(http://cache4.asset-cache.net/xc/200180355-001.jpg?v=1&c=IWSAsset&k=2&d=91F5CCEF208281FDD4296061B26DB18C278EEF972E8CE4C5B328445F487459D4EC7C5022FB410D56)
NEEEEEERRRRRD!!!!
(http://cache4.asset-cache.net/xc/200180355-001.jpg?v=1&c=IWSAsset&k=2&d=91F5CCEF208281FDD4296061B26DB18C278EEF972E8CE4C5B328445F487459D4EC7C5022FB410D56)
NEEEEEERRRRRD!!!!
D:
I don't imagine the actual script for the highlighting is difficult to modify though. I think more of what Ken's posting is a tag that pulls from the script here: http://shjs.sourceforge.net/. I imagine that if we installed the mod we could change the script itself :P
Nothing is pulled from there - SHJS is included with the mod and is what powers it. The highlighting scripts are a bit more complex than usual syntax highlighters in that I have to define it with a file full of regex operations; in fact, it's exactly the same as creating a language for GNU Source-Highlight. Honestly, though, there is a different syntax highlighter that is simpler to implement new languages for, and was what I originally worked on for this mod. I'm going to jump back to working with that one, however, since I found out how to fix some of the issues I was having, and so I'll update when I have that one working. It looks sexier, too.