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« on: May 05, 2008, 03:09:39 am »
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background_delete (bgDark); bgDark = background_create_from_screen (0,0,256,192,false,true,false);//slow // invert draw_set_blend_mode_ext (bm_inv_dest_color, bm_zero); draw_set_color (c_white); draw_rectangle (0,0,256,192,false); draw_set_blend_mode_ext (bm_inv_dest_color, bm_zero); draw_set_color (c_white); draw_rectangle (0,0,256,192,false); background_delete (bgTwili);
bgTwili = background_create_from_screen (0,0,256,192,false,false,false);//slow draw_set_blend_mode_ext (bm_one, bm_inv_src_color); draw_set_blend_mode(bm_add) draw_background_ext (bgDark,0,0,1,1,0,c_white,1); draw_set_blend_mode (bm_normal);
score = fps;
Im back(in black)! I must know, how would I use surfaces to make this code more efficiant? Should I draw on a surface instead of a BG?
Logged
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THEGivernyPROJECT
~LynkW-Surrender Global
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