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Resources => Graphics => Topic started by: .TakaM on November 27, 2006, 09:02:00 am

Title: Zelda mockups
Post by: .TakaM on November 27, 2006, 09:02:00 am
since I got quite a lot of nice comments and pms about my avatar, I took the time to tile a nice island with my tiles and put together some mock ups for you guys:
(http://img.photobucket.com/albums/v358/TakaM/Zelda/1.png) (http://img.photobucket.com/albums/v358/TakaM/Zelda/2.png)
(http://img.photobucket.com/albums/v358/TakaM/Zelda/3.png) (http://img.photobucket.com/albums/v358/TakaM/Zelda/4.png)
(http://img.photobucket.com/albums/v358/TakaM/Zelda/5.png) (http://img.photobucket.com/albums/v358/TakaM/Zelda/6.png)

(http://www.zfgc.com/forum/Smileys/takam1/kiss.gif)
Title: Re: Zelda mockups
Post by: Sophist on November 27, 2006, 09:03:53 am
not bad
doesnt do much without good programming
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 27, 2006, 09:04:10 am
good god those are beautiful you are amazing


EDIT: CAN I HAVE THAT WW LINK SPRITE SHEET PLEASE .TaKaM
Title: Re: Zelda mockups
Post by: Vash on November 27, 2006, 09:14:56 am
You.. are insanely amazing with landscapes.
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 27, 2006, 09:18:17 am
thanks everyone
EDIT: CAN I HAVE THAT WW LINK SPRITE SHEET PLEASE .TaKaM
sorry but no, I plan on using these for something myself.
Understood
You.. are insanely amazing with landscapes.
I agree that is the best spriting I have ever seen. How long do you spend on these
Title: Re: Zelda mockups
Post by: .TakaM on November 27, 2006, 09:22:21 am
Ive been working on the tiles every so often for a few months, havent worked on them in 2 months though I think

and the sprites took a few weeks i believe
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 27, 2006, 09:24:08 am
Ive been working on the tiles every so often for a few months, havent worked on them in 2 months though I think

and the sprites took a few weeks i believe
damn my sprites are not even half as good and they take hours
really good job thought TaKaM
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 27, 2006, 09:50:26 am
(http://zeldafn.com/forum/s1.jpg)
I'll add mine to the mix :D
Was supposed to be like an ALTTP 3D :P
Some cell-shaded lighting would have made it look far better :D
aren't those just Djipis textures dude

anyways back to topic
TaKaM are you going to post more?
Title: Re: Zelda mockups
Post by: .TakaM on November 27, 2006, 10:55:43 am
TaKaM are you going to post more?
mm ok, just one with an area I made a while ago:
(http://img.photobucket.com/albums/v358/TakaM/Zelda/7.png)

and DFOTW, I think we all know about the wwoot package (http://www.zfgc.com/forum/Smileys/takam1/tongue.gif)
Title: Re: Zelda mockups
Post by: TomPel on November 27, 2006, 11:44:48 am
Wow, that is very nice, especially the lighting! It has this very sunny and bright feeling to it. Maybe a little dreamy.
The HUD is maybe too simple compared to the rest of the stuff, but awesome job dude! Very nice details
And Chris, i love that mockup ;)
Title: Re: Zelda mockups
Post by: Moon_child on November 27, 2006, 05:48:54 pm
Wow... simply amazing!!!
Title: Re: Zelda mockups
Post by: cb43569 on November 27, 2006, 05:55:00 pm
Nice work both of you, Taka and Chris ;)! I love the lighting on Taka's mockups, they look AMAZING as always :P.
And Chris, I must say that soap is great because you use it (hidden message :P).
Title: Re: Zelda mockups
Post by: Faldomar on November 27, 2006, 07:27:17 pm
Holy bajeezus, are you making a game with those .TakaM? Because those graphics are extremely awesome looking, they almost remind me of an 2D MMORPG I once tried. ;D
Title: Re: Zelda mockups
Post by: skully on November 27, 2006, 10:09:30 pm
Those are some great graphics Takam. How long did they take you? The water animation in you're avatar is freaking amazing, and you're lighting on all the images is perfect! I love how it grazes across the leaves on the trees, and the water. The second last image on the left is probably my favorite view of you're Link sprite. Im not so sure about the back view, but then, back views are always hard to do. The sides look pretty sweet too. But the feet look rather strange in the side view where he is walking. I'd love to see how exactly it looks when its animated, but I would understand if you didn't want to post anything that complete on here. I'm sure his forward walking animation looks !@#$% beautiful if it's at all similar to the animation in you're avy.

You have insane talent man, especially with tiles, and backgrounds. - Keep posting more! You've gotten so much better since you first started showing you're works way back.
Title: Re: Zelda mockups
Post by: Raen on November 27, 2006, 10:29:20 pm
Like I told you about your avvy, those tiles and that Link sprite are absolutely amazing. I'm am really impressed. I'd better see a game made with these. :D
Title: Re: Zelda mockups
Post by: Piers on November 27, 2006, 10:55:12 pm
 Reminds me more of an RPG then a Zelda game. (Reminds me of Golden Sun for some reason.) Still, pretty cool, I especially like the water.

And Chris, I must say that soap is great because you use it (hidden message :P).
Your going to get yourself fired one day....   ;)
Title: Re: Zelda mockups
Post by: Halu on November 27, 2006, 11:39:48 pm
Beautiful as usual bro, great work.
Title: Re: Zelda mockups
Post by: Bboy on November 27, 2006, 11:50:45 pm
 :o :o :o :o :o :o :o :o ;D :D ;) :) 8) Wow those are the best sprites I have ever seen, ever! The sun rays, that detail, and it only took a few hours. Man you have talent, though the scenery does seem too realistic for that Link(he needs a nose to smell those flowers). I once said I had never seen anything spectacular from you, now I must worship the overlord, the great .Takam! I especaily love those stone walls. Some of the tree shadows are at a sort of odd angle but unless you are looking closely it looks completely natural. Someone else said this too but that HUD doesn't look natural, not enough detail.

Oh and those 3D models are awsome too, make a new topic.
Title: Re: Zelda mockups
Post by: Atrius on November 28, 2006, 12:32:43 am
I'm still not fond of how small his head is compared to his body, but those mock-ups do look pretty great.  You should get a game made with those tiles at least.
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 28, 2006, 02:12:02 am
TaKaM are you going to post more?
mm ok, just one with an area I made a while ago:
(http://img.photobucket.com/albums/v358/TakaM/Zelda/7.png)

and DFOTW, I think we all know about the wwoot package (http://www.zfgc.com/forum/Smileys/takam1/tongue.gif)

Thanks TaKaM they look awesome I can't wait to see what they are for
Title: Re: Zelda mockups
Post by: Alpha365 on November 28, 2006, 03:00:23 am
(TaKaM your my hero)amazing 1000000000/10!!!!!!!!!!
Title: Re: Zelda mockups
Post by: Delko on November 28, 2006, 03:07:48 am
TaKaM are you going to post more?
mm ok, just one with an area I made a while ago:
(http://img.photobucket.com/albums/v358/TakaM/Zelda/7.png)

and DFOTW, I think we all know about the wwoot package (http://www.zfgc.com/forum/Smileys/takam1/tongue.gif)

Thanks TaKaM they look awesome I can't wait to see what they are for
They're for nothing, hence "mockup"
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 28, 2006, 03:14:13 am
TaKaM are you going to post more?
mm ok, just one with an area I made a while ago:
(http://img.photobucket.com/albums/v358/TakaM/Zelda/7.png)

and DFOTW, I think we all know about the wwoot package (http://www.zfgc.com/forum/Smileys/takam1/tongue.gif)

Thanks TaKaM they look awesome I can't wait to see what they are for
They're for nothing, hence "mockup"
pfff not what he told me ;)
Title: Re: Zelda mockups
Post by: Faceless on November 28, 2006, 06:36:49 am
He's making a walking demo. Whoopdie-doo.  ;)
Title: Re: Zelda mockups
Post by: King Tetiro on November 28, 2006, 07:11:01 am
Please make a game out of these sprites Takam.

These mock-ups are beautiful.

I'm going to cry with happiness. (Not really but you get the idea.)
Title: Re: Zelda mockups
Post by: Kevin-1990 on November 28, 2006, 07:44:50 am
well there look reall nice, but I am not the type for those tile set,
i like alttp tiles,s but it still looks good :)
Title: Re: Zelda mockups
Post by: araknidude on November 28, 2006, 11:56:02 am
Jeezus you guys, you're acting like TakaM is God standing before you (or if you're atheist, then Richard Dawkins). They're freakin' sprites.

They're very nice looking, yes, I agree, but is the whole 10000000000000000000000000000000000000000/10 EYE LOUVE YOU SO GOOD!!!! stuff necessary?

This is where ZFGC falls short in the graphics department. TELL WHY YOU LIKE SOMETHING, EXPLAIN YOURSELF! OFFER WAYS TO IMPROVE!!!

Here's some crits Taka:

In the screen with Link walking on the stone dock, I see a perspective error. The wooden bar type structure on the rock edge of the dock look like they're going underneath the stones that line the top of the dock. Can you see what I mean? You define the stone lining has 2 sides (that we can see) and the wooden support bars go underneath it. Kinda throws you.

And, the rock by the water in the 5th screenshot doesn't have a shadow. I cna understand if you wouldn't want to add a shadow to animated tiles (water) but from what I can gather you're trying to keep consistency in your shadows.

I like how everything has a green feel, and it's a green that doesn't get annoying when you see it everywhere, over and over again. Very mellow. Everything has high attention to detail and it's very complete feeling.

Keep up the great work.
Title: Re: Zelda mockups
Post by: Kame on November 28, 2006, 01:19:54 pm
Jeezus you guys, you're acting like TakaM is God standing before you (or if you're atheist, then Richard Dawkins). They're freakin' sprites.

They're very nice looking, yes, I agree, but is the whole 10000000000000000000000000000000000000000/10 EYE LOUVE YOU SO GOOD!!!! stuff necessary?

This is where ZFGC falls short in the graphics department. TELL WHY YOU LIKE SOMETHING, EXPLAIN YOURSELF! OFFER WAYS TO IMPROVE!!!

Here's some crits Taka:

In the screen with Link walking on the stone dock, I see a perspective error. The wooden bar type structure on the rock edge of the dock look like they're going underneath the stones that line the top of the dock. Can you see what I mean? You define the stone lining has 2 sides (that we can see) and the wooden support bars go underneath it. Kinda throws you.

And, the rock by the water in the 5th screenshot doesn't have a shadow. I cna understand if you wouldn't want to add a shadow to animated tiles (water) but from what I can gather you're trying to keep consistency in your shadows.

I like how everything has a green feel, and it's a green that doesn't get annoying when you see it everywhere, over and over again. Very mellow. Everything has high attention to detail and it's very complete feeling.

Keep up the great work.
Thank you for saving this thread. :P

I love these mockups, Taka, everything is very nice and clean. I don't see any perspective problems, and they all have a peaceful feeling to them. I prefer the mockup in your avatar, but that's just me. It has nothing to do with quality. As araknid said, i love how everything is very green, it looks great. The shading is also very professional, and gives the whole thing a nice, "smooth" look. As always, you make superb use of dithering and from a 100% view, everything looks nearly flawless.

That said, here are some things I don't like: :P
I think the rays of light are too large and too obtrusive. They cut out or make difficult to see a large portion oft he screen. They look beautiful, but they need, I think, to be shortened.
I love Links side position a lot. This is the view that most people mess up, but yours looks great. However, in the one frame where he is sticking his left foot behind him, in the process of walking, there are some issues. One, his left leg is completely straight - it should be out in front of him at least a little bit. Two, the boot on his left leg looks top-down, as it does not move out at all, and stays a rounded brown shape. And the right leg is only bent at the knee, which looks strange and unnatural.
My last criticism is the lack of anything small. To me, these areas do not look Zelda-ish at all because there are no little rocks and bushes in the corners between other objects. While the things you have included have incredible detail, they need something more to liven the island up.

Other than those, I can't pick out any problems - these are truly fantastic. And i absolutely can't wait to see what they are for.
Title: Re: Zelda mockups
Post by: cb43569 on November 28, 2006, 01:41:50 pm
And Chris, I must say that soap is great because you use it (hidden message :P).
Your going to get yourself fired one day....   ;)

;).

Anyway, great job both .TakaM and Chris. So, according to the rules, we need to give criticism? Okay...

.TakaM's Mockups

I think your sprites are great and the mockups look amazing, mainly because of the lighting, and the awesome light beams. The shading is very realistic, and I love it. The water looks great too, and not too "tiled". The way it connects with the land is realistic, too, although in real life I would have expected a cliff or something... or a beach.
The HUD is not too cluttered, which lots of fangames run into at one point.
There's a nice bit of dithering going on, with good results. Overall, it looks very professional, and I would certainly pay money for a game like that, as long as the gameplay was just as good. Er, ??39.99 sound OK?

Chris' Mockup

Nice work, it's great that you use soap, even if you just animate with it :P. Yes, I use soap too, I make terrains. Nice to meet you :P.
Title: Re: Zelda mockups
Post by: Bboy on November 28, 2006, 11:47:29 pm
If you animate it, make the lights fade in and out other places, so that it looks like the clouds are passing overhead.
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on November 29, 2006, 02:14:18 am
Okay TaKaM your sprites are great and so are your tiles I love the way you use lighting effects and make it so your games
tiles never look the same. You failed to detail the HUD as much as you did the rest of the graphics so thats one thing you can
do

that good enough KID
Title: Re: Zelda mockups
Post by: Bearer on November 29, 2006, 03:16:33 am
yeah, It's safe to assume that those are the best land tiles I've seen, but Your link sprite just bugs me.  Up around the head mostly, it seems like the outline is fuller or darker or something.  Just doesn't seem right.  Still, the backgrounds are quite awesome.  If only you and someone actually capable of finishing a fangame could get together and work on something...  but I digress.  Great sprites dude.

BTW, with that being said, I think it'd be pretty awesome if you did some graffiti art on a big white or brick wall or something.  Nothing specific, but you're the artsy type.  Just my two cents, but that seems like something you'd do...
Title: Re: Zelda mockups
Post by: lalanoodle on November 29, 2006, 04:59:54 am
yeah, It's safe to assume that those are the best land tiles I've seen, but Your link sprite just bugs me.  Up around the head mostly, it seems like the outline is fuller or darker or something.  Just doesn't seem right.  Still, the backgrounds are quite awesome.  If only you and someone actually capable of finishing a fangame could get together and work on something...  but I digress.  Great sprites dude.

BTW, with that being said, I think it'd be pretty awesome if you did some graffiti art on a big white or brick wall or something.  Nothing specific, but you're the artsy type.  Just my two cents, but that seems like something you'd do...
LOL! "But i digress."
Reminds me of Animal Crossing, Blather's favorite line about bugs...(I think that was his name...)
Another piece of awesome spriting by TaKaM... Haven't seen alot of his work lately, but these mockups are just awesome!
Title: Re: Zelda mockups
Post by: Kame on November 29, 2006, 02:23:11 pm
yeah, It's safe to assume that those are the best land tiles I've seen, but Your link sprite just bugs me.  Up around the head mostly, it seems like the outline is fuller or darker or something.  Just doesn't seem right.  Still, the backgrounds are quite awesome.  If only you and someone actually capable of finishing a fangame could get together and work on something...  but I digress.  Great sprites dude.
Seen his Twinsen topic? My God, it's amazing. Very professional. But, to quote yourself "I digress".
Title: Re: Zelda mockups
Post by: Zerolink on December 01, 2006, 01:43:24 am
Wow, those are pretty professional looking. Look almost more styled for another game though. But then again, I never thought Minish Cap looked very Zelda-ish either...so who knows. Very pretty though, I like the lighting effects most, add to the brightness of the tiles.
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on December 01, 2006, 05:42:54 am
You know whats funny TaKaM only posted like 4x here and we Spammed it up XD
Title: Re: Zelda mockups
Post by: Fox on December 01, 2006, 10:07:01 am
You know whats funny TaKaM only posted like 4x here and we Spammed it up XD
The spam was over until you posted... I like the fact that people start to be more critical ever since araks post, even though... hm, whatever.

Btw, .TakaM, how many tiles did you make/use for these mockups? I don't think I can count them... over fourty maybe?
Title: Re: Zelda mockups
Post by: .TakaM on December 01, 2006, 10:32:28 am
number of tiles.. man I really cant be bothered counting, I'd estimate there are about 200 in the mockups shown
Title: Re: Zelda mockups
Post by: Link.57 on December 01, 2006, 12:37:09 pm
I like every mockups. They are extremly nice. Good job, .Takam. :)
Title: Re: Zelda mockups
Post by: King Mob on December 01, 2006, 04:57:15 pm
Bit late here but this is beautiful work, .Takam.
One thing I really admire about your spriting is your use of colour. Your choice of pallette, whether it's this stuff or your work on Twinsen, is really inspired.
I'm intrigued by what this is going to be used for...
Title: Re: Zelda mockups
Post by: Kleaver on December 01, 2006, 05:47:02 pm
Looks very cool as usual dude...too bad this isn't a real game...are those tiles custom btw? Im sure that's been asked before.
Title: Re: Zelda mockups
Post by: MemoreX on December 01, 2006, 09:29:10 pm
.TakaM, how can you be that good? That's SO nice!
Title: Re: Zelda mockups
Post by: .TakaM on December 02, 2006, 04:03:29 am
Looks very cool as usual dude...too bad this isn't a real game...are those tiles custom btw? Im sure that's been asked before.
everything in the mockups was made by me (http://www.zfgc.com/forum/Smileys/takam1/tongue.gif)
Title: Re: Zelda mockups
Post by: Piers on December 02, 2006, 04:14:04 am
Looks very cool as usual dude...too bad this isn't a real game...are those tiles custom btw? Im sure that's been asked before.
Anyone could always get the rights to use these graphics in a Zelda game.... if .TaKaM was willing. (Just don't give them to someone who can't program worth !@#$%. Check some background on the person first.)
Title: Re: Zelda mockups
Post by: Faceless on December 02, 2006, 04:32:56 am
Nobody could ever get the rights to use those tiles.
.TakaM wouldn't part with them for anyone short of Nintendo, unless they paid him for them.
Title: Re: Zelda mockups
Post by: Mitsu on December 02, 2006, 04:41:04 am
they are all good, but the one in your avatar is kind of wierd.  the water, when it pulls back it looks like the lines are overlapping each other(do you understand that?). the water also looks blocky, just a little though.
Title: Re: Zelda mockups
Post by: .TakaM on December 02, 2006, 05:54:32 am
Nobody could ever get the rights to use those tiles.
.TakaM wouldn't part with them for anyone short of Nintendo, unless they paid him for them.
I doubt I will part with them, I suspect once they find a home I'll be on the development team (http://www.zfgc.com/forum/Smileys/takam1/wink.gif)
Title: Re: Zelda mockups
Post by: Riisnæs on December 02, 2006, 10:15:47 pm
.TakaM = God
Title: Re: Zelda mockups
Post by: Mitsu on December 02, 2006, 10:17:48 pm
did you read my post?
Title: Re: Zelda mockups
Post by: Last Wizard of TheCentury on December 02, 2006, 10:18:16 pm
Linky = .TakaMiSt
Title: Re: Zelda mockups
Post by: cuff on December 29, 2006, 01:35:47 am
are u sure u made it all urself

Helios Edit: Please refrain from gravedigging.

.TakaM Edit: Please also refrain from stupid.
Title: Re: Zelda mockups
Post by: W2link1 on December 29, 2006, 02:16:39 am
Nice. These would be awsome in a game.

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