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Author Topic: [Program] GMare (Game Maker Alternative Room Editor)  (Read 40694 times)

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Zhello

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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #100 on: October 08, 2011, 03:56:03 pm »
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I have multiple backgrounds set-up as a placeholder in the newest format, but will not be worked on till after the newest version has been released. (Since it requires a lot of work)

Quote
and you try to tile some areas with a different tileset, it will sometimes delete random tiles in the room.

Do you mean this is happening in GMare after room export, or within Game Maker after room export?
Game Maker after room export.  It randomly happens when you tile over something or an empty space.  I am using Game Maker 8 pro do not know if it does this in the other versions.
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #101 on: October 14, 2011, 05:23:54 pm »
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I've always wanted an external room editor with features such as zooming and others. This looks awesome! Can't try it now though ):
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Re: [Program] GMare (Game Maker Alternative Room...
« Reply #102 on: October 16, 2013, 03:50:03 pm »
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Project is on its way to a Beta version. There has been some serious updating the past weekend, and I'm going to try and push it out within the next two weeks. As a reminder GMare supports Game Maker 6 to 8.1. No support for studio version as of this time.

Changes:

Improvements on the user interface, making it less complex but retain all of the original functionality.
More options for instance editing.
Optimized tile exporting when exporting to a GM project.
A custom script compilier for user data when using binary export, so you don't actually have to write the GML script to read rooms into your project.
A history of recent Objects when creating instances make life a little easier when selecting an object
Merge layers together

New Screens:

http://www.pyxosoft.com/projects/gmare/screen_01.png
http://www.pyxosoft.com/projects/gmare/screen_02.png
http://www.pyxosoft.com/projects/gmare/screen_03.png
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