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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63544 times)

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Re: [WIP] Mabe Village LttP Style
« Reply #60 on: February 27, 2009, 11:07:12 pm »
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There were some color issues and I've added the opening LTGH asked for. All parts are in the xcf file, so you can tweak it as you want.
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Re: [WIP] Mabe Village LttP Style
« Reply #61 on: February 27, 2009, 11:09:27 pm »
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Now its more then perfect, now its Niekish!
=D
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #62 on: February 27, 2009, 11:16:48 pm »
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Aww, just as I made it fit into the whole area, you make a newer version! No biggie though, haha.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #63 on: February 27, 2009, 11:19:51 pm »
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You should be happy ^^ This one looks better and doesnt contain any Grahpical errors, atleast i cant see any.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #64 on: February 27, 2009, 11:26:56 pm »
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I never said I was unhappy. Anyway, here's the update for the village. It looks a lot better with water, IMO.
« Last Edit: February 27, 2009, 11:42:18 pm by Jeod »
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Re: [WIP] Mabe Village LttP Style
« Reply #65 on: February 27, 2009, 11:29:28 pm »
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It looks much better when its a big squere insted of an empty corner.
It looks kinda awesome. Looks like it could have been in a link to the past :]

Edit: I see something o.o
At the bottom left corner at the house, what the heck is the white thing there?
Is it really there or am i just seeing things, im kinda sleepy...
Anyway, i gtg now. Have to get up early tommorow.
« Last Edit: February 27, 2009, 11:31:18 pm by LTGH »
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Re: [WIP] Mabe Village LttP Style
« Reply #66 on: February 27, 2009, 11:34:01 pm »
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Looks, really good. But at Ulrira's house there is a white swirly at the left, which wasn't in my files. Also there is a bit of an empty space at the right between the fishing pond and the map below. For the rest it looks good. Only 3 maps on the left side of the village to go.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #67 on: February 27, 2009, 11:43:08 pm »
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Updated the attachment. Aligned the trees on the left side, fixed some color issues. Tall grass also has a few issues which will be remedied in the final release.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #68 on: February 28, 2009, 01:15:43 am »
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Finished the Trendy Game section. Now only the left side of the village is left! If anyone wants to make a library sign to go on the house for it, I would be very thankful.
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Re: [WIP] Mabe Village LttP Style
« Reply #69 on: February 28, 2009, 01:36:18 am »
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Nice going fellas, this is starting to look really good.
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Re: [WIP] Mabe Village LttP Style
« Reply #70 on: February 28, 2009, 01:45:26 am »
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First off, I want to say this looks great. I like the tile choices used to get the map done. I do want to point something out however. I believe your initial math may be incorrect if your seeking an accurate aspect ratio. I've also read somewhere in this thread that the original tile size was thought to be 8 X 10. Which may be a typo. The original size of one tile is most likely 8 X 8. Also, the size of one map in LA is 160 X 128. So since your source map is 8 X 8, and your target map is 16 X 16, wouldn't the map size be 320 X 256? Since your scaling 2X the original size of the source map. Just a thought. I also have an image attached illustrating my thoughts.

Also, how are you guys going about making the maps? Through an image editor or tile editor?
« Last Edit: February 28, 2009, 01:47:49 am by Xfixium »
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Hoffy

Hero of Fire
Re: [WIP] Mabe Village LttP Style
« Reply #71 on: February 28, 2009, 02:11:23 am »
  • Silly cat!
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First off, I want to say this looks great. I like the tile choices used to get the map done. I do want to point something out however. I believe your initial math may be incorrect if your seeking an accurate aspect ratio. I've also read somewhere in this thread that the original tile size was thought to be 8 X 10. Which may be a typo. The original size of one tile is most likely 8 X 8. Also, the size of one map in LA is 160 X 128. So since your source map is 8 X 8, and your target map is 16 X 16, wouldn't the map size be 320 X 256? Since your scaling 2X the original size of the source map. Just a thought. I also have an image attached illustrating my thoughts.

Also, how are you guys going about making the maps? Through an image editor or tile editor?
Speaking of LA and remaking and you, whatever happened to your LA Remake game you were working on ages ago? I still have the old demo on my PC, it was really impressive :P.
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Hoffy.
Re: [WIP] Mabe Village LttP Style
« Reply #72 on: February 28, 2009, 02:17:43 am »
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Heh, information about it is still around my site. I even ponied up the GM7 source so resources could be used for other people's projects. However at this time, I'm working on other things. Sorry for the off-topic discussion.
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Mamoruanime

@Mamoruanime
Re: [WIP] Mabe Village LttP Style
« Reply #73 on: February 28, 2009, 03:02:20 am »
  • ^Not actually me.
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Finished the Trendy Game section. Now only the left side of the village is left! If anyone wants to make a library sign to go on the house for it, I would be very thankful.

The fishing area's trees don't match up :x may cause visual/tiling issues
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Re: [WIP] Mabe Village LttP Style
« Reply #74 on: February 28, 2009, 03:04:19 am »
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I'm seriously thinking about remapping an oracles game to MC style now :D
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #75 on: February 28, 2009, 04:14:25 am »
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Mammy, what's up with the trees? I realigned them already, but did I miss something? Also, for Xfixium:

Damn. I don't remember how I got 8x10, but you're right. Shoot, thanks for ruining all our hard work :P

Well, will it really be that much of a problem?

Also for Xfixium: See my video tutorial for mapping. Amazingly, I'm using GIMP.
« Last Edit: February 28, 2009, 04:17:43 am by Jeod »
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Re: [WIP] Mabe Village LttP Style
« Reply #76 on: February 28, 2009, 04:47:38 am »
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Quote
Mammy, what's up with the trees? I realigned them already, but did I miss something? Also, for Xfixium:

Damn. I don't remember how I got 8x10, but you're right. Shoot, thanks for ruining all our hard work :P

Meh, I've been around the 'ole LA block, I'm happy to share information and resources.

Quote
Well, will it really be that much of a problem?

Well, it won't be much of a problem really, it's up to you how accurate you want the transition to 16 X 16 pixel tiles. I was just pointing out that the size of each map should be 320 X 256 if you want to keep the original aspect ratio.

Quote
Also for Xfixium: See my video tutorial for mapping. Amazingly, I'm using GIMP.

 I'll have to check that out. Do you have a link? I'd imagine you'd use grid snapping of some sort *shrugs*, I used to do that for Corel Photo Paint back in the day.

The reason I asked is because I have a RPGMaker type map editor with 2 layers that can export the entire map to a single .png image. Plus you can save it as a project and comeback and edit it at any time.

If you haven't seen it around it can be found here:
http://www.pyxosoft.com/downloads/ocarina_room_editor.zip

Or you could use World Artist, Mappy, etc.. etc.. they probably accomplish the same thing.

It's an option, if you are doing quite well with Gimp so be it.
« Last Edit: February 28, 2009, 04:50:16 am by Xfixium »
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #77 on: February 28, 2009, 04:56:07 am »
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It's in the tutorials forum on this site. If the scale error won't be a big deal, then I'll let it slide. Of course, if we really wanted to achieve perfection then we could do the remapping without trees so we don't have to worry about lining them up until the map is put together..
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #78 on: February 28, 2009, 05:14:52 am »
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Personally, I would base it off the screen resolution you're trying to mimic and just remap it to fit that resolution.  All areas in LA are the same size, so you wouldn't encounter any sort of issues by switching the size.

I'm almost tempted to do an MC version of it myself.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #79 on: February 28, 2009, 05:20:35 am »
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Good lord, now everyone wants to do mapping. If you're really motivated for it, go with the Oracles. If you remade those two games together with passwords and linked games, then this place would be considered the heaven of fan games (if it isn't already).
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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