Let's try and be cool about constructive criticism, guys. There are no insults in criticism.
Sorry, what? There are no insults in any of our posts. It's just the way he put it, it sounds like he's attacking the project, while I'm sure he isn't.
Just trying to help him better the engine. Because I don't know if
you played it, but
I did, and it seriously needs alot of work.
1st of. Colisions. This is the first thing to try and perfect when making a zelda fan-game. It's just so important, I kept getting stuck in your demo. I see you're using GM, try and use masks for every place you can collide with instead of just using the object's sprite. Make a mask for Link aswell.
2nd. ORIGINS. Seriously, whenever you use the sword, your character wiggles all over the screen. You quite clearly messed up the sprite's origins. Look at Link when he runs, his shadow goes up and down. Try messing with the origins for a while and get that right, otherwise your game will feel cheap.
3rd. Rolling looks weird, aswell as the animation. Maybe it should animate faster, try using image_speed to fix that.
There are a few more problems but I just can't remember them off the top of my head.
You should try and get these things done before you continue with development. They're big issues. Other than that, it looks like you got something going.
I'm not trying to put this project down, just try and make a close-to-perfect engine before you continue on to bigger challenges, because if not, the code will be messy and you'll just abandon the project.
Best of luck!!