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Projects => Zelda Projects => Topic started by: Uppy on November 21, 2007, 08:40:27 pm

Title: [WIP] Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 21, 2007, 08:40:27 pm
(http://i140.photobucket.com/albums/r12/uppy_photos/1titlescreen.png)

Last year and earlier this year I put together a team with the intention of creating a short (short!) 3D Zelda game named Fall of Hyrule, after the opinions and attention received the people working on it began to grow and eventually the project was merged with 2A4AP's own 3D zelda project and Sword of power was born. we had the overworld designed, many models animated, a village and a dungeon (created for demoing the day/night cycle, talking engines and combat) The village was called Omedara Village (anyone who can spot the pun in there wins a pat on the back).

Anyways after having a good friend and work colleague of mine he has recovered almost everything that as lost during the floods which all but ruined my house earlier this year and I am looking to revive the project. I would like to ask the old members of the team to contact me here or by email/msn and anyone else wanting to help to post here.

To the old team: the reason i have broken the "it will be a surprise" silence is cos a)z3 never happened, partially our fault. and b) cos we need more people to help on this project.

If anyone missed the screeshots I posted previously here they are:

(http://i140.photobucket.com/albums/r12/uppy_photos/4daynightfeature.png)
WORKING: Day/Night cycle, Village.

the model that was replacing xtremex's link model, animated by Piers:
(http://i140.photobucket.com/albums/r12/uppy_photos/LinkModel.jpg)
You have NO idea how much hassle this FECKING model was, the gobshite.

Anyone interested?
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: NickAVV on November 21, 2007, 08:42:33 pm
Yes, please! I was always interested in this game, and it actually inspired me to make my own 3D Zelda game (which was overambitious and evolved into Zelda Online 3D). I remember this from MAZE 07. :) It looked really cool. REMAKE IT OKAY?
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 21, 2007, 08:51:22 pm
doesn't need remaking, needs rebuilding lol. it's all on my old computer, I just need to wait until I can get it connected to a wireless network (atm on that computer I'm leeching off of a neighbour and the connection is often down for days at a time). I'll wait until Linky is online and post some more recent screenshots

Sorry the previously posted screenshots don't offer anything new, here are some from the original scrapped version of Omedara Village (which was a town at the time) please note that the textbox graphic and the text font were just for beta purposes to show the script working. again the team got to try the speech demo with an oversized colin (later replaced with............ERROR). Take a look. bare in mind this "town" was scrapped in favour of a much nicer looking Kakariko Village inspired farming village, screens of that tomorrow.

(http://i140.photobucket.com/albums/r12/uppy_photos/3tempTextbox.png)
Link talking to Error, I cant stress this enough, the textbox and font were for testing purposes and no this is NOT A MOCK UP.
Ask Linky, Piers, Azkridth, Naz, Dayjo, Knightmare or Delko (sorry for missing anyone out, lol)


Here is some artwork drawn exclusivly for SoP, the entire set of artwork can be seen on DeviantArt where Lady Shieru (our artist) posts all of her art.
(http://i140.photobucket.com/albums/r12/uppy_photos/7Error.jpg)
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: legendarylugi on November 21, 2007, 11:40:05 pm
I would love to help with any models you need.  ;) I'm used to making more high-poly models, but I can limit myself for models suited to gaming.

Here is my most recent model, to show you I know what I'm doing:

http://i149.photobucket.com/albums/s43/legendarylugi/Showcasewithhands.jpg

http://i149.photobucket.com/albums/s43/legendarylugi/Showcasenohands2.jpg

His face is a little effed up, but I attribute that to a lack of proper reference when building his head. If I'd had adequate reference, his face might have turned out better.


As I said, I usually work a bit too high-poly for games, but I can work low-poly to help out.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: ZoSo on November 22, 2007, 12:29:39 am
Depending on what you need I'd be happy to help out again ;) Is the story still the same or did it change?
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 22, 2007, 12:47:22 am
Thanks legendarylugi, that'd be great, hey ZoSo, the story has changed slightly but its mostly the same. The Sword in the title is very VERY interesting too...anyway we've decided to make it smaller, about 4 dungeons and a smaller slightly less ambitious (more attainable) overworld than we were planning. the game uses TP graphics so models should be made in that vein.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: SlimmyG on November 22, 2007, 04:54:42 pm
This looks so freakin' awesome.
I really am impressed, i cant wait to see/hear more of this.
Any storyline details? Im guessing by this --->
Quote
Is the story still the same or did it change?
That they have been released, but not here...
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: pxl_moon (dotyue) on November 22, 2007, 09:14:47 pm

(http://i140.photobucket.com/albums/r12/uppy_photos/3tempTextbox.png)

(http://i140.photobucket.com/albums/r12/uppy_photos/7Error.jpg)

well i hope you can get the tp style for error in the final model...
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 23, 2007, 10:25:30 am
Yeah we have a full story worked out. Took along time to get there but we have a story, not the most original but it's Zelda, so you know what to expect. right?
As for the Error Model, yeah we'll try and fix him up to b more TP-ish, all the other NPC's from Omedara Village are TP NPC's that have been altered to make them look completely new.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Riisnæs on November 25, 2007, 02:32:40 am
Those aren't mockups allright!  :)  Been doing quite a bit of beta testing with that demo along with others.  Viva SoP! :D
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 29, 2007, 06:33:07 pm
Hey guys, here is another "old" screenshot, this is taken in the new Omedara village. In this screen Link is talking to the Mayor and yes, I am well aware of the spelling mistake in there. Text box was made by Linky, the mayor, as with most NPCs are edited TP models done by Delko. The Village was designed and made by yours truly (that'd be me, then). Houses were not made by a member of the SoP team. just thought I'd point that out, I'd love to give them credit but I can't remember the dudes name....something like "Medieval worlds" over at turbosquid

(http://img403.imageshack.us/img403/9892/omedara1md8.png) (http://imageshack.us)
Comments?

And another:
(http://img505.imageshack.us/img505/4528/omedarary0.png) (http://imageshack.us)
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: ZoruPie on November 29, 2007, 06:38:38 pm
Oooh sweet screenies! This project looks awesome... good luck with it. :)
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: TomPel on November 29, 2007, 07:05:22 pm
Yeah, I gotta hand it to you.. Looks sweet!
I wish I could help in some way, but I know pretty much nothing of 3D.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 29, 2007, 07:09:06 pm
Haha thanks guys, yeah we were very proud of this game, now I have access to my old HDD we're going to carry on with it here we left off. Dunno whe a demowill bout, depends on whether I can get the WHOLE team back together plus additional members too.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Moldrill on November 29, 2007, 07:37:40 pm
Hot Hylian seems interesting in Link in that latest shot. :P
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 29, 2007, 07:40:31 pm
LOL! I know what she wants to take Lnk into the woods for.....A sword! HA! I made another funny....oh...nevermind
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: legendarylugi on November 30, 2007, 12:41:14 am
Wow, new screens. They look cool.  XD I can tell you've put a lot of effort into this game.  :D

Might I make one small suggestion, though?

I've never agreed with using such realistic textures on low-poly game models. It's a common practice, but not a good one. It always ends up looking sloppy, and makes the art style hard to appreciate.

I think that making the textures a little less detailed would, ironically, do wonders for the look. Using detailed textures on low-poly game models just makes everything look flat, and flat is bad.  ;) It also makes any graininess in resolution that much more apparent. I've always thought that games with a more stylized look always age better graphically then hyper realism.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on November 30, 2007, 01:07:46 am
Agreed, the textures arent ment to be photo  realistic but they are the textures that came with he houses (I assume you are talking about he doors) we ca replace the textures easily though, nice suggestion.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Hoffy on November 30, 2007, 01:19:58 am
Well this looks damn awesome.

I like the text box, but you need to design your own font. Using a standard one just looks ugly. But don't worry about that for now. Just make sure the story and the general structure of the game is Zelda-ish, and your ideas aren't out of place for the world of Hyrule. Go play Shadowgazer if you need to know what I mean. Or, maybe I can give you some advice should you need some.

Keep going!
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: 2awesome4apossum on November 30, 2007, 02:06:34 am
Aww, eff.  Do you still have what I wrote of the story?  I wonder if I do... I remember we were going to discuss it more...!@#$%...um.

I love you, Uppy!

[EDIT] Yep, still have the story.  I'd still very much like to be able to test dialogue... you're still using at least some of Azzy's music too, right?  (The Fire Dance is a MUST.  I think it could work as the title screen music.)
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on December 01, 2007, 12:40:38 am
hey 2a4ap, yeah azk is back on board and no, the story was one of the things lost on my computer along with Linkys awesome z3 booth psd.

And I love you too possum :P

Anywhoo thanks for the advice Hoffy, yeah we'll work on a font. the ideas are all zelda-ish so people should be quite happy playing it. As for the story, well it's pretty cool, I may not have it on my computer any more but I remember it pretty well.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: legendarylugi on December 01, 2007, 01:10:28 am
Agreed, the textures arent ment to be photo  realistic but they are the textures that came with he houses (I assume you are talking about he doors) we ca replace the textures easily though, nice suggestion.

I was speaking in general about the buildings and such. The grass looks fine, and the characters are fine, but the buildings look like they need a slightly less realistic texture.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Monophobe on December 01, 2007, 02:45:49 am
I was speaking in general about the buildings and such. The grass looks fine, and the characters are fine, but the buildings look like they need a slightly less realistic texture.

I follow what you mean, but at the same time, it's fair to say that often it's more HOW a texture is implemented. You can still use realistic textures, without gaining that feel to the scene. Often a mix can work well, along with the model itself having a major impact.

Hopefully this explains what I mean - http://myweb.tiscali.co.uk/monophobe/paulfoster/gallery/thatchfull.jpg (http://myweb.tiscali.co.uk/monophobe/paulfoster/gallery/thatchfull.jpg)

That house I made uses a almost entirely photo textures. Some have been manipulated to give a different feel, and some are purely cropped photos. Every photo used on it I took myself either in the house or in our garden.
What really helps the scene (in my opinion naturally, you might all disagree completely) is the rather wonky construction I used in the design.

This kind of feel could work wonders in a Zelda game, rather than using such perfectly straight buildings as shown in the screenshots.


I love what you've shown so far, and if it wasn't for my own projects then I would definately be offering my assistance...... ngh.... and I really want to as well, lol, but I don't want to promise help that I don't have time to give.

Put it this way. If you have some small item that you need modeling every now and then, or a model that you think could do with a retexture, then message me and time allowing I'd be glad to help (if you wanted the help that is)

Good luck with it guys. Great to see that this project has resurfaced.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: 2awesome4apossum on December 01, 2007, 03:54:10 am
Oh, Uppy. You romantic, you.

Hey.  And now that I'm single, and don't have much to do before finals week, I can work on story/dialogue again!  I decided I hate a couple of my old lines (ie. 'I could have sworn').

Anyway, sorry to hear about your monitor, but I'm glad this is at a go again. :)

As for dialogue... methinks I'd want to know a list of NPCs and such... ah, we can talk about the specifics on MSN.  You do a great job, yourself.

Dang, it's been a while since I've heard from Azzy.  Hope we still do the soundtrack in prelease.

Then again, I'll be away starting at the end of next summer for two years, so I prolly won't even get to see too much of this :(

[EDIT] And I doubt anyone from the old team will have qualms if I post the first part of the story (subject to change, jerks):

Quote
In the land of Hyrule... darkness stirs.

Princess Zelda dwelt in Hyrule with her father, the king, living happily for many years.  When the king passed away, he left the rule of his kingdom to her.  She was a just ruler, but darkness crept into her mind.  She grew sleepless, many nightmares occupying her dreams.

The Khepri, a mysterious people, traveled from their desert homeland to the land of Hyrule and lived in harmony with the Hylians for many years.  A dark god was rumored to have destroyed the lands which were once their home, but none dared to speak of it, save it were Linn, the Khepri’s High Priest.

In the midst of their peaceful lives, the princess one day vanished.  With a great burden put on his shoulders, and with the grief occupying his mind, Linn began to act strangely.  The people needed relief and guidance more than ever before.

Link, a wanderer, ventured into the land.  On the outskirts of Hyrule, he stumbled upon Zelda’s nursemaid Impa.  She told him of Ganon and how he secretly invaded the castle.  Princess Zelda, in her foresight, divided the Triforce of Courage (of which she was caretaker of)  into three pieces and hid them in the deepest, darkest places of Hyrule.  Impa was only just able to escape when Ganon and his minions captured the princess.  However, because of the seriousness of her injuries, she requested that Link to find an herb deep within the woods to cure her.  Link agrees to this mission and sets off on his quest.  Link agrees to this mission and sets off on his quest.

He starts the quest without a sword, so he must run from any unfriendly creatures until he stumbles upon a cave which contains the legendary Master Sword.  The ancient relics surrounding the sword explain the sword’s marvelous story.

With his newfound sword, Link battled his way through the forest, managing to find the herb being guarded by an ancient forest demon.  He slays the demon to claim the herb, quickly rushing to find Impa.  He gives her the herb, but to no avail, as she passes away in his arms.  He last piece of counsel is to seek out and find Linn for help on his quest.

As Link searches for Linn, he becomes acquainted with the Khepri.  After exploring the town outside of Hyrule Castle, and listening to the concerns of the townspeople, he finds Linn and asks for his help on his quest.  Linn betrays Link, calling him an enemy, and a threat to Ganon’s plan, rendering him swordless.

Link escapes and heads off to the forest to find the first piece of the Triforce of Courage.  Upon his journey into the forest, he finds some old ruins.  In the midst of these ruins lay the Sword of Power.  While it is unclear, what this sword’s power is, the ruins do mention that it takes upon itself a different form to it’s essences.

Link heads into a door found in the middle of these stone castle ruins.

Hopefully you're experience a friendly form of deja vu.  If you don't like it: !@#$% off, or give me feedback.

Thx!
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: SlimmyG on December 01, 2007, 12:55:42 pm
Well i dont mean to be crude but thats bloody awesome.
This whole project is.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Wasabi on December 01, 2007, 01:09:41 pm
let's see this come alive!!!
seriously. continue making it.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Faldomar on December 05, 2007, 12:35:04 am
This project looks amazing, I hope you continue to work on it. XD
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Hammer Bro. Mike on December 06, 2007, 10:51:28 pm
I'm glad this project is coming back. I was wondering what happened to it. Uppy, is that HUD from before still going to be used with the font and colour-style I made for it?
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on December 06, 2007, 11:08:43 pm
No idea mate, I do have he HUD psd file though so I'l have to take a look.
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Hammer Bro. Mike on December 06, 2007, 11:38:50 pm
I'll find the topic on the forum for it. Is it ok if I post it?
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Uppy on December 07, 2007, 12:15:34 am
a link to the forum? not quite yet, if you are talking about the HUD then thats fine dude :)
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Hammer Bro. Mike on December 07, 2007, 12:28:02 am
Well, this is the HUD. I didn't make the Heart Meter, Magic Meter, Fancy Items part at the top right or the Rupee icon. I did however find a good enough font to fit the style. Hope you enjoy!

(http://img.photobucket.com/albums/v477/conkerslandx/SOP-HUD-AcommandsNumber2.png)
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: hawthorneluke on December 07, 2007, 12:34:12 am
that's a really nice font :O
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: Hammer Bro. Mike on December 07, 2007, 02:15:01 am
The font's name is called Hobo Std. It sounds contagious! XD
Title: Re: Reviving The Legend of Zelda: Sword of Power
Post by: luigi on December 07, 2007, 02:41:36 am
The font's name is called Hobo Std. It sounds contagious! XD
It sounds like an STD you'd get from having sex with a hobo.


BTW I like the font. I remember when you made the font I thought you made like everything else there. :P

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