The release has been postponed as the team decided to have the Goron Mask's form completed and the remaining maps finished, with all of the Goron Link's interactions ready before we release the PZE to the public.
With the team, we also decided that after the PZE is finished, we could release a "Map Pack" that will contain all Ocarina of Time and Oracle of Age-based maps that were present in the PZE's older versions but are missing from the PZE's newer version. These old maps need to be re-updated to fit with the last PZE core and system changes, and re-release them together, as a "Map Pack".
Here some pictures (click to zoom) of the old OOT and OOA maps featured in the old Project Zelda Engine:
OOT's Kakariko Graveyard:
OOT's Kakariko Graveyard:
Woodset Forest:
OOA's Lynna City:
OOT's Kakariko Village:
Hyrule Field:
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@ Donotfeedthemax:
This is a nice question. It is very simple to remove the transformation masks from the game, if you don't want them. This can be done in the same way as with every other weapon: by not giving it from to Link at all. This way, Link will never be able to transform into the particular mask's form. This way, all specific abilites, bound to that mask, such as the Deku Link's bubbles, will be inaccessible as well as long as the Deku Mask is unavailable for Link to obtain.
But to give Link the ability to shoot bubbles regardless of having the Deku Mask or not, is simple in theory - just make a new weapon and copy to it the Deku Bubble's functions. But in practice, a weapon creation tutorial/guide is necessary, and therefore, it is good idea to wait for our team to release the PZE User Guide which will explain the basic steps of creatikng your own weapons and items.
As for enemies, we keep the best surprise for the end. Soon we will post all the pictures of all the enemies. the best moment for this could be right before the PZE gets released.