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Messages - Miles07

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481
MC Link's Awakening / Re: Mapping the Overworld
« on: April 10, 2009, 07:21:23 pm »

I have to agree with Miles07, but instead of eliminating the interactive objects, we put in the the smallest version of the interaction, like the destroyed versions of the plants and grass and opened doorways.

Exactly what I was thinking. Thanks, Niek.


482
MC Link's Awakening / Re: TMC-styled Items
« on: April 10, 2009, 07:17:09 pm »
Erm, I don't think so. They'll just need to be recolors to these sheets.

483
Graphics / Re: Link's Awakening - MC Style
« on: April 10, 2009, 07:16:02 pm »
That's pretty good! You oughta join up here and help out!

484
MC Link's Awakening / Re: TMC-styled Items
« on: April 09, 2009, 08:53:06 pm »
Aye-aye, captain! *leaves to work*

485
Discussion / Re: Sphere "RPG"
« on: April 09, 2009, 06:14:46 pm »
*sigh of relief* Thanks, Venyux. *downloads and starts playing with Sphere*

486
MC Link's Awakening / Re: Mapping the Overworld
« on: April 09, 2009, 06:12:45 pm »
Quote
* The size of the tiles are 16x16?
I would assume thats the most logical choice. All the MC tiles are currently in that format. Might be handy to have some 8x8 tiles for smaller details. And some brushs for larger tile objects.

Quote
* The separate maps will have the size off 320x256 or different dimensions?
You will need to adjust the size based on the scale of the tileset your using. For example if an LA tree takes up 4 tiles, and a MC tree takes up 6 or so, you will need to scale it 50%.

Quote
    * For the objects in the world like trees, do we stay true to the sizes from MC (like in Jeod's Koholinth LttP style) or do we resize them to fit LA's dimensions (Like Xfixium's Koholinth)?
If your using MC tiles, keep the dimensions the same as in MC, otherwise your proportions will be pretty out-of-wack when tiles and objects are compared.
I will agree with all of the above. However, is this project going to be a simple "revamp" or a full-fledged "remake"? If it's a "remake", can't we add something new to the game? Like Metroid Zero Mission, compared to the original Metroid?

Quote
    * Which resources do we use? VGMaps, Spriters Resource or others?
I'm sure you can find resources from eveywhere. A lot of members probably have some.
You can use the tilesets that Jeod posted earlier in the topic... The only problem is that they're BMPs, which is bad for computer memory.

Quote
    * Where do we start? Mabe Village, Toronbo Beach, Koholinth Castle or somewhere else?
My suggestion is to start from where you start in game "Mabe Village" and progres outwards. You can get the maps in a game quicker that way.
Excellent idea. Plus, it helps when making the demos so that we just use what we already have for it. And isn't it a good idea to start a demo of this game from the very beginning?

Quote
    * What program do we use to create the maps?
I could create a simple map editor if you wish. Its not a hard task.
 
Quote
   * What file format does the map need to be in?
If your intending on importing them into GML, its probably easiest to have each layer of the map rendered as a seperate image. Although it might be an idea to write an importer for whatever binary format the maps will be stored in during development, though that would probably be harder for you.
I'm thinking having each "room" be a simple image. Just eliminate anything that can be interacted with (rocks, bushes, people), multilayer objects (building roofs, treetops), animated terrain (water, lights, windy grass) and doorways (cave entrances, house doors, etc). That way, you don't change what happens to the background, but can then easily manipulate (using code or whatever) the things that can change over the course of the game.

Quote
    * Am I forgetting something?
There is no spoon.
If there is no spoon, then WTF am I holding?I

On another note guys, if your going to be using the same basic techniques and swap&replace's in the maps, you might look into writing an automated covertor, which looks at an LA map and converts it into what it thinks is a good representation of it, then have human tilers go over it and make corrections. I did something similar to this with LA-COOP.
Hmm. This looks promising. Go for it.

487
MC Link's Awakening / Re: TMC-styled Items
« on: April 09, 2009, 06:02:31 pm »
Okay then: Wooden 'Rang, or Magic 'Rang? Please, argue amongst yourselves while I add both to the sheet. ::)

488
Discussion / Re: Sphere "RPG"
« on: April 09, 2009, 05:59:54 pm »
Well, are there "registered" and "unregistered" versions? What I mean to ask is, do you have to pay for any of the features / "upgraded" versions?

489
Graphics / Re: Zelda Items TMC style
« on: April 09, 2009, 05:58:34 pm »
Danke. I'll update this with some more items generously donated by Xfixium here.

490
MC Link's Awakening / Re: TMC-styled Items
« on: April 09, 2009, 07:16:32 am »
'Kay, I'll work on those.

(Darn, I really liked the FS Boots more...)

491
MC Link's Awakening / Re: Mapping the Overworld
« on: April 09, 2009, 07:15:20 am »
BEHOLD! I don't think it will cover everything, but I did collect many things over the years. It hasn't been updated with newer things either like Miles' item sheet. Last time anything was added to it may have been...idk, December?

EDIT: http://www.mediafire.com/download.php?mmwt22ujydj

(Forgot the link)

*faceslap*
Ya even got the poorly-made sprite sheets. Congrats. Still, you managed to save Rogultgot's MC Link sprite sheet, of which I have been DYING to find once again since it got lost somehow, somewhere, on the internets. Thanks, Jeod, simply for that sprite sheet!
And for that green Ring item. That's useful too, even if it is a recolor. 

BTW, whoever ripped the FS "maps" deserves to be smacked. HARD. No joke about it.

492
Graphics / Re: GB : Clocktown (MM)
« on: April 08, 2009, 05:57:48 pm »
Hehe, Yeah I was about to say: That MM Clock Town map definitely doesn't at ALL look like GB-style. In fact, it looks a bit too detailed to even be GBC-styled, IMO.

And some of that stuff DEFINITELY looks good for my items sheet (*looks at Boss Masks*)...

493
Updates / Re: ZFGC Weekly
« on: April 08, 2009, 05:50:45 pm »
I still own my old gba and games, so I may pick the DSi up when the price drops.

So do I. How lucky we are, right?

494
MC Link's Awakening / Re: TMC-styled Items
« on: April 08, 2009, 05:48:16 pm »
Let me see...starting from left to right...

Row 1
Wooden Sword (Inventory)
L2 Sword (Inventory)
L2 Sword (Seashell Mansion)
Green Tunic
Red Tunic
Blue Tunic
Wooden Shield
Mirror Sheild (Animated)
Heart Drop
Green Rupee
Blue Rupee
Red Rupee
Guardian Acorn
Piece of Power (Animated)
Piece of Heart
Secret Seashell
Toadstool (The sprite needs some work)(Yes, I know...)
Magic Powder
Tail Key
Slime Key
Angler Key
Face Key
Bird Key
Shovel
Arrows
Arrow Drop
Bomb Drop
Bombs
Small Key
Custom Small Key(?)(Ripped from TMC, actually)

Row 2
Wooden Sword (Holding in air)
L2 Sword (Holding in air)
Dungeon Map
Dungeon Compass
Stone Beak
Big Key
Roc's Feather
Heart Container (Animated)
Full Moon Cello (Instrument)
BowWow Custom(?)(Horrible revamp from the in-game LA sprite... I can't find the FS-styled sprite for this at all)
Secret Potion
Power Bracelet L. 1
Conch (Instrument)
Golden Leaf
Pegasus Boots (Use the TMC version, not this custom one)(This is the FS one)
Bell (Instrument)
Ocarina
Marin Face (Ballad of the Wind Fish)
Mambo Face (Manbo's Mambo)
Wart Face (Frog Song of Soul)
Flippers
Harp (Instrument)
Hookshot
Xylophone (Instrument)
L2 Power Bracelet
Triangle (Instrument)
Cucco (Rooster friend, which you use to get the Bird Key)

Row 3
Piano (Instrument)
Magic Rod
Drums (Instrument)
Yoshi Doll
Ribbon
Dog Food
Bottle of Dog Food (ripped from TMC)
Bananas
Stick
Beehive
Pineapple (inventory)
Pineapple (Use when the Bear tosses it into the cooking pot)
Hibiscus
Letter
Broom
Hook
Mermaid Necklace
Mermaid Scale
Magic Lens
Magic Lens Custom (Lens of Truth?)
Boomerang

Answer'd and fix'd.

495
MC Link's Awakening / TMC-styled Items
« on: April 07, 2009, 08:17:07 pm »
Well, since we're gonna get started on this TMC-styled project, I'd figure I'd post my TMC-styled sprites here for review and adjustment. Is there anything that needs to be altered on this sheet?

v.3

496
Graphics / Re: The Legend of Zelda: Oracle of Dreams
« on: April 07, 2009, 07:01:27 am »
Wow. I just found this topic. Man, this project of yours, SpriteCollector, has definitely grown...

497
Graphics / Re: Link's Awakening, in LTTP style
« on: April 07, 2009, 06:56:40 am »
Okay, what I said was ONLY A SUGGESTION. There are some people who could actually make such a transparency work...

Well, then in that case, let's mock the mock-up. ...Or even better, muck up the mock-up.


498
Graphics / Re: Link's Awakening, in LTTP style
« on: April 06, 2009, 05:07:28 pm »
Unless the "very bottom of the map" contains more ocean. Which makes sense, seeing that the beach is really the only thing that exists down there.

499
Graphics / Re: Link's Awakening, in LTTP style
« on: April 06, 2009, 01:30:45 pm »
Mmm, Kanalet Castle... Good times, good times...

Nice job, X.

500
Graphics / Re: The Legend of Zelda: Oracle of Dreams
« on: April 05, 2009, 06:35:31 am »
@ ZoSo: Ooo, sorta like "cave lights"? That'd be a nice effect, but maybe a bit too much for a GBC-styled game. Still, that seems like a nice touch.

Idea on "Essences of Dreams":
1. The Sleeper's Charm - The inner call to escape reality and enter a paradise world... The Sleeper's Charm is the key to open the dream world.
2. The Desirable Gift - That epic treasure just at the end of the journey... The Desirable Gift exemplifies that treasure.
3. The Comfort Vessel - The sleeping body needs to be safe for the dreamer to dream... The Comfort Vessel guarantees the safety of the mariner's body on his voyage.
4. The Architect's Palette - To be given the power to form dreams is a rare gift... The Architect's Palette is the tool entrusted to those who can.
5. The Night Light - Lunar rays seep into the mind to draw the sleeper to dream... The Night Light shines even in dark dreams.
6. The Searching Fog - Dreamers beckon a theme to dream upon... The Searching Fog will open to those who diligently seek.
7. The Morning Light - Even dreams don't last forever... The Morning Light returns to the dreamer to the waking world safely.
8. The Longing Call - Dreams can be forgotten, but never lost... The Longing Call is a reminder of this hopeful message.

Sprites to come soon.

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