ZFGC
Projects => Zelda Projects => Topic started by: Infitek on April 28, 2016, 01:41:47 pm
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Hello guys, this is a project I've been working on during a summer job, when I had extra time on an old Windows XP computer with Code::Blocks in C++ (with the SFML lib).
Sadly, when my summer job was done I didn't get enought time to keep developping the game.
But I really want to bring this project to the next level so let me now what you think about it :)
Here is a preview of what has already been done :
https://www.youtube.com/watch?v=4Hhyv4lL-6Y
Some screenshots :
(https://pbs.twimg.com/media/COpAkmRWwAEuhE-.png)
(https://pbs.twimg.com/media/COTua_BWoAAc_JF.png)
(https://pbs.twimg.com/media/CNf9ThEWcAA6aWw.png)
(https://pbs.twimg.com/media/CMr9QeHWIAANWn5.png)
(https://pbs.twimg.com/media/CO0f3JtWEAEAm06.png)
My goal is to make the exact same engine as the one used in Link's Awakening DX, and improve it.
After what I will create the real game world/storyline and add original tilesets.
My twitter account to follow the news on my projects (I'm also doing an ISO-Tactical RPG like FFTA)
https://twitter.com/Infitek
Thank you for your time :)
PS: English is not my primary language so sorry about my approximative grammar.
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well, it certainly looks like an gbc Zelda... but when you want some critics then you should make it that the aspect ratio doesn't strech in fullscreen.
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Yep thanks for the advice, i will implement it asap :)
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Is this still being worked on?