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Author Topic: The Legend of Zelda : Chiming Bells [First Screenshot of Dodongo Mines]  (Read 50782 times)

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King Tetiro

Leader of Phoenix Heart
The Legend of Zelda : Chiming Bells [First Scree...
« on: May 03, 2009, 11:51:06 am »
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The Legend of Zelda : Chiming Bells


Chiming Bells is a fan-game based on Nintendo's Legend of Zelda series. This project is to make another Ocarina game. Previous Ocarina games were Legend of Zelda : Ocarina of Time and Legend of Zelda : Majora's Mask. It's story follows Hyrule at the time of peace.

Demos
Tech v1.6

Let's Play the Dungeons
Forest Temple (Version 1)

Screenshots



Videos
Navi Test 1
Ganondorf Battle

The Story
Hyrule is setting. 2 years have passed since the events of Majora's Mask'. Link is sitting on Hyrule Field near Lon Lon Ranch with Malon.
Malon:'Hyrule has been so peaceful for so long. Haven't you ever wondered...will it last?'
*Link looks at Malon*
Malon:'Hee hee! I'm just joking. I guess things are best the way they are.'
*Malon gets up*
Malon:'Well I'm off to bed. Tomorrow will be a long day. Come on Epona.'
*Malon walks back to the ranch with Epona at her side. A short while after, Link starts walking back to the Kokiri Forest. When Link gets to the Kokiri Forest, he notices that it is too quiet.*
*Start of the game*

Characters
Navi : Link's companion through the events of Ocarina of Time. After they beat Ganondorf, Navi left Link to find her love who went missing on the night the Great Deku Tree was cursed.
Rodrick : The main antagonist. He's a Hylian warrior who wears lightning armour. He carries a dark sword given to him by Ganondorf himself. Though for some reason he turned to the darkness for his calling.

New Locations!
Argothor City! : In the center of Death Mountain lies a new city. Descendants of the species that were of Volvagia have taken residence. Although they have no intentions of burning Hyrule like Volvagia.
Grave Tunnels! : Little do the Kakarians know that the dead have been making a city under Kakariko. It somehow connects to the well.
Cloud Tops! : Like Minish Cap, the city is in the clouds. But this time it's home to a race of birds. The Ritos return!

New Items!
Deity Sword! : A powerful sword bound by the Goddesses. It has remained within the Royal Family for centuries
Wingshot! : With the technology of flight and the power of a hookshot, you can now fire dagger like feathers at high speeds.
Gravity Boots! : Magnetic Boots that stick to certain metals allowing you to cross pits, lava and other threats!
Bomb Launcher! : Using the power of springs, bombs can be flung across obstacles!
Argo Mask! : Transforms into Argo Link. Magic Ability : Breath
Stalfo Mask! : Transforms into Stalfo Link. Magic Ability : Walk through walls.
Rito Mask! : Transforms into Rito Link. Magic Ability : Flight.

Dungeons!
Forest Temple! : Bow : Mutated Deku Baba. Mosaba
Dodongo Mines! : Bombs : The Blue Knight. Rodrick
Bottom of the Lake : Hookshot : Giant Mutated Fish : Skaron
Mountain Caverns : Bomb Launcher : Skeletal Dragon Construct. Volvagia
Hyrule Dungeons : Gravity Boots : The Blue Knight. Rodrick
Spirit Temple : Mirror Shield : Chief Iron Knuckle. Gorton.
Shadow Temple : Skull Hammer : Phantom Shadow Beast. Bongo Bongo
Cloud Shrine : Wingshot : Gigantual Dragon. Agarok.
The Bell Tower : Light Arrows : The Blue Knight. Rodrick

This game is ZFGC exclusive. To MEMBERS only

Disclaimer
This fan-game is non-profitable and always will be. It is also not affiliated with Nintendo in any way. All the resources remain property of Nintendo. Why? Because Nintendo rock that's why!
« Last Edit: April 04, 2010, 11:55:34 pm by King Tetiro »
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Return to the Mask
« Reply #1 on: May 04, 2009, 06:25:09 pm »
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I am on fire today! I have done the following.
-Link and Stalfo Link.
-Sword and Shields,Lens of Truth,Bottles,Hookshot,Skull Hammer(Without effect),Bomb Launcher and the Gravity Boots.
-HUD engine 100% WOOT

I still need to do

-Menus and a Map
-Argoian Link, Rito Link and ??? Link
-Ocarina of Time, Bow and the Magic Arrows, Carrying, Bombs slot and the Wingshot
-All the songs (5/10!!!!)
-Dying, Pit falling and swimming(Hylian Link only)

Here's the tech screenshot


Im currently working on getting all the overworld tiles ready. Then Im going to construct Hyrule field.
« Last Edit: May 25, 2009, 02:08:00 pm by King Tetiro »
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #2 on: May 06, 2009, 04:48:59 am »
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I added a demo and 3 more screenshots to the topic. Check them both out.
« Last Edit: May 06, 2009, 05:28:00 am by King Tetiro »
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  • Phoenix Heart

King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #3 on: May 07, 2009, 01:00:12 am »
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Hey guys! It's my 18th!!! WOOT!!! And so I've decided to release another screenshot (Expect a better demo on the 7th/8th) This screenshot shows my map system (Dungeons and small worlds will be simple images whilst the world map is interactive.)

« Last Edit: May 25, 2009, 02:08:23 pm by King Tetiro »
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  • Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #4 on: May 07, 2009, 07:23:17 pm »
  • Pichuscute
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Oooh, so your making a fan game from that? Looks promising to me. Good Luck. =)
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #5 on: May 07, 2009, 07:46:57 pm »
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Yep Im working on this from May-June. Putting it on hold to do a Demo of Crystal Blade. Just alternating between them.
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  • Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #6 on: May 07, 2009, 10:23:59 pm »
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Looks promising, and I look forward to playing the MM demo you made for the competition.



But a lot of your story references don't make sense. Like the Gerudo bridge having been "repaired"...except it hadn't broken yet.  :P If this is two years after Majora's Mask, than it's 5 years before what happened with Adult Link (before he rewound time).

Or how Lake Hylia has become a beach resort now that Morpha is gone and the lake is peaceful...only Morpha wasn't ever outside the temple causing problems, and Morpha was never let loose in the temple to begin with (since Ganon is gone)...so wasn't the Lake already peaceful?


Other than a few things like that, this looks great, and I'm really looking forward to it.
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Mamoruanime

@Mamoruanime
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #7 on: May 07, 2009, 10:26:55 pm »
  • ^Not actually me.
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It seems interesting, and you're on the right track, but there are some major issues that will cause problems in the long run for players.

First is the prioritized movement. You have none :p... Link will abruptly change his facing direction if you press another direction key while moving. The idea is that if you're walking down, and hit left or right, you always face down. You'll see how this becomes an issue for combat.

Secondly is the scrolling system... I have a big beef with zelda games that don't use the traditional screen slide while moving rooms. The fact that I got stuck behind a wall in the next room from the room transition system being off kinda bugs me :P
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Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #8 on: May 07, 2009, 11:14:51 pm »
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I haven't actually played it, but from reading everything, it looks like it has a lot of promise and potential. Good job on everything so far,and good luck as well.
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #9 on: May 08, 2009, 08:32:48 am »
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Looks promising, and I look forward to playing the MM demo you made for the competition.



But a lot of your story references don't make sense. Like the Gerudo bridge having been "repaired"...except it hadn't broken yet.  :P If this is two years after Majora's Mask, than it's 5 years before what happened with Adult Link (before he rewound time).

Or how Lake Hylia has become a beach resort now that Morpha is gone and the lake is peaceful...only Morpha wasn't ever outside the temple causing problems, and Morpha was never let loose in the temple to begin with (since Ganon is gone)...so wasn't the Lake already peaceful?

Other than a few things like that, this looks great, and I'm really looking forward to it.
Gerudo Bridge : It's plays a minor part in the story. A dark storm broke the bridge during Link's absence. The dark storm is a sign of evil.
Morpha : I didn't think. I'll change that.
Few other things : Please PM me them.

Prioritized Movement : Won't be hard to solve. Thanks for telling me this.
Room Transition : I'll look into this. I will try and solve this.
Stuck : Please get stuck again and screenshot it.

I'll solve these bugs.
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #10 on: May 09, 2009, 06:53:57 pm »
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The prioritised movement has been done. You will now face the most recent arrow key.
Also, I've finished doing the world mini map.



Working on room transitions next.

See if you can find the locations.

Kokiri Forest
Lost Woods
Death Mountain
Zora's Domain
Zora's River
Lake Hylia
Death Mountain Crater
Hyrule Market
Hyrule Castle
Gerudo Valley
Gerudo River
Gerudo Fortress
Haunted Wasteland
Desert Colossus
Kakariko Village
Lon Lon Ranch
« Last Edit: May 25, 2009, 02:08:47 pm by King Tetiro »
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  • Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #11 on: May 10, 2009, 05:34:29 am »
  • My Other Drug is Triforce.
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Hello Tetiro, Clearness here from 'Squeebs'
This game is looking pretty fine and dandy, especially digging the OoA/OoS styled tiles and such.  I wish the best of luck to come throughout this project.
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to zelda
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  • Skymist

King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #12 on: May 10, 2009, 07:45:39 am »
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Thanks. Last night I worked really hard on doing the Argoian Link. All that's left is to draw another sprite and Argoian is done.

EDIT: Here's the latest screenshot

« Last Edit: May 25, 2009, 02:10:30 pm by King Tetiro »
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  • Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #13 on: May 10, 2009, 01:43:36 pm »
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After looking through this seems like it could have a lot of potential, I have yet to download anything or see your MM game. Although the storyline has minor glitches it seems very good, as do your ideas for transformations, so I will keep an eye on this topic.
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #14 on: May 10, 2009, 01:58:18 pm »
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As a little bonus, here's the current order for the masks and their abilities (Each shard,soul or feather gets you a new ability when you redeem it)(0 Consumption requires you to be in the form)

==Stalfo==
(0)=Don't get attacked by Stalfos
(1)=Invisibility
(2)=Walk over Spikes
(3)=0 MP consumption

==Argoian==
(0)=Walk over Lava
(1)=Breath Attack
(2)=Long Claw Attack
(3)=0 Bomb Consumption

==Rito==
(0)=Don't get attacked by bird forms
(1)=Fly
(2)=Wing Fling (Produces a wingshot piece when you attack)
(3)=0 Arrow Consumption
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #15 on: May 11, 2009, 08:30:32 pm »
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The download link will now take you to tech demo v0.70. It contains extra
-2 Menus
-Stalfo and Argo Link
-Vista support!
-All the bow and arrows 100%
-Bomb and Arrow count (When equipped)
-Full World Map (Until the Demo 1)
-Basic Prioritized Movement

Enjoy it folks!
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  • Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #16 on: May 11, 2009, 08:36:12 pm »
  • My Other Drug is Triforce.
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Hey its not bad, I like it!  Enemies would be cool.
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  • Skymist

King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #17 on: May 11, 2009, 08:55:08 pm »
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You haven't got long. All I need to do is
-Textboxes and Options <-Easy
-Shop Engine <-Medium
-Bomb and Carrying <-Medium
-Raining <-Easy
-Rito Link <-Easy
-The last Menu <-Medium
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  • Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #18 on: May 11, 2009, 09:06:30 pm »
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The screens look good. I don't know if I can say the same about the map. Everything on the right side of the map (Death Mountain, Kakariko Village, Zora's Domain, Zora's River, Kokiri Forest and Lost Woods) are really tiny areas compaired to the areas in the middle and left of the map (Hyrule Field, Lake Hylia, Lon Lon Ranch, Castle Town, Gerudo Valley and Desert). It might be my imagination, but those areas look really cramped.

It isn't a bad thing, if the game hardly takes place in these areas. To me Castle Town, Lon Lon Ranch and Lake Hylia are the prominent areas of the game.
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]The Legend of Zelda : Return to the Mas...
« Reply #19 on: May 11, 2009, 09:31:05 pm »
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Kakariko Village and the Zora River have only a small need in the game. Death Mountain is quite big.

Kakariko Village : To go to Death Mountain and the Stalfo City
Zora's Domain : Just for access to Level 3. (To get permission to enter)
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  • Phoenix Heart
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