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Which dungeon progress should be focused on in 2021?

LW - Populate starting cave with NPC's / boss
LW - Expand sewers subdungeon
LW - Simplify dungeon 1 - Soldier tomb
LW - Simplify dungeon 2 - Desert palace
LW - Streamline dungeon 3 - Underwater prison
LW - Upgrade dungeon 4 - Mansion
LW - Add mystic forest dungeon - Cross a magic forest into several small ruins
DW - Add swamp piramide dungeon - Descend an underground piramide with poisoned water
DW - Add cathedral / graveyard dungeon - Revive old knights to beat the boss together
DW - Add Ice caverns dungeon - Hunt a boss across through a maze with icy floors
DW - Add dual towers dungeon - Climb one tower as training for a harder DW version
DW - Add dark woods dungeon - Explore a dead forest with deep interconnected ruins
DW - Add fortress of medu dungeon - Slowly drive the darkness out room by room
DW - Add fire+ice dungeons - Find fire/ice dragon by solving puzzles across 2 worlds
DW - Add final dungeon

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Author Topic: Alttp - Horn of Balance  (Read 339287 times)

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Re: Alttp - Horn of Balance
« Reply #1480 on: October 04, 2021, 07:41:06 pm »
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Thank you very much! Reading this after a long day at work really made my day!

I'm actually preparing to make this a legit game with fully custom resources. Just need to find one (or more) affordable spriters to round out the team and hopefully next time (in about 8 months from now) there will also be a kickstarter demo for you to check out. ;)
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Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1481 on: October 05, 2021, 07:15:06 am »
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Martijn knows I've been lurking ZFGC on occasion to keep an eye on this game, but I figured I should make a post so my interest is on record. I think I've said it once or twice before, but I hold the same sentiment as Aero88's last post above. I am both amazed and inspired by this project.

I recently started playing the newest build. It had been a while since I played a demo and I had remembered the game fondly, especially the dungeons. The first dungeon is just like I remembered, and my appreciation for the dungeon design is even greater now. I'm really enjoying the new demo, so much that I'm having to force myself not to play it so I can get other important things done, ahaha. XD
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Re: Alttp - Horn of Balance
« Reply #1482 on: October 05, 2021, 05:34:52 pm »
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XD And thank you very much, as well ofcourse!
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Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1483 on: October 17, 2021, 09:27:10 pm »
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And here is the latest news:
I've pretty much fixed every known bug this weekend. And now I'm trying to figure out how to best add in the new enemy/mechanical variations I wanted to see in the next cathedral level.

Aside from that, the rest of the time has been spend expanding the design document for future developments. I do apologize if the progress reports become a little bit shorter in the coming months. I've found that commisioning art takes a lot of prep work and reference materials, so I'm taking my time with it.

Progress report:
Code: [Select]
0.25.22 (9 oktober 2021)
* Started work on new enemy: Cathedral Cyclops

0.25.23 (16 oktober 2021)
* Increased minimal jump distance for ledge jumping from bridges / elevated platforms (for more consistent gamefeel compared to jumping of walls)
* Fixed door to the final boss not opening
* Expanded snd scripting to remove sound stacking for container destruction, item collection (and a few specific other cases)
* Fixed issue where you would spawn in a pile of stones if you entered the area from a staircase beneath that pile and then died before entering another area
* Fixed issue where Link looks to be frozen while pushing some of the outmost corners of masking rectangles

0.25.24 (17 oktober 2021)
* Moving platforms now have a little delay after moving (to allow easier getting on/off)
* Fixed moving platform residual movement effect on character at end of paths
* Made slight progress tiling new cathedral level
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Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
Re: Alttp - Horn of Balance
« Reply #1484 on: Yesterday at 07:41:06 pm »
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Weekly progress report:
Made a lot of progress tiling the cathedral level. Here are some of the intended rooms.
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Working on "Horn of Balance" here: http://www.zfgc.com/forum/index.php?topic=33701.0
Also exploring the creation of an original IP. Let me know if you want to stay updated on that front.
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