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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63490 times)

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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #260 on: March 07, 2009, 06:17:00 pm »
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I guess I'll have to redo the dimensions when I build the overworld in MMF2. I will need a clean amount of tiles there; no room for cutoffs. Thanks for the work gents.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #261 on: March 07, 2009, 08:16:23 pm »
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Niek, 5-1 of the beach (bottom left corner of the map) will need to be customized by you. I can't get the cliff right in that one.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #262 on: March 07, 2009, 08:57:00 pm »
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I just saw something.
The dirt color under the plant/gress thingys on the beach is wrong, it doesnt have that same color as the normal dirt. slightly different.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #263 on: March 07, 2009, 09:34:14 pm »
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Wow, everything is looking great, nice work. One thing I'd like to point out is that the bushes near the Trendy Game building actually blocked the entrance to it. Thus you needed the sword to gain access to it. Not that I think it would mess up anything, but with your layout, it would give players a chance to get certain items quicker than they should when compared to the original.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #264 on: March 07, 2009, 09:40:53 pm »
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It was extremely difficult to get rupees before te sword though, because you couldn't lift anything without the power bracelet. What's that picture in your sig?
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #265 on: March 07, 2009, 09:50:49 pm »
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I made two frames. :)
The only problem would be that the trees need bananas, tryed to make that myself but it turned out horrible :(

Edit: I forgot the cliffs on top of it, no worry, i fix it ;)
« Last Edit: March 07, 2009, 09:52:40 pm by LTGH »
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #266 on: March 07, 2009, 10:07:10 pm »
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It was extremely difficult to get rupees before te sword though, because you couldn't lift anything without the power bracelet. What's that picture in your sig?

True that, I was just pointing out the layout. Also some room behind the shop would be good. I noticed that if you have the cliff above so that you can jump off, Link would land on a bush behind the shop. I'm just making it aware. The choice is yours.

The thing in my sig is just me messing around with LA. It's like lttp style with the original tiles. I think I'll animate it with Link blinking and the Cuckoo jumping around.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #267 on: March 07, 2009, 10:10:46 pm »
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We'll see about that when I get to programming. It would be cool if I could replicate Link landing and crushing a bush, but it all depends on how it works out.

Xfixium, may I request a palm tree with bananas on it?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #268 on: March 07, 2009, 10:18:45 pm »
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We'll see about that when I get to programming. It would be cool if I could replicate Link landing and crushing a bush, but it all depends on how it works out.

Xfixium, may I request a palm tree with bananas on it?

That is also another option, but then you could get rupees to play the Trendy Game faster. :) Unless you make the bush spit out nothing. Also, if the player falls on a bush in the middle, he'll get stuck because it's possible he won't have a sword.

I'll give the palm tree a whirl.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #269 on: March 07, 2009, 10:42:31 pm »
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Also true. Thanks.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #270 on: March 07, 2009, 11:03:25 pm »
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I made two frames. :)
The only problem would be that the trees need bananas, tryed to make that myself but it turned out horrible :(

Edit: I forgot the cliffs on top of it, no worry, i fix it ;)


Looks good, but I've got 1 point to make, besides the bananas and the cliff at the top. The gap in the cliff below the house is in LA, the same size as width of the house.

Also maybe a good advice is to use grid indications Beach area 3-4_4-4 as the file name or the name of the house. But that is just an advice. It makes it a lot easier to place though.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #271 on: March 07, 2009, 11:12:45 pm »
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Niek, did you read earlier? You'll have to do the bottom left frame. Beach 5-1. I think I'm missing a few of your custom cliff tiles.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #272 on: March 08, 2009, 12:28:35 am »
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I'm working on it, but I've a bit of a problem getting it alligned with your 3-1 and LTGH's beach. Here is a preview of what I've got.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #273 on: March 08, 2009, 12:36:57 am »
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Looks good! Don't worry about LTGH's stuff for now. The previous things he did weren't aligned to the grid, so he's redoing them.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #274 on: March 08, 2009, 12:46:46 am »
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OK, that is fine then. I like his choice for the surf by the way, but what did you have in mind for the waves? Did someone make a sea shell?
« Last Edit: March 08, 2009, 12:51:06 am by Niek »
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #275 on: March 08, 2009, 01:11:46 am »
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Yeah, LTGH did that too. I also like his choice for the surf. As for the waves, I have a few options.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #276 on: March 08, 2009, 01:27:03 am »
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Whoops, I didn't saw LTGH's seashells, stupid me. I made my own, but I've finished it somewhat. I hope you like it and I will make a version with LTGH's seashell.


**Update** Added option 3 with LTGH's seashell.
« Last Edit: March 08, 2009, 01:32:16 am by Niek »
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #277 on: March 08, 2009, 01:31:10 am »
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I really like those shells. There are many kinds of shells, so why not use both? Though the shiny colored shells should be rare, because they are hard to find. (By both I mean use LTGH's flat shells and your conches)
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #278 on: March 08, 2009, 01:37:33 am »
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I was thinking that also.

He he, I discovered something funny, just yet. The grid size of LA may be 8x8 pixels but the maps on this site http://portfolio16.de/zelda/map4/map_en.htm has the maps on 16x16 format. Therefore you can copy paste the items you need and recolor them  :-[  :-\

But it is 2:36 hours here the netherlands, so I'm going to bed. Goodnight and as they say in dutch 'Welterusten'.
« Last Edit: March 08, 2009, 01:39:14 am by Niek »
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #279 on: March 08, 2009, 01:39:08 am »
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That's interesting. Score for custom decor we need then!
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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