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Author Topic: Unity Experiments  (Read 1738 times)

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Unity Experiments
« on: June 26, 2011, 01:58:42 am »
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Done some experiments in unity:

http://p-olak.deviantart.com/gallery/31032431#

Its really easy to port sketchup models into unity, a one click thing (it takes in both white and blue sides of faces). This is simply groundbreaking, sketchup models into unity, there's a huge library available on 3d warehouse, also its sketchup the easiest thing ever!

What you guys think?
Perhaps we could come up with a few basic engines?
« Last Edit: June 26, 2011, 02:29:39 am by masterpaul »
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Re: Unity Experiments
« Reply #1 on: June 26, 2011, 06:30:46 am »
  • Minalien
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Meshes for buildings and the like generally aren't the difficult part (until you get into some of the beautiful CG landscapes in AAA titles) - it's creating, rigging, and animating the creatures and characters that fill that world that begins to catch people. Still, it's interesting to see that it's easy to transfer meshes to Unity.
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Re: Unity Experiments
« Reply #2 on: June 28, 2011, 04:21:52 pm »
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The animating will be heck for me since, I never done it before.

So I started a new project: FPS: Made in Athens.
I realized that indie unity doesnt really allow you to use shadows so I thought to perhaps build them into the level :P Im keeping far away building geometry simple, and the close geometry quite detailed (Anything thats directly infront of the player)

This stage is in really early betta, like super beta, I would call it delta even.
Built in light (Not complete):




The level:



What you guys think?
Ill post some concept images later on.




« Last Edit: June 28, 2011, 04:30:28 pm by masterpaul »
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