Room A:
-Change statues in the walls (custom statues, not the typical)
-Change big chest --> small chest (Like the original)
-Change Symbol in the soil
Room B (Posible New Room):
-Puzle of statues, to open the door (You will have to programme if you want to add it in your game)
Mini boss room (Other posible room):
-Miniboss: Poe with sword and Poe with lantern (mising in the pic). You will have to programme...
-Dark Room
*A couple of questions about this game:
-The Soldier Shrine will have some boss / miniboss?
-Is Soldier Shrine the first dungeon?
-That item will obtain in the Soldier Shrine? (Roc feather, Pegasus boots, boomerang...)
-Where Soldier Shrine will be located?
-Which is the aim in the history of Soldier Shrine?
I appreciate your attempt to help but I'm not going to use this.
- There already is a subboss room and concept (though I might remember your idea for a different dungeon)
- The puzzle room can't be used because all the rooms in the dungeon are already thought out (though I might remember your idea for a different dungeon)
- The changes to the treasure room I don't like.
If you really wish to help then it's better to work WITH me, rather then try to correct me. Some specific rooms still need to be filled in and there is also the overworld, hyrule castle and 2nd dungeon that I've started designing (highover for now).
To awnser your questions:
-The Soldier Shrine will have some boss / miniboss?
A: Yes, both. I'm still thinking out the details before I start programming.
-Is Soldier Shrine the first dungeon?
A: Yes. It's the first official dungeon.
-That item will obtain in the Soldier Shrine? (Roc feather, Pegasus boots, boomerang...)
A: The boots. They can already be collected in the current demo (regardless of which savefile you use).
-Where Soldier Shrine will be located?
A: In the south east mountains.
-Which is the aim in the history of Soldier Shrine?
A: Warriors and the king of the nearby kingdom are buried here. The shrine's first room is a ... well a shrine really. A puzzle will later need to be solved to see any more.The rest of the dungeon is a combination of traps, maze-like design and other dangers to protect the king's grave. You encounter various more soldierstatues inside. In life, these where the closest to the king and there presence is symbolic in that they still "gaurd" the path to him.