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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63517 times)

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Re: [WIP] Mabe Village LttP Style
« Reply #40 on: February 19, 2009, 11:18:37 am »
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I'm making LA in LttP style. I got the garden to the right of Marin's house finished, so nobody wastes their time on it.

At the garden aren't there trees at the right side of the screen?

He, another part finished. I've done the woods part of Mabe village leading to the fishing pond. But I didn't know how to tackle the white parts of the ground, therefore I've made two options.



« Last Edit: February 19, 2009, 11:23:01 am by Niek »
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #41 on: February 19, 2009, 01:30:46 pm »
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Path might be better to use. Thanks Niek!
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Re: [WIP] Mabe Village LttP Style
« Reply #42 on: February 21, 2009, 09:57:23 pm »
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How did the maps work out? Did they align right to the grid?
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #43 on: February 21, 2009, 10:00:15 pm »
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Kind of..still tweaking some stuff.
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Hoffy

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Re: [WIP] Mabe Village LttP Style
« Reply #44 on: February 21, 2009, 10:50:40 pm »
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I'm making LA in LttP style. I got the garden to the right of Marin's house finished, so nobody wastes their time on it.

Make sure you recolour those tree shadows on the dirt. Don't just leave them green. Yuck, yuck, yuck.

The only thing I see wrong with the maps shown is that they're like... almost direct conversions instead of adaptations. It's really not a downfall I guess, but a matter of preference.

Typically when converting to lttp style, it's best to ask yourself-

"What would Nintendo do if they had made LA for SNES instead of GB?"

and design accordingly. Some things would be different obviously; like the garden for example. Other than that, it's all nicely done ^_^ Good work.
I agree with this. I don't think Nintendo would have everything so geometrical and perfect. They would add little detail here and there to make it look different, and pretty. I think you get the idea, though.
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #45 on: February 21, 2009, 11:08:57 pm »
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I thought it might be easier to build the whole village together. So I put what we have so far together and made them line up. Don't worry about the grid; as long as the tiles line up it'll be fine.

Niek, Ulrira's House had some color issues, probably because you made it in paint. Can you fix it?
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Re: [WIP] Mabe Village LttP Style
« Reply #46 on: February 21, 2009, 11:16:23 pm »
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Really, I will look at it in the morning, but only the Phonebooth and Dream shrine were made in Paint.NET the rest isn't.
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #47 on: February 21, 2009, 11:19:10 pm »
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The Ulrira one has some random pixels that are different than their surrounding ones. (Blue spots on a green flower petal)
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Re: [WIP] Mabe Village LttP Style
« Reply #48 on: February 22, 2009, 09:37:49 am »
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Hmmm, those blue spots came from the spritesheet from spriters resource and I thought they were part of the flower decorations.

But I've changed it now. The green of the flower patches also didn't match the background green and there were some off pixels in the tree tops. I don't know how it happend, but it's fixed.
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Re: [WIP] Mabe Village LttP Style
« Reply #49 on: February 22, 2009, 01:01:18 pm »
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Quote
Hmmm, those blue spots came from the spritesheet from spriters resource and I thought they were part of the flower decorations.
A lot of the graphics on spriters resource suck unfortunatly. Quite a lot of them are poor quality and have been badly distorted.
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #50 on: February 22, 2009, 01:43:01 pm »
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Thanks Niek. I've added it to the village.

EDIT: I'm having a bit of trouble making the Trendy Game square, mainly because of the small basin on the right side. Can anyone help with that?
« Last Edit: February 22, 2009, 01:57:22 pm by Jeod »
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #51 on: February 25, 2009, 01:42:07 am »
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Bump for great justice! Major testing week, but this weekend I'll have plenty of time to finish this village up. I still would like someone to aid in the Trendy Game square. As stated in the above post, I can't get the water basin adjusted correctly.
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Hoffy

Hero of Fire
Re: [WIP] Mabe Village LttP Style
« Reply #52 on: February 25, 2009, 05:41:08 am »
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I agree, you've translated the Gameboy version well, but it still looks really basic.

I'm sure other areas like the Mysterious Woods and Tal Tal Mountain would look great in ALttP style, though.
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Hoffy.
Re: [WIP] Mabe Village LttP Style
« Reply #53 on: February 25, 2009, 09:40:36 am »
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Jeod, I'm a bit busy this week, so I don't know if I can do anything. after next wensday I have more time. My advice on the Basin: It seems that the problem lies with the tree. Just work the basin edge around it. You can't make a perfect square. And it isn't as if Link is allowed to swim in it.
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Re: [WIP] Mabe Village LttP Style
« Reply #54 on: February 27, 2009, 04:13:39 pm »
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Jeod, I found a small hole in my schedule. I made you the Fishing Pond. Although I tried to use the ALttP tiles, I had to customize a number of them. The lumberjacks house was a bit to high, so I cut 1 line of tiles out. The ALttP pond tiles were to high, so I had to cut in them. In the end a few waterbasin tiles remained as they were, but the most are customized, rather quickly. I hope you can work with this. The pond isn't exactly as the one in LA, because that shape is hardly possible in ALttP style. I could have used the Swamp tiles from ALttP, but then you wouldn't have a blocking edge.

There are a few options again. 1) with the road and an opening for the fisherman to sit, 2) without the road and without the opening.

Oh yeah, it is really hard to line up the trees to yours in the northern house, but the trees on the left side have the opening, for the possible zigzag pattern.

**EDIT** Oops double post. Sorry moderators. :-[
« Last Edit: February 27, 2009, 04:17:46 pm by Niek »
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Re: [WIP] Mabe Village LttP Style
« Reply #55 on: February 27, 2009, 04:24:55 pm »
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Nice Niek. Simple but awesome =D
Looks pretty much the same as in the actual game :P
When all this is done, it would seriusly look like it was Nintendo that made it, they should put it up on Wii-ware and Dsi-ware when its done. And i am seriusly becouse making a 2D game to a new 2D game with better graphic most likely always work.

I prefer the first one if he is going to sit but you should change the tile on the opening so the road looks good. One extra tile doesnt destroy the world, does it?
I would prefer the second one if he is going to stand up.
« Last Edit: February 27, 2009, 04:29:50 pm by ltgh »
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #56 on: February 27, 2009, 07:31:08 pm »
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I'll see how it will fit in Niek. Thanks for the work! With those modified tiles, I might be able to sculpt a basin and finish the Trendy Game tonight.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #57 on: February 27, 2009, 10:47:00 pm »
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Hey, I've changed the basin a bit because I thought the shadow in the water at the top tiles was a bit to big. Also where the grass touches the rock edge lacks a shadow, because it was so near the trees I removed it. You might want to take the originals of those tiles.
« Last Edit: February 27, 2009, 11:05:10 pm by Niek »
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Jeod

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Re: [WIP] Mabe Village LttP Style
« Reply #58 on: February 27, 2009, 10:50:03 pm »
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Looks good dude. I'll see what I can do with the Trendy Game tonight.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #59 on: February 27, 2009, 10:50:57 pm »
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There is a black line on the bottom left part of the door. :O
Also, you should try to to make a road tile that fits in at the fishing man spot. Not it looks horrible there.
Make the road go all the way.
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