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Author Topic: OOT2D+ (new screen Shot)  (Read 34606 times)

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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: OOT2D+
« Reply #60 on: October 04, 2006, 06:06:00 pm »
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almost finished the z targeting engine and its working perfectly, so ill probely include it in the next demo.
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King Tetiro

Leader of Phoenix Heart
Re: OOT2D+
« Reply #61 on: October 04, 2006, 06:52:24 pm »
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I have an idea, I used this one for my game, you can make an item that makes the hero switch into another form!
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King Tetiro

Leader of Phoenix Heart
Re: OOT2D+
« Reply #62 on: October 04, 2006, 07:04:04 pm »
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New screens and demo soon....

My ocarina of time remake in 2D with lttp sprites, it will include new quests, ITEMS and dungeons + loads more.....

DON'T FORGET TO POST IN YOUR IDEAS FOR NEW THINGS TO ADD TO THE GAME ( CREDIT WILL BE GIVEN FOR ALL IDEAS USED )

This quote. Does it answer your question?
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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: OOT2D+
« Reply #63 on: October 04, 2006, 07:15:22 pm »
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I have an idea, I used this one for my game, you can make an item that makes the hero switch into another form!

you mean like majora's mask, i could add that in the game but ill have to think how it could fit into the story....
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King Tetiro

Leader of Phoenix Heart
Re: OOT2D+
« Reply #64 on: October 04, 2006, 07:17:25 pm »
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I know, Link has to go to ...... and then ........ where he finds the ......

The ...'s are up to you!
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  • Phoenix Heart
Re: OOT2D+
« Reply #65 on: October 04, 2006, 07:28:50 pm »
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I have an idea, I used this one for my game, you can make an item that makes the hero switch into another form!

you mean like majora's mask, i could add that in the game but ill have to think how it could fit into the story....
I dont think it has to fit into the sotry, it could be some secret item or something like that for a special part on a stage or zone
« Last Edit: October 04, 2006, 07:35:13 pm by EDGE »
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This is an english website, please speak it.
l0l wut? o_0

King Tetiro

Leader of Phoenix Heart
Re: OOT2D+
« Reply #66 on: October 04, 2006, 07:32:00 pm »
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That's true too like in Rising Darkness, you get the......
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Hammer Bro. Mike

Hammer Bro. Mike
Re: OOT2D+
« Reply #67 on: October 04, 2006, 10:36:14 pm »
  • The Mike
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I hope the demo comes soon, I'm anxious to play a new fan game demo. Keep up the good work.
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  • Zelda Eternity

GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: OOT2D+
« Reply #68 on: October 09, 2006, 09:39:22 pm »
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Z targeting system working
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Re: OOT2D+
« Reply #69 on: October 10, 2006, 12:09:34 am »
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I have a good idea for the demo - stop losing GM6's and actually finish something.

Otherwise, the screens look good.
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Koh

Re: OOT2D+
« Reply #70 on: October 10, 2006, 12:27:05 am »
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add the Roc's Feather, its a common and the best item seen in almost every Zelda game
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  • Megaclipse Games
Re: OOT2D+
« Reply #71 on: October 10, 2006, 11:09:24 pm »
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Z targeting system working

Nice screen
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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: OOT2D+ (sub-menu & HUD screens)
« Reply #72 on: October 12, 2006, 11:11:48 pm »
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update report 

i've been working on the puzzles in-side the deku tree (which is going well) and hopefully have in-side the deku tree (up to the boss) finished this weekend.

i'll add some screen shots of in-side the deku tree at the weekend.

Sub-Menus and HUD
« Last Edit: October 13, 2006, 04:16:24 pm by daz123 »
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Re: OOT2D+ (sub-menu & HUD screens)
« Reply #73 on: October 13, 2006, 11:58:21 pm »
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Cool Screens
Hope you good luck
Hope demo comes out soon :]
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  • Ferdows Forums
Re: OOT2D+ (sub-menu & HUD screens)
« Reply #74 on: October 14, 2006, 12:06:16 am »
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update report 

i've been working on the puzzles in-side the deku tree (which is going well) and hopefully have in-side the deku tree (up to the boss) finished this weekend.

i'll add some screen shots of in-side the deku tree at the weekend.

Sub-Menus and HUD

The quest status screen isn't supposed to be transparent
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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: OOT2D+ (sub-menu & HUD screens)
« Reply #75 on: October 14, 2006, 12:13:48 am »
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yeah i no but i just want to give it a different look to set it apart from other oot remakes.
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Re: OOT2D+ (sub-menu & HUD screens)
« Reply #76 on: October 14, 2006, 12:17:00 am »
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update report 

i've been working on the puzzles in-side the deku tree (which is going well) and hopefully have in-side the deku tree (up to the boss) finished this weekend.

i'll add some screen shots of in-side the deku tree at the weekend.

Sub-Menus and HUD

The quest status screen isn't supposed to be transparent
it's his game it looks somesort unusual to me but it's pretty cool anyway! ;)
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Hammer Bro. Mike

Hammer Bro. Mike
Re: OOT2D+ (sub-menu & HUD screens)
« Reply #77 on: October 14, 2006, 01:27:41 am »
  • The Mike
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Nice screens! I'm looking forward to this. :)
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  • Zelda Eternity
Re: OOT2D+ (sub-menu & HUD screens)
« Reply #78 on: October 14, 2006, 01:31:51 am »
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I prefer those menus to other OOT2D menus. Nice job ;)
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Re: OOT2D+ (sub-menu & HUD screens)
« Reply #79 on: October 14, 2006, 03:17:14 am »
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CREDIT WILL BE GIVEN FOR ALL IDEAS USED )
This is stupid. Offering credit as some sort of twisted incentive or "pay" for people helping you. Credit shouldn't have to be offered, it should be given anyway. Not that you have enough ideas already, Nintendo gave you all of them  :)
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