Welp, it was inevitable, but I've stopped working on TLoZ: Path of Revelation for good. I'd much rather spend my time focusing on my own original games (I've been working on a platformer, and a puzzle game lately, both of which are pretty promising IMO) rather than a fangame that could be shutdown at any moment.
So, I'm releasing the source to the game...
http://www.mediafire.com/?ai2utxpl9ki1r0b (http://www.mediafire.com/?ai2utxpl9ki1r0b)
It's a Game Maker 8.1 file, and let me warn you ahead of time. It. Is. A. Clusterfuck. The game is so unorganized and sloppy, with sprites, objects, etc. just out of place and whatnot.
Do whatever you like with it, and if you continue it, please give credit where credit is due, including the credits I've given to people in the opening post.
Few things-Night time is definitely something I need to work on. For the trees, I'm not even using tiles for them. It does look bad, and I'll agree. The bomb explosion seemed fine to me, but I'll length it if needed.
-Night time looks bad. You can much better achieve the "illusion" of night time by not using a transparent black overlay. Slight hue-shifting plus a layer of "night time only" tiles can do wonders.
-Some tiles are improperly used. The trees for example look odd when their canopy's touch.
-Bomb's explosion animation seems really fast.
don't forget to implement wall and tree pushing animations.Kind of random, but yeah, I do plan on implementing pushing/pulling, as well as lifting. Not sure why I'd need to show the pushing/pulling animation for trees, no other games do AFAIK.
They are same.
I look forward to seeing these updates in action.Thanks!
Im not a fan of the buttons and the time parts of the hud. It feels clutteredYou can press Shift to hide/unhide the time meter and info box at the bottom. As for the HUD buttons, I personally like them a lot, however, I know a lot of people don't, but oh well.
Im not a fan of the buttons and the time parts of the hud. It feels clutteredYou can press Shift to hide/unhide the time meter and info box at the bottom. As for the HUD buttons, I personally like them a lot, however, I know a lot of people don't, but oh well.
EDIT: Here's what it looks like when they're hidden:
(http://img832.imageshack.us/img832/5024/screenshot100p.png)
In what way don't they match? Palette, shape, etc.?
I'm liking the feedback, and I'd appreciate more if possible. Not just from one person. Sadly, since the site is pretty dead, I doubt I'll get much.
I see...IDK, I personally think it looks good, but I guess I could try some other style out.In what way don't they match? Palette, shape, etc.?
I'm liking the feedback, and I'd appreciate more if possible. Not just from one person. Sadly, since the site is pretty dead, I doubt I'll get much.
Actually colour and shading. Go look at Tompel's button hud in Crystal of Gidna topic.
EDIT: Here's what I came up with:
(http://img856.imageshack.us/img856/1626/screenshot100d.png)
It's not very different from the original, as I just shaded it a little better, and trimmed the edges a little.
(http://img97.imageshack.us/img97/4545/outlined.png)
(http://img146.imageshack.us/img146/8646/screenshot100fi.png)You could make the magic meter longer.
I added a little shadow-like border to the hearts and magic meter, and I think it looks a lot better. Only downside is that the upgraded magic meter doesn't line-up with the hearts anymore.
You could make the magic meter longer.True, but then the values would be messed up. It's 50 for the normal magic meter, and 100 for the upgraded one. Although, extending it should only require me to increase the max amount by 9 or so.
This game looks pretty goodThanks! Be sure to try the demo, as I've updated it today. You can find the updated link in the first post.
You are truly making progress. This will be done in no time whatsoever!Thanks! Even though I've been making progress, this won't be done for a looooooong time. I've barely even scratched the surface on the story, as well as gameplay in general.
...I'm changing the name of the game! The new name is "The Legend of Zelda: Path of Revelation."
...
Also, I redid the title screen again, and...
(http://img641.imageshack.us/img641/483/screenshot100k.png)
When you press Enter, there's a flash of lightning, which I thought would be neat, since it's raining and all.
:o :o :o :o :o :o :o
I won Best of Zelda at NCFC 2011! I'm honored, and I'm surprised I won tight butthole. Congrats to everyone else who entered in NCFC, cause you're all winners in spirit. ;)
Why would Link need an Anchor anyway?It's an item-equivalent to the Iron Boots. My friend had the idea for it, and I thought it was pretty original. You find it outside the Sunken Grotto (The water temple in my game), and use it to get into the temple, as well as puzzles inside of it.
Heeeellooooo, that looks good!Thanks!
I just downloaded it.That's...Nice...? Would be nice if you could give some feedback.
You want feedback? Then I will give it to you.I just downloaded it.That's...Nice...? Would be nice if you could give some feedback.
1) Set up a decent movement mechanism with corner cutting and surface checking.See 1.png for lack of corner cutting. I am occasionally stuck behind objects. Surface checking see 3.png and with the invisible walls and doors you end up in 4.png.
Corner cutting as in, you can slide along walls and rounded surfaces? I have that.
Surface checking?
3) Graphics layering. Know what goes under Link and what goes over Link.See attachement 2.png and 5.png
The graphics are layered...Mind pointing out the example(s) you're referring to?
Did you upload the demo with these fixes?No, I didn't. I've been busy with my other game today.
Well, I have some bad news...So, when's the next update coming out?
I think I'm going to stop development...For good...
Over the past year, I've focused so much on this game, only to have a handful of people even acknowledge it. It's as if no one wants to give feedback, criticism, or even play the game, and it's been like that since I started working on it last year.
I see other fan games getting all kinds of attention. People actually giving feedback, suggesting ideas, etc. It honestly makes me sad to see how bad my game gets ignored. Even after I won Best of Zelda in this years NCFC...I also see other fan games and just think "Wow, that looks so amazing. How am I ever going to top that?" The way I see it, developers within the fan game community have to try and make their game the best of the best. I mean, who wouldn't?
After NCFC this year, I took a break to go work on other games...Original games. I felt confident that no one would be able to make a better, or more "professional" fan game than I have. Boy, was I wrong. I planned on coming back after a week, but it turned into a much longer period of absence. During this time, a few new fan games started progressing more, and even some new ones popped up. Chiming Bells...The Midnight Radiance...Horn of Balance...
Chiming Bells: My main "enemy." I don't know if King Tetiro felt the same, but I felt as if I was competing with his game, even after NCFC. I'd go to the Game Maker Community and see people praising his game, whereas they had disliked mine a while back. Of course, he deserves the praise. He's been faithful to his game, and has developed his much further than mine. He has a story, NPCs, actual game content, etc.
I started feeling like my fan game was dead. So, I decided to start a new, original project. I've always been pressured to create something original rather than a fan game. And I must say, I have more freedom, a larger creative window, etc.
I've spent most of my time the past few weeks working on a new game of mine called Desertion. I doubt that'll ever been completed either, but oh well...I've just lost my enthusiasm for game development in general, and it's only going to keep decreasing.
I'm not going to release the source, but I'll answer any questions regarding the story of the game, what I was going to add to the game, development, etc.
Do not despair.Haha, I get it...Cause my game was originally called Thre- *shot*
Chiming Bells: My main "enemy." I don't know if King Tetiro felt the same, but I felt as if I was competing with his game, even after NCFC. I'd go to the Game Maker Community and see people praising his game, whereas they had disliked mine a while back. Of course, he deserves the praise. He's been faithful to his game, and has developed his much further than mine. He has a story, NPCs, actual game content, etc.
Too bad. You have decided that. But on this forum the feedback has always been little. Even after almost a year of being away it has not changed. I know that Tetiro has been working on Chimming Bells for a long time. He even had other projects beside that from which he learned a lot. And Horn of Balance has been here ever since I joined this forum. You should also consider that no feedback means that no one has anything to complain.
If you don't enjoy it then it is better to quit.I totally agree with you!!
If you don't enjoy it then it is better to quit.I totally agree with you!!
I think you're experimenting the tipical symptoms of ummmm... lack of ideas when you've come a long way in your project.
But, seriously, I think it would be a shame to see your project being one more of the long list of the unfinished Zelda fan games.
Perhaps you could take a few days or weeks, refresh your ideas and, then, get back to the work dude.
That's my advice
It's a shame to see one of my rivals end their project. Just means I need ass-whoop martijn in the league of best fan game then
It's a shame to see one of my rivals end their project. Just means I need ass-whoop martijn in the league of best fan game then
Hold your horses there :)
Personally I considered this project like the polar opposite to my own. In the sense that this game focuses a lot on graphical aspects (which got praise) whereas I focus heavily on the engine aspects. So I never really considered us rivals because that would not do any game justice. That being said I always liked the screenshots shown here.
If I may be so arogant as to give a bit of advice: I do not think it is wise to build a fangame solely for the praise, because that will run dry. Take it from someone who has been at it for a longer time: the more you add, the more people will take for granted. Well, in my case anyway because it looks a lot like the original. But I believe it is also true for fangames in general, if not all games. What you really need to finish a project is a strong drive from within. Like considering it a personal challenge, a hobby to tinker around with it or just taking pleasure from being able to build whatever you want to build.
If I may be so arogant as to give a bit of advice: I do not think it is wise to build a fangame solely for the praise, because that will run dry. Take it from someone who has been at it for a longer time: the more you add, the more people will take for granted. Well, in my case anyway because it looks a lot like the original. But I believe it is also true for fangames in general, if not all games. What you really need to finish a project is a strong drive from within. Like considering it a personal challenge, a hobby to tinker around with it or just taking pleasure from being able to build whatever you want to build.
It's a shame to see one of my rivals end their project. Just means I need ass-whoop martijn in the league of best fan game then
Hold your horses there :)
Personally I considered this project like the polar opposite to my own. In the sense that this game focuses a lot on graphical aspects (which got praise) whereas I focus heavily on the engine aspects. So I never really considered us rivals because that would not do any game justice. That being said I always liked the screenshots shown here.
If I may be so arogant as to give a bit of advice: I do not think it is wise to build a fangame solely for the praise, because that will run dry. Take it from someone who has been at it for a longer time: the more you add, the more people will take for granted. Well, in my case anyway because it looks a lot like the original. But I believe it is also true for fangames in general, if not all games. What you really need to finish a project is a strong drive from within. Like considering it a personal challenge, a hobby to tinker around with it or just taking pleasure from being able to build whatever you want to build.
I don't have horses. How about dogs? *Holds the dogs*
Good to know my post did it's purpose and brought martijn in on this scenario. Well actually martijn, all three of our projects rival
TWDP > Graphics focus
Martijn > Engine focus
Tetiro > Half and half focus and Story focus
And it's good to have rivalry as I think of our projects rivalry as friendly rivalry. That's why I give critism on both projects to aid in improving them :) I agree with martijn, the screenshots are always pretty. Even with that damn button part of the HUD bugging me lmao :PQuoteIf I may be so arogant as to give a bit of advice: I do not think it is wise to build a fangame solely for the praise, because that will run dry. Take it from someone who has been at it for a longer time: the more you add, the more people will take for granted. Well, in my case anyway because it looks a lot like the original. But I believe it is also true for fangames in general, if not all games. What you really need to finish a project is a strong drive from within. Like considering it a personal challenge, a hobby to tinker around with it or just taking pleasure from being able to build whatever you want to build.
I 100% agree. This is why I just keep on going and only when I myself realise a project is a bad idea do I start a new one. That's why I stopped Chiming Bells in 2009 and started it again in 2011 (And now look how badass it is)
It's a shame to see one of my rivals end their project. Just means I need ass-whoop martijn in the league of best fan game then
Hold your horses there :)
Personally I considered this project like the polar opposite to my own. In the sense that this game focuses a lot on graphical aspects (which got praise) whereas I focus heavily on the engine aspects. So I never really considered us rivals because that would not do any game justice. That being said I always liked the screenshots shown here.
If I may be so arogant as to give a bit of advice: I do not think it is wise to build a fangame solely for the praise, because that will run dry. Take it from someone who has been at it for a longer time: the more you add, the more people will take for granted. Well, in my case anyway because it looks a lot like the original. But I believe it is also true for fangames in general, if not all games. What you really need to finish a project is a strong drive from within. Like considering it a personal challenge, a hobby to tinker around with it or just taking pleasure from being able to build whatever you want to build.
I don't have horses. How about dogs? *Holds the dogs*
Good to know my post did it's purpose and brought martijn in on this scenario. Well actually martijn, all three of our projects rival
TWDP > Graphics focus
Martijn > Engine focus
Tetiro > Half and half focus and Story focus
And it's good to have rivalry as I think of our projects rivalry as friendly rivalry. That's why I give critism on both projects to aid in improving them :) I agree with martijn, the screenshots are always pretty. Even with that damn button part of the HUD bugging me lmao :PQuoteIf I may be so arogant as to give a bit of advice: I do not think it is wise to build a fangame solely for the praise, because that will run dry. Take it from someone who has been at it for a longer time: the more you add, the more people will take for granted. Well, in my case anyway because it looks a lot like the original. But I believe it is also true for fangames in general, if not all games. What you really need to finish a project is a strong drive from within. Like considering it a personal challenge, a hobby to tinker around with it or just taking pleasure from being able to build whatever you want to build.
I 100% agree. This is why I just keep on going and only when I myself realise a project is a bad idea do I start a new one. That's why I stopped Chiming Bells in 2009 and started it again in 2011 (And now look how badass it is)
lol if you gonna go with KT's idea for dogs, should should also have some item that lets you talk to them. For example, they can give hints, mainly in towns.
-snip-- That's been fixed for a while, but I never uploaded the latest version with it.
The season are in effect? I'm playing it.Not yet. The latest demo that's available is back from August last year or whenever NCFC was. :P
That's pretty awesome, VERY in depth. A couple things don't make sense to me, like that it starts snowing before the trees loose their leaves... And branches. Or that the sunlight is more slanted in summer than it autumn, and that trees bud before their leaves take place, but it's just a couple little things like that. Well, the times when the trees loose their leaves is kinda a big head scratch to me, because when Im from the leave fall during... Fall, but if that's the way you want it, go for it!Yeah. I'm going to sort all that out when I stop being lazy. :P The godrays being more "slanted" in summer than autumn is just because I set the time to different hours for the screenshots. The angle changes based on the time of day, with the sun rising in the east, and setting in the west, like in real life.
Are the seasons a big aspect of path of revelation, or is this all just to have super nice ambience?
Yeah. I'm going to sort all that out when I stop being lazy. :P The godrays being more "slanted" in summer than autumn is just because I set the time to different hours for the screenshots. The angle changes based on the time of day, with the sun rising in the east, and setting in the west, like in real life.
As for the seasons playing a big part in the game, they have a minor importance, and there will be seasonal events, but they're mainly just for aesthetics/ambiance. I feel as though aesthetics/ambiance are two of the most important aspects of games (Behind environment/level design and how the game feels, flows, etc. when playing), so I really want to make the atmosphere of the game feel perfect.
Is that the deku tree I see?Nope. It's the 4th dungeon. It's an "abandoned" treehouse called the Loftwood Tree, where the Korok race (The ones in Wind Waker) previously lived...Until they were driven out by the creature who took it over. I don't want to spoil anymore of that part of the story, but that's the gist of it.
...and the demo is here!
Download: http://dl.dropbox.com/u/64934954/The%20Legend%20of%20Zelda%20Path%20of%20Revelation.zip (http://dl.dropbox.com/u/64934954/The%20Legend%20of%20Zelda%20Path%20of%20Revelation.zip)
(http://i.imgur.com/VqsHM.png)
(http://i.imgur.com/oJ4SZ.png)
Features:
- Improved name registration, similar to TLoZ. Left and Right moves your selection through the characters (Up and Down don't do anything, so you have to scroll through the list)
- Advanced seasons. Early, Mid, and Late variants of each of the 4 main seasons. For example, early spring, mid spring, late spring, early summer, mid summer, etc.
- Removed shading overlay. It just made everything darker and uglier, and it still looks great without it, so I figured I'd just remove it.
- Improved menu aesthetics (Both the file select and inventory menus)
The next thing I need to do is finish the Equipment and Map menus, and then I'll probably work on finishing the remaining items and adding the equipment.