is the first of it's kind and it's been going for only about a month but seems to be gaining quite a bit of traction over at PokeCommunity... Though some are saying it might do better on a Zelda site. Let me know what you think!

As a side note, I know the name is similar to Echoes of Aurelia. This wasn't intended when me and the users came up with the name over at PokeCommunity, as this project was originally going to be called TLOZ: The Sacred Realm, but it was decided against because you'll only spend a short while in the Sacred Realm. Instead, Echoes of Time refers to what happens when Ganondorf enters the sacred realm and instances of many different versions of Hyrule are present in one Hyrule.



Check out the original thread at PokeCommunity





#zeldamon


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Feedback / Z.Elda being replaced with Mario?
« on: July 24, 2014, 08:34:17 pm »
What's up with these word filters? Is there a rogue mod or something? Also I can't say the word häck. It turns into heck.

3
Graphics / Zelda Creatures in Pokemon Style (Sprites)
« on: July 15, 2014, 07:45:39 am »
I already have a thread in recruiting asking for others to help join on this project I'm working on, but here's my showcase of the creatures I've finished thus far. Constructive criticism is welcome, but keep in mind these are all in the pixel shading style of Heart Gold and Soul Silver :)

Young Deku, will need a custom name in-game. This will be the grass starter.


Baby Zora, Water Starter


Baby Goron, Fire Starter


OOT/MM Oktorok


OOT(Navi) and MM(Tael)


Oracle of Seasons/Ages Moosh:


Oracle of Seasons/Ages Ricky:



As I work on these I'll update this post :)

If you think this is cool or want to help make some of these, check out my thread over here.

4
THE LEGEND OF ZELDA: ECHOES OF TIME
A Fire Red heck



Over at Pokecommunity, I'm working on starting up a h@ck of Fire Red for GBA that turns the game into a Zelda game.

What if there was a Zelda h@ck of Pokemon that had no Pokemon, instead, only Zelda creatures, and their moves were based on what they'd have in the Zelda games?




STORY:


Imagine the game doesn't play like a Pokemon game at all. Instead, it's like a Gameboy Zelda game but with Pokemon battles as the new game mechanic. There are no gyms, instead, there are dungeons. There's no Pokemon League, but a final boss. No Pokemon Centers, instead, Fairy Fountains.

In this story, you'd assume the role of Link, but without a sword.
Instead, as we've been coming up with in this thread, Link will use his Triforce of Courage to use the power of Farore to capture creatures in crystals. The higher quality crystal, the higher catch rate.

We're thinking something along the lines of a meta crisis, in which the Zelda timeline has been thrown together into one new version of Hyrule. Link will need to tame and defeat monsters and creatures and save Hyrule to restore order.


CREATURES:

Not based on one specific Zelda game, it could have monsters from all of the Zelda games, obtainable and trainable, and also evolving. Here's a quick list of monsters I was just thinking of:

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STARTERS:
Deku
Business Scrub
Deku King (Majora's Mask)

Baby Goron
Goron
Goron Elder (Darunia or

Young Zora
Zora
Zora Queen(Grown Ruto?)

OTHERS:

Okto
Oktorok
Big Okto

Mini Baba
Deku Baba
Big Deku Baba

Keese

Keaton

Cucco(Could be OP for a chicken :D)

Wolfos
White Wolfos

Armos
Death Armos
Iron Knuckle

Poe

Tektite

Wallmaster

Skull Kids

Dinofols

Stall Children

Redead
Gibdo

Skullwalltula
Skulltula


LEGENDARIES:

Gohma Larva
Baby Gohma
Queen Gohma

Baby Dodongo
Dodongo
King Dodongo

Volvagia

Bongo Bongo

etc etc etc

-Here's a page where you can find Zelda enemies-

Different evolutions that don't exist in the Zelda games could be created, if they seem to be in a Zelda style.



COMPLETED SPRITES:


Show content
Young Deku, will need a custom name in-game. This will be the grass starter.


Baby Zora. The water starter.


Baby Goron, the Fire starter.


The Oktorok, as seen in Ocarina of Time and Majora's Mask


Fairies, colors based on Navi(OoT) and Tael(MM)


Moosh, the ridable flying bear from Ocacle of Seasons and Ages


Ricky, the ridable kangaroo from Oracle of Seasons and Ages




Tiles and overworld graphics will be in a revamped variant of the Gameboy Color Zelda games, drawing inspiration from other 2D Zelda games, particularly the Capcom games Oracle of Seasons and Ages.




Instead of a bike, Epona.

Instead of Running shoes, Pegasus boots.

Surfing could be changed through ASM to using the key item, flippers.



And since I mainly do mapping, graphics and text editing, I'd need the assistance of people who do scripting and ASM h@cking, other things could be possible, such as bombs, or maybe HMs would be the way to go for puzzles. This idea isn't thoroughly fleshed out yet, it's only an idea, but I believe it could be a strong one. What do you guys think?




I'm looking for any help with spriting, tile making, AND IDEAS FOR THE STORY!

Seriously, you guys here at ZFGC would be awesome to have on board with this game... can't think of another Zelda site I'd rather present this to than you guys.



PM me here, email me at danieljpalmer at live dotcom, or post on this thread or the one over at Pokecommunity:

http://www.pokecommunity.com/showthread.php?t=331358

This could be an awesome game, but I'm looking for other Zelda fans to help make this dream come true :)
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5
Zelda Projects / Zelda: Lost Woods Flash Minigame (FLASH)
« on: August 11, 2013, 08:29:16 pm »


Hey guys! I'm new to the forums but have known about the site for years. I'm a fangame developer from a few other places around the net. Today I'm here to show you a simple fan game I just re-created in Flash of the Lost Woods from Ocarina of Time, with a few interactable events within it.



Use the mouse and guide Link through the woods by clicking the direction of the joystick you'd like to move.



Find your way to the Sacred Forest Meadow to finish the game, or explore around the different paths. There are two easter eggs in this short minigame.






Click here to play!


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