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Pages: 1 ... 8 9 [10]
 91 
 on: June 30, 2023, 07:21:09 am 
Started by Martijn dh - Last post by Martijn dh
Oof, that's rough.
No worries about offending. It makes me motivated to make the game even better, if anything. XD

 92 
 on: June 29, 2023, 09:50:02 pm 
Started by Martijn dh - Last post by Mariotag
Eh, well, I'm pretty much the exception. I only make $60 to spend per month, and any indie games I see are usually roughly $20-$30.
I hope you're not offended or anything. It's kinda partly the state of my life, and partly what I've seen.
But I am genuinely interested.

 93 
 on: June 29, 2023, 10:42:37 am 
Started by Martijn dh - Last post by Martijn dh
You were thinking 20 dollars? Or less?

Like I said, the pricing can still change slightly between now and then. Both the project budget and pledge levels won't be final until I finish demo 2. So that I can do a final recalculation based on the latest state of development and lessons learned. All input is still very much welcome regarding pricing and kickstarter preferences.

 94 
 on: June 29, 2023, 02:18:31 am 
Started by Martijn dh - Last post by Mariotag
Well, I'm definitely enticed. I don't think I'll be able to pledge. I don't make much money I can just spend on what I want.
So it'll be a while.

 95 
 on: June 28, 2023, 07:51:34 am 
Started by Martijn dh - Last post by Martijn dh
It's all still undecided, but I'm leaning towards:
20 euro (= about 22 dollar) for an early bird pledge
22/23 euro (= about 25 dollar) for a regular copy
25/27 euro (= about 28/30 dollar) for a copy incl your name in the credits and a special discord role

With higher tier pledges for more rewards like the OST, beta access and getting your name/pet/avatar in the game.

How's that sound?

EDIT: Note that I aim to include between 8 and 16 full sized dungeons (depending on the success) so it's a bigger than average game.

 96 
 on: June 28, 2023, 04:41:17 am 
Started by Martijn dh - Last post by Mariotag
I'm curious, how much do you see yourself charging for this?
I'm interested. LoZ ALttP was a great design, and I loved Parallel Worlds.
I just dunno how much I'll be able to afford.

 97 
 on: June 27, 2023, 03:54:38 pm 
Started by Martijn dh - Last post by Martijn dh
I like that idea! Shadow cast from the tree could really improve the visuals.
Putting it on the devlist right away.

 98 
 on: June 27, 2023, 03:05:51 pm 
Started by Martijn dh - Last post by Atom
Haven't been here in ages as life got extemely busy the last few years, but felt like checking on the progress of this project.
Some major changes I see, but makes it a lot easier to actually go for a release some day in the future now its not a fangame any longer.
Do like where this is going.

Just a small suggestion on this last update. If you look at the player object and the cliffs used as boundary for the water, they both have a shadow indicating a high most likely northern lightsource. It might look slightly better with the surroundings if there was some shadow between and or around the tree roots.

 99 
 on: June 25, 2023, 08:14:46 pm 
Started by Martijn dh - Last post by Martijn dh
We have new trees! (As seen in the attachment) They differs quite a bit from the original lttp assets, but that was kinda the point in order to make them look fresh and to make the game feel more distinct. So I'm pretty pleased with how things turned out. XD

A lot of progress has also been made on putting out new asset commissions. These are actually the biggest sound and sprite packages I´ve ever send out if I´m not mistaking. So expect a huge jump in progress towards demo 2 once the results start coming in over the next few weeks.

And finally: I´ve been pinning down the scope of demo 2 in far greater more detail. Work has now been mapped out to update the coding and tilework in that area. So think along the lines of needing to update NPC texts, scenes, progression flags, item availability and so on.

So in summary, things are moving along quite nicely and the stage is set for good progress next week

Progress report:
Code: [Select]
v0.27.48 (14-15 juni 2023)
* Finished new hookshot solution
* Started work on wall mockups for future tilesets

v0.27.49 (16 juni 2023)
* Expanded shock animation to also display your attack weapon that was being used
* Added music fade out after succesfull boss fights
* Added ability to run through small pots and bushes

v0.27.50 (17 juni 2023)
* Made a start with some world redesign mockups
* Set up testing rooms for other tilessets and mountain areas
* Made babysteps towards spriting an overworld mountain tileset

v0.27.51 (18 juni 2023)
* Made a little progress on the mountain tileset

v0.27.52 (20 juni 2023)
* Put out next audio commission package
* Rewrote coding related to trees
* Fixed not being able to talk to specific trees
* Fixed not getting items from crashing into specific trees
* Implemented new tree visuals

v0.27.53 (21-22 juni 2023)
* Made a little progress on the mountain tileset
* Made progress on the wall tiles for a future dungeon

v0.27.54 (23 juni 2023)
* Made small sprite, icon and color changes to map menu
* Implemented new icons for world & bird map visuals
* Fixed error with very specific overworld water edge object
* Made progress boxing off demo 2.0 playing area
* Experimented with connection between world & bird map in the ingame menu

v0.27.55 (24 juni 2023)
* Added extra debug functions
* Disabled world map for demo 2.0
* Fixed map menu goal missallignments
* Integrated world map into the ingame menu (still using a few mockup asset) as the groundwork past demo 2.0

v0.27.56 (25 juni 2023)
* Put out new sprite commission package

 100 
 on: June 14, 2023, 11:19:44 am 
Started by Martijn dh - Last post by Martijn dh
Just a quick update that I just released demo 1.2 over on Itch:
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo

The demo changes:
- New item added: level 2 boomerang (found in one of the secret chests in the demo)
- You can now probe walls for hidden secrets (via "grabbing" - a special animation will play if secrets are present)
- Added extra screen effects to make boss deaths more memorable
- Dropped player health and the starting revival item
- Made visual improvements to the demo dungeon map
- Added a few more sound effects
- Fixed error on gamepad options screen
- Several smaller tweaks and bugfixes

Progress report:
Code: [Select]
v0.27.45 (12 juni 2023)
* Finished implementing new character animation for summoning (excl actual summons)
* Performed a big resource and code housecleaning now that 316 hero body and 86 hero head sprites have been replaced in recent months
* Tweaked demo boss add stats
* Created early programmer visuals for some of the summoning sequences
* Worked with pixelartist
* Fixed masking issues in room outside demo
* Made progress implementing first summoning sequence
* Added error sound when trying to summon with insufficient magic

v0.27.46 (13 juni 2023)
* Worked with pixelartist on new trees
* Boomerangs now blocked by low borders. Fire, ice and medu magic is no longer blocked
* Made progress implementing new hookshot solution
* Added in another sound effect

v0.27.47 (14 juni 2023)
* Added boomerang to the demo equipment
* Fixed error when reentering the demo flying tiles room again too soon

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