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 on: Today at 10:36:02 am 
Started by 4Sword - Last post by Ketzergon

 on: Today at 03:47:31 am 
Started by Mamoruanime - Last post by Ketzergon

 on: May 22, 2022, 08:11:13 pm 
Started by Martijn dh - Last post by Martijn dh
Code: [Select]
v0.26.41 (18-20 mei 2022)
* Tweaked commissioned spritework
* Implemented new broken pedestals
* Fixed room layer depth issue due to inherentance
* Fixed some boss 1 sound effects from stacking
* Started implementing new visuals boss dungeon 1

v0.26.42 (21 mei 2022)
* Finished implemented new visuals boss dungeon 1
* Tweaked boss 1 AI to work better with the new visuals
* Redid parts of the setup behind enemy stone/frost/damage pallets

v0.26.43 (22 mei 2022)
* Tweaked and implemented more dungeon 1 wall decorations
* Tweaked and implemented new sprites for breakable wall
* Worked more on spritework

 on: May 16, 2022, 06:16:08 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.26.40 (14-15 mei 2022)
* Put out new tiling commissions
* Put out first music trial commission
* Added diagonal walls to tileset
* Continued expanding and implementing the dungeon 1 tileset
* Implement new visuals for a few objects:
– small pushable statues
– Dungeon fairy statues (also added animation)
* Fixed broken push trigger

 on: May 13, 2022, 01:41:47 am 
Started by Barna - Last post by Barna
Hello, fellas! I'm new to this forum, but I found it very interesting! Today, I wanted to present to you the project that I'm being part of: "Zelda Online: Mundos Enlazados"! Is an ORPG inspired in the Zelda Universe and using the Minish Cap style. You may have seen it as Zelda: El Reino Dorado or Ocarina Online (which were the original names of the project) or maybe as Twilight Rising (which was an attempt of other team that I don't know to translate the game to english). It's been online in periods of time since 2012 (El Reino Dorado) but now we really want it to make it grow! We have fixed a lot of things since that, so here's what you can expect from this game:

- Online Playing: Up to 40 players can play it simultaneously! (If the game grows we will search for more servers)
- Classes and Customization: You can select between the four main races (Hylian, Goron, Zora and Gerudo) up to ten classes and you can customize your character with some variants of hairstyle and skin tone!
- Gameplay inspired in TLoZ: By the time I'm writing this, we have maps inspired in Ocarina of Time and Majora's Mask, but we are working on adding new maps, such as Link's Awakening's, Minish Cap's and Wind Waker's.
- No ROM based: This game is made in Eclipse Origins 3.0 (yeah, it's not the best engine but is where the project started) so you don't have to download any ROM nor any emulator to play it.

Right now, we are on our Version 1.1, however, I'm going to show you some screenshots of the new GUI that we are making for Version 1.2. I hope you like this project!
As for now, the game is only in spanish, but maybe on the future we will release an english version.

PD: I was reading the forum and I found that we were using some sprites from artists here. I've been looking for years (since I joined the project) the artists of the sprites so if you download the game and you notice that there are some sprites that are yours, PLEASE TELL ME AND I WILL AD YOU TO THE CREDITS! I'm gonna add the ones that I've seen already!

PD 2: We were looking for helpers! Our project is 100% free, so it's kinda hard for us to pay some artists to do the sprites that we need to keep the game getting better. However, if you are interested on helping us with sprites you can DM me or e-mail me! We are looking for artists that can work on MC Style.

I'm going to let both links to our Discord Server (where we check all sort of things of the project) and the direct download link. However, if you don't want to joind our discord, here's the link:
Before playing, open "Librerías.exe" and install It. It will install you the Runtime Libraries that it needs to run the game.
[EDIT] Actual IP: zeldaonline.servegame.com
Discord Server: https://discord.gg/kt6UmstaDH

I'll make a trailer for the game later, so I will post it when I have it! Goodbye and thanks for read!

 on: May 08, 2022, 08:23:42 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.26.35 (3 mei 2022)
* Made progress implementing parts of the new tileset in dungeon 1

v0.26.36 (4 mei 2022)
* Made progress expanding and implementing the new tileset in dungeon 1

v0.26.37 (6 mei 2022)
* Tweaked HUD
* Continued updating the dungeon 1 tiling

v0.26.38 (7 mei 2022)
* Tweaked HUD (hp now displayed with autumn leaf colors)
* Continued updating the dungeon 1 tiling

v0.26.39 (8 mei 2022)
* Continued expanding and implementing the dungeon 1 tileset
* Implement new visuals for cannonball opening bars
* Fixed visual oversight in the door display script

 on: May 06, 2022, 07:54:59 pm 
Started by Martijn dh - Last post by Martijn dh
Experimented with a few options but the simplest idea seemed to work best. How's this?

 on: May 05, 2022, 07:55:00 am 
Started by Martijn dh - Last post by pxl_moon (dotyue)
Maybe you should make a small difference between health and magic... like: Apples for Health and Leaves for Magic

 on: May 02, 2022, 10:42:58 am 
Started by Martijn dh - Last post by Martijn dh
Here the first gameplay screenshot from the new game to share. So what can we see?
I've changed the HUD quit a bit to make this game stand more on it's own. The health and magic bars are now represented via leafs, which I felt fit more with the main character. Also the items counters have been moved and only (briefly) show up when you collect items or when it's helpful for the room you are in; like with the key counter in dungeons.

As for tiling. You will notice that just the floors and walls are different so far. The first dungeon has close to 50 rooms so it's taking a lot of work doing just that much, but it's getting there. Eventually I will be redesigning the first dungeon to be more compact, but for now I want to save time getting to a demo and leaving the actual rooms as is. You will see me gradually phasing out more and more of the original tiles as things progress.

And as a final bit of good news: I finally found a skilled spriter that I like to work with. It's a big milestone and a huge relieve on my part.

Progress report:
Code: [Select]
v0.26.31 (27 apr 2022)
* Made progress building the new tileset and implementing the ceilings in the demo dungeon

v0.26.32 (29 apr 2022)
* Tweaked and implemented new commission results
* Made more progress expanding and implementing new tilesets

v0.26.33 (30 apr 2022)
* Made progress implementing parts of the new tileset in dungeon 1

v0.26.34 (1 mei 2022)
* Made progress implementing parts of the new tileset in dungeon 1

 on: April 25, 2022, 03:19:57 am 
Started by TheRealMethuselah - Last post by TheRealMethuselah


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