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Messages - masterpaul

Pages: 1 2 3 [4]
61
Discussion / Re: The Legend Of Zelda: Cane of Time (temporary name)
« on: June 02, 2009, 01:22:38 pm »
Update: The Legend Of Zelda: Cane of Time (temporary name)


Thats all for today

62
Recruitment / Zelda DS project - Need Team
« on: May 31, 2009, 11:02:27 am »
http://www.zfgc.com/forum/index.php?topic=34303.0


Im really hopping to have a team working on this. Everybody who wants, can work on this project . You'll have nearly completle freedom. You can design your own dungeons, monsters, items etc. The only limit is that u have to work in the same style as the rest of the game. You'll be able to also edit, redoo and add stuff to the games story if u want (the game for now is kinda storyless).


What im looking for:

:: Spriter

Somebody who wants to designs some original monsters, dungeon/overworld grahics etc.
:: Story Writer

Somebody who is willing to help with the story
:: Mapper 

Mappers will need a way to run homebrew on there DS and http://www.globoeil.fr/vgmds/


:: A person who wants to design the site.

63
Entertainment / Re: PSP Go!
« on: May 31, 2009, 10:54:33 am »
That thing is ugly.

Hmm my UMD games will Become useless, if i buy this. NO BUY

64
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 31, 2009, 10:28:09 am »
So like ths:

Ive made the door height slightly smaller, which should fix the floor problem.



Hmm the chimney, ill add that as another layer.

65
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 31, 2009, 09:15:33 am »
Lol,  were to place the game in the timeline is not such a big issue, the more important issue would be to figure out a name for this game lol

House Prview:



Im thinking off adding tiles to the roof.

66
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 31, 2009, 07:50:06 am »
I doubt you would wanna explore the whole map. The whole map would be larger then the one in zelda: parallel worlds.

Then I still want to explore the entire map. Am I right to assume that the world is more like that of Zelda II, Final Fantasy and Golden Sun? Where you have a big overworld with random encounters with enemies and rather featureless. And only a few areas are worked out in detail. If not then I would like to explore the entire thing.





The game world will be more like twilight princess but in 2D, aka nearly fully explorable.


In-Game Music:

I found this guy on youtube http://www.youtube.com/watch?v=LJnxzqaNNvw&feature=channel, im thinking about contacting him, and asking if i could use his music for the game :-)

67
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 31, 2009, 07:14:42 am »
the track are already built, u dont get to create them....  so this  puts the game between TP and the flood. Since technolagy advances, i persume this could only happen after Tp, which is the last in the series chronologicly in Hyrule.

68
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 31, 2009, 06:56:02 am »
The names of he locations on the map do have spelling mistakes, hasnt been done on purpose.

I doubt you would wanna explore the whole map. The whole map would be larger then the one in zelda: parallel worlds.

Thats why ive been thinking of adding a train system, to each town. The trains would be fuelled by these newly discoverd energy cristals. Each town would have a train station, each with its own little sidequest to activate the cristal in them.



P.S. small upadate: Is this better?

69
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 30, 2009, 06:18:14 pm »
Thanks for the the adive, changng it right away :-)

Update:

2nd draft of Hyrule:


70
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 29, 2009, 10:55:27 pm »
Everhigh peaks Graphics update:



 Need to change the ice, doesnt suit well.

Fire Themed Dungeon Graphics update:




Known Areas In the Game:



Hyrule overworld (Chipset 93 percent complete)
Hyrule Caste/Town
Death mountain
EverHigh Peaks (Chipset 93 percent complete)
Lake Hylia
Lost woods
Isle of Gods
Everhigh Town
A small town next to lake hylia.

Note: once i complete the hyrule overworld chipst, most of the above would be quick edits.

Dungeons:

Forest themed dungeon (Chipset 93 percent complete)
Lava themed dungeon (Chipset 93 percent complete)
Ice themed dungeon
Water themed dungeon
Electricity themed dungeon (inspired by golden sun games)

Hero's Tomb (located on the isle of gods)
Hyrule Castle


Areas names willmost likly be changed, some areas may be added and some may be taken away.

71
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 28, 2009, 12:04:13 pm »
Quote
OK, then it might work. It would act as some natural barrier for the player not to rush things. But then I'm a bit confused by the third screen. Is that shore a part of Castle Town and Hyrule Castle? Because the black spots seem to suggest that area to be corrupted.

Hyrule castle/town in this game will look like a fort, basicly it was built on a small mini island right next to the main land.

Quote
Hmm, well for the story writing part you could always pass me some ideas, if you don't want to discuss it in public for everyone to see and keep the mystery. Maybe I can give you some ideas to fill the gaps. For the rest I think it would require to much of my time, which I don't have much to spare at the moment.

Ill be really happy if you could help me with the story. MSN darkmasterpaul@Hotmail.com.

72
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 27, 2009, 06:10:07 pm »
Quote
Good idea, don't know how much it will be relevant to the game at this stage. Does he have some fishing skills? Or does the game gonna have a lot of water?

Well there's quite a lot of water. But link can't swim in the sea. His father would esentially provide the method of transportation to the island (island of gods?)

Quote
What kind of help are you looking for?

 Story writing etc, spriting, someone who wants to create the game (  i wont be able to finish all the game alone, so they can create a fiew dungeons, areas part of the world map etc).


Quote
Chasing the green tunic is kind of original and might be a good idea. But I don't know how much "the corrupted atmosphere draining hearts" idea is good. It hampers the concept of exploring. No one likes to walk through a world where just being there kills you and have enemies coming at you. And the means to stop the automatic health drain comes fairly late means people might quit before that due  to the constant dying. For a few rooms in the dungeons this might be OK.

Only hyrule castle/town would be corrupted. And Inside hyrule castle would be the final boss of the game.

73
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 27, 2009, 11:49:23 am »
Hmm ok so the green tunic will not be the reaon why link goes through all these dungeons.

There must be a item that will allow Link to enter the corrupted world with out dieing and that would allow him to beat ganon/ganondorf/something.
This item would be the reason why link enters these dungeons.

So lets say theres this Temple, which can only be entered once link collects all the keys from all other dungeons. From this temple he would get that magical item. Bad or Good idea?

Any other ideas?

74
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 27, 2009, 10:52:32 am »
Im wondering what to do with the enemies, what style they should follow. And link isnt final either.

A few ideas:

:: Link is the son of a fisherman.

:: Im thinking of locating a dungeon on an island.

:: The green robe (aka's heros robe) will have magical properties, the atmoshphere of the corrupted area of hyrule wont eat away ur health. This robe could be the reason why ur going through all these dungeons.






Anyway who wants to become a part of this project?

75
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 26, 2009, 08:22:31 pm »
The touch screen was just a mock, i just wanted to show the concept. Cracked up up some random graphics for it.

The "weapon selecting" woud be real time. The 4 circles on the right represent the 4 bottems on the ds. You would drag ur weapon onto one on the these cirlces, to equip it.


76
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 26, 2009, 06:35:47 pm »
Link is too bright. The only negative colouring is the river canyon backround in the 2nd Forest temple screenshot. I need to change it.

But apart from that i prefer this style, seems more alive.

77
Discussion / Re: The Legend Of Zelda: (unkown name)
« on: May 26, 2009, 04:24:57 pm »
Woah! What's with the bright and bizarre colours?

Its the games style :P

78
Discussion / The Legend Of Zelda: The Cane Of Time
« on: May 26, 2009, 03:45:44 pm »
Note: The touch screen is just a mock-up for now. The graphics used for the touchscreen are not anyway near the graphics that are gonna be used.








Chain of events:

1)a) You wake up
1)b) Father sends you to hyrule castle/town, to get some groceries or something.
1)c) When you leave the hyrule castle/town, it gets attacked.
1)d) You faint

2)a) You wake up, boddies are lying everywhere, hyrule castle/town is corrupted.
2)b) Cutscene: link can't breath, his health is decreasing. He runs outside out of hyrule castle/town.

Note: only hyrule castle/town is corrupted.

2)c) You cant progress into the next are of hyrule fied, unless u pull out a sword out of a dead bodies and find a shield lying around somewhere.

3)a) You get to your father's house, your father tells you to visit another town in hyrule to find out whats going on.

3)b) In that town you find out what happened by talking to npc.

3)c) You enter the town's town hall and you involuntary sent to investigate the Forest temple.

4) Forest Temple


Random information:

:: Lv 1 and 2 have been sketched up :-)
:: Lv 1 is a forest temple. Where you obtain Roc's feather.  
:: Lv 2 is the Fire temple located in Death mountain. Were you obtain the lens of truth.
:: All graphics are costume.
:: The game will have a smilar style to Lttp,but it will also be unique.    
:: Most of the overworld tilesets are done. (the blueish tileset is the corrupted world).
:: LV.1 tileset is nearly complete.
:: Link does not start with the green robe (unlike the screens show).
:: He will recieve it near the end of of the game
:: All bosses will be unique.
:: The play will have to discover the games story. It wont be told straight forward.
:: The game is being made in VGMC.

Quick World Map Sketch:



Building Team:

Im really hopping to have a team working on this. Everybody who wants, can work on this project . You'll have nearly completle freedom. You can design your own dungeons, monsters, items etc. The only limit is that u have to work in the same style as the rest of the game. You'll be able to also edit, redoo and add stuff to the games story if u want (the game for now is kinda storyless).

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