Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 [2] 3 4 ... 20   Go Down

Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63371 times)

0 Members and 1 Guest are viewing this topic.
Re: [WIP] Mabe Village LttP Style
« Reply #20 on: February 17, 2009, 07:52:57 pm »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
I have finished that part. I just need a place to put it on the web. Any advice? I have a number of versions.

Never mind, I have found something. I like the first the best.

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_op1.jpg[/imgzoom]

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_op2.jpg[/imgzoom]

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_Patio_op2.jpg[/imgzoom]

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_Patio_op3.jpg[/imgzoom]

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_Patio_op4.jpg[/imgzoom]

And here is the image of the Phonebooth itself:

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_withground.png[/imgzoom]

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Phonebooth_withoutground.png[/imgzoom]
« Last Edit: February 18, 2009, 11:44:33 am by Niek »
Logged

King Tetiro

Leader of Phoenix Heart
Re: [WIP] Mabe Village LttP Style
« Reply #21 on: February 17, 2009, 08:28:49 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3549
I'd say either number 3 or 5.
Logged
  • Phoenix Heart

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #22 on: February 17, 2009, 10:38:01 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
That is amazing, Niek! I'm working on the eastern parts of the town now, would you like to take the western half?

PS I agree with you, number one is best if you want the town's concrete and stone decoration to have the same style.
« Last Edit: February 18, 2009, 11:04:17 pm by Jeod »
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Mabe Village LttP Style
« Reply #23 on: February 17, 2009, 11:17:50 pm »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
Thnx, I have also added the separate phonebooth, so you can use it in other places.

Oh, I'm sorry but I was a bit bored and did the dreamshrine already. Here is mine if you have a better one you can use yours, but now I'm going to bed. I will see tomorrow what I can do for the western half, but I have a research paper to finish as well, that I didn't feel like doing tonight.

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Dreamshrine.png[/imgzoom]


*UPDATE*: I saw that you used a different set of stairs with the shop then I did. I have adjusted the dreamshrine accordingly.
« Last Edit: February 18, 2009, 07:03:11 am by Niek »
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #24 on: February 17, 2009, 11:21:46 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
Now THAT is good work! I was going to finish that up tonight, but you went and stole it! XD But seriously, it's excellent. I'll change it up then and do the shop tonight...
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Mabe Village LttP Style
« Reply #25 on: February 18, 2009, 12:15:15 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 718
The cliffs in the screen for the Dreamshrine and the Large house can all be jumped down from, that's gonna cause issues later with Tal Tal Heights, so you'd better change em now. :P
I know there's a solid top type mountainous tile for those perticular areas.
Logged
  • RPG Empire

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #26 on: February 18, 2009, 12:28:01 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
Yeah, I know that too. I'll dig em up in a bit...don't worry, the final product will be flawless.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #27 on: February 18, 2009, 02:15:15 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
Niek, I just had a closer look at your images and discovered that the tiles aren't aligned right. Not sure what program you use, but GIMP can create a grid of 16x16 squares over the image so you can easily place tiles. If you want an example image I'll show you.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Mabe Village LttP Style
« Reply #28 on: February 18, 2009, 07:08:21 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
I use Paint.Net and copy the parts I need from a sprite sheet from spriters-resource.com. So I don't know much about aligning, but I mostly use the images that you have made and overlay them with the parts. I shall look up GIMP and see if I can alter it.


*Edit*: I have remade the Dreamshrine in GIMP, I have had to make some changes, but I hope it is better now. If there is still something wrong I have added the place where you can get the xcf file as well. I will look at the Phonebooth somewhat later. I'm sorry about the mistake, it is my first time I sprited something.

[imgzoom]http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/Dreamshrine2.png[/imgzoom]

*Edit*: A new version of the phonebooth. I hope you like it, the xcf file can be found in the same directory below.


*Update*: I didn't feel like getting to work yet, so I made Ulrira's House. I've used GIMP with a raster of 16x16. I hope it is usable for you. Again the xcf file is downloadable from the directory.



directory with images
« Last Edit: February 18, 2009, 01:10:08 pm by Niek »
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #29 on: February 18, 2009, 02:25:14 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
Thanks for the edits, Niek. Sorry, I didn't know this was your first time spriting anything! They certainly look aligned now though, and I'll check up when I get home.

Note to self: Fix the 'shop' sign tiles--the colors aren't correct.
« Last Edit: February 18, 2009, 04:08:50 pm by Jeod »
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Mabe Village LttP Style
« Reply #30 on: February 18, 2009, 10:41:20 pm »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
It doesn't matter, because I didn't tell you before hand. I have finished Madame Meow Meow's House, but there was a problem with this area. I couldn't make a perfect 1-on-1 conversion, so I used a bit of creativity. I'm not to sure about it. Let me know if you like it.

Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #31 on: February 18, 2009, 10:49:55 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
Everything's good except for the storage shed. In Kakariko LttP there is a house with a storage shed attached; use that one. The shed will be bigger than 2 tiles long.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Mabe Village LttP Style
« Reply #32 on: February 18, 2009, 11:21:05 pm »
  • 虫めづる姫君
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 2990
You should make the shed kinder like this;


(That's not the LttP palette—don't rip it.  >.>)
Logged
Re: [WIP] Mabe Village LttP Style
« Reply #33 on: February 19, 2009, 12:10:33 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
I've made an adaptation, but I don't know if this doghouse is better. It is a doghouse and not a shed after all.

Logged
Re: [WIP] Mabe Village LttP Style
« Reply #34 on: February 19, 2009, 12:17:51 am »
  • And if they dont dance, they're no friend of mine
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1338
its better definatley. maybe not perfect, but I couldn't do better.
Logged

Art by Kyuumu, banner by me
Screw this, im off to Hogwarts...

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #35 on: February 19, 2009, 01:01:22 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
It's good, Niek. Not everything is perfect, after all.

Sorry for the delay on my updates, but I've been busy with chemistry, english, and advanced algebra.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Mabe Village LttP Style
« Reply #36 on: February 19, 2009, 02:15:25 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
That's looking great! are you gonna use it for a fangame or doing this just for fun?
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #37 on: February 19, 2009, 02:18:10 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
I'm making LA in LttP style. I got the garden to the right of Marin's house finished, so nobody wastes their time on it.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page

Mamoruanime

@Mamoruanime
Re: [WIP] Mabe Village LttP Style
« Reply #38 on: February 19, 2009, 02:22:05 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
The only thing I see wrong with the maps shown is that they're like... almost direct conversions instead of adaptations. It's really not a downfall I guess, but a matter of preference.

Typically when converting to lttp style, it's best to ask yourself-

"What would Nintendo do if they had made LA for SNES instead of GB?"

and design accordingly. Some things would be different obviously; like the garden for example. Other than that, it's all nicely done ^_^ Good work.
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #39 on: February 19, 2009, 02:25:28 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1675
That is something I 100% agree with Mammy. Actually I have to admit that these retiles are not the final products, and that after put together they will be edited by feedback and suggestions from you ZFGCers!

Remember, this is a game that YOU want to see. So give feedback in ways that YOU think the game should be. Whatever makes it more challenging, more fun, etc. But no feedback about the game in this topic, please. Not until Mabe is finished. If you want to comment on anything, find my LA SNES topic in Ideas and Concepts.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Pages: 1 [2] 3 4 ... 20   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.175 seconds with 75 queries.

anything