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Author Topic: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D  (Read 120473 times)

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DJvenom

super-sage
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #100 on: November 11, 2008, 05:04:46 am »
  • Colbydude was here.
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also, I beleive that scrub is GreenYoshiJosh's who doesn't go here anymore.
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I do art
I ermmm... DID do art
I do art
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #101 on: November 11, 2008, 11:30:32 am »
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Soorry, i wasn't at my house 4 a couple of days....
well, here you go! XD

Mad Scrub....
I also added :
-Proper movement
-Fixed collisions!
I'm making the intro..more pics later...


>_<;; and more people use my tiles without asking me permission.

Note to developers- Don't use resources if you don't know where they came from, because you'll get on my shitlist real quick <_<;;

O_O;;;

Wow. Deku Tree tiles.

Fix the doorways and you're good to go!

He doesn't have doorways because I never finished that tileset. People stole it from here when I showcased it as a WIP. It included branch ledges, floor tiles, and wall tiles. I stopped working on it because the lttp cave tiles are more geared towards that sort of dungeon.
also, I beleive that scrub is GreenYoshiJosh's who doesn't go here anymore.
Nope, they're both TRM's...but his door looks ugly so i'm making my own. ;)
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Mamoruanime

@Mamoruanime
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #102 on: November 11, 2008, 11:34:47 am »
  • ^Not actually me.
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...

No they're not TRM's. TRM barely did any of his own graphical work.

You seem to not understand the concept behind this.

I made the tiles.
Just because you get them from another source does not mean those tiles belong to that other source.

Post your source tileset.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #103 on: November 11, 2008, 11:55:08 am »
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here you go  XD

if its yours can i use it cause its real good  XD
« Last Edit: November 11, 2008, 11:57:13 am by ahmio »
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Mamoruanime

@Mamoruanime
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #104 on: November 11, 2008, 11:57:36 am »
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Yup; my tiles. With a couple modifications.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #105 on: November 11, 2008, 12:00:14 pm »
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Yup; my tiles. With a couple modifications.
.......can i use them? :huh:
what's modified in the tileset? :huh:
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Mamoruanime

@Mamoruanime
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #106 on: November 11, 2008, 12:01:05 pm »
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Yeah <_< but give credit where credit is due; remember to make sure you know where your resources come from before you use them :p

Also I still think you'd be better off just using lttp cave tiles for the deku tree; they look amazing when you piece it all together.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #107 on: November 11, 2008, 12:02:33 pm »
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Yeah <_< but give credit where credit is due; remember to make sure you know where your resources come from before you use them :p

Also I still think you'd be better off just using lttp cave tiles for the deku tree; they look amazing when you piece it all together.
thanks!!! :) yeah, i might do that... XD
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #108 on: November 11, 2008, 01:37:38 pm »
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At least it's getting done. Now, ahmio, to assist you.





Credit TRM for those. Where I found them? Well, one must know where to look ;)
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #109 on: November 11, 2008, 10:03:58 pm »
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At least it's getting done. Now, ahmio, to assist you.





Credit TRM for those. Where I found them? Well, one must know where to look ;)
Those are pretty awesome, but i won't be including registration in the demo coming out this week... it will be in the next demo though! :D
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #110 on: November 16, 2008, 04:47:56 pm »
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Yess!!!!!!!!!!! The new demo!!!!!!!!!!!!
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rhalifax

Pixelated Tree
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #111 on: November 16, 2008, 05:13:48 pm »
  • I'm here for the Bacon
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just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]
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Pixelated Tree. | I make crappy Youtube videos now.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #112 on: November 16, 2008, 05:23:46 pm »
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just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]
thanks!!!
k, i'll add sound effects and fix the exiting... ;)
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #113 on: November 16, 2008, 08:35:10 pm »
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Link freezes when you get the sword. It can only unfreeze when you equip the sword and slash.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #114 on: November 16, 2008, 08:50:43 pm »
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Link freezes when you get the sword. It can only unfreeze when you equip the sword and slash.
what? it worked for me.... strange. I'll check on that.
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rhalifax

Pixelated Tree
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #115 on: November 16, 2008, 09:00:20 pm »
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just played through it, not too bad, theres some areas where the tilesets could be spruced up, and some of the programing is a tid bit glitchy. one part i noticed walking out of the house your character doesnt appear in front of the door when he exits. also some sound effects seem to be missing, but good start! =]
thanks!!!
k, i'll add sound effects and fix the exiting... ;)
no problem glad to help, I would try to find some more detailed tile sets, these look like bad rips or something in some places.
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #116 on: November 16, 2008, 09:11:20 pm »
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Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #117 on: November 16, 2008, 09:24:36 pm »
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Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
that's the treasure chest top... i'll edit it later.
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rhalifax

Pixelated Tree
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #118 on: November 16, 2008, 09:28:30 pm »
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Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
that's the treasure chest top... i'll edit it later.

id just go old school on it and remove the top when they open the chest =P
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Pixelated Tree. | I make crappy Youtube videos now.
XBL- aaronshatonyou | PSN- cpt ehren | Steam- cptehren
  • Pixelated Tree
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #119 on: November 16, 2008, 09:45:00 pm »
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Could be a collison bug with the chest. Maybe I got too close to it and it froze. And why was there another chest above the one with the sword when I opened it?
that's the treasure chest top... i'll edit it later.

id just go old school on it and remove the top when they open the chest =P
I might do that... ;)
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