Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gonken

Pages: [1] 2 3
1
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: July 18, 2014, 06:08:54 pm »
Echoes of Aurelia is looking for dungeon designers!
We already have plans for the dungeons, but we need one (or more) to help us with layout and design!
This includes helping out with the layout of the dungeon, and any input on enemies, bosses, items and other secrets. However, mapping the dungeon will still be done by our mapper.

With this we are planning to remake our current Skyforest Shrine (first dungeon) for our upcoming demo of chapter one!

If you are interested, shoot us a message or email.
echoesofaurelia@hotmail.com

2
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: January 02, 2014, 07:25:26 pm »
Thanks for the feedback! We are aware of and have fixed a few bugs already.
For everyone not knowing, this was just an engine/tech demo, and It is nowhere close to what the original game will play like. But hope you had fun testing it!

I'm hoping to release more from the actual game in the future, because the original game will have it's own unique world.
Thanks for playing!

3
Graphics / Re: Zelda's Custom Tiles
« on: May 12, 2013, 10:52:01 am »
You're using too many lines, use color value to seperate things instead of lines within the sprite. Outlines are fine thought.
Also, fix the colors of that Spirit, it needs more contrast and a slightly lighter outline.

Also: "Zelda's Custom Tiles", shouldn't it be Leduardo's Custom Tiles? :P

4
Graphics / Re: Malefor´s sprites
« on: December 24, 2012, 04:19:55 pm »


Uh, did some changes to it, and ended up with two different versions.
Also; improved palette, and changed some colors to my likings.
Ser bra ut, Gonken ;)
Bra val av färg, men jag tycker att det blev lite för rörigt runt om vid ögat med två helt olika färger, munnen var även lite svår att läsa av. Fixade till lite smått om det uppskattas! Förresten, gör ingen hel sprite åt just honom, tanken bakom att jag gör sjabbiga edits är för att han ska få ett hum om hur man gör, lägg inte ner för mycket tid åt honom. Vi moderatorer håller ett öga på honom just för att han är bra på att sno sprites och ta cred för det :P

Looks good, Gonken ;)
Good palette, but I think it got a bit too messy around the eye with two different colors, the mouth was also a bit hard to read. Just fixed some minor things on it!

Still prefer my version.
However, I only did this for fun, while bored.

5
Graphics / Re: Malefor´s sprites
« on: December 24, 2012, 02:26:41 am »


Uh, did some changes to it, and ended up with two different versions.
Also; improved palette, and changed some colors to my likings.

6
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: December 08, 2012, 02:32:21 pm »
Definately! I'll do something like that.

7
Graphics / Re: Malefor´s sprites
« on: December 08, 2012, 12:10:35 am »
What if the Link in the sheet has nothing to do with the boss? Maybe it's just there for height reference or something?
Sure, the sprite itself doesn't have to do anything with the boss. But I guess he is trying to do it in the style of tMC? Therefore he can use the sprite he put there for some help, even if it was mainly just there for height.


it is actually there for height.
^The above, and: why not use a character of another style that matches better if you are not aiming for tMC style.

8
Graphics / Re: Malefor´s sprites
« on: December 07, 2012, 06:55:36 pm »
Yes, but the shading doesn't work the same way here. In your pic, Link has some shades on his cap because of the shadow, but you don't render those in pixelart, and he doesn't in the Link sprite you presented on your sheet. :)

As for the tentacles, if you can make it look good with gradient then I guess it works. But don't be afraid to try other techniques too.

9
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: December 07, 2012, 06:43:02 pm »
Menu has been worked on for a few days, It is currently functional in-game with an opening/closing effect and the item page.
The tabs are still missing a headline, the second tab is almost complete.


Here's the menu showing every item in Echoes of Aurelia.
Equipment such as Swords and Shields are on the quest status page, along with dreamshards/heart pieces plus the four notes of Echoes of Aurelia and other quest items.


Tabs: Item Menu, Quest Status, Map
Credit to MartjinDH for coding it.

Suggestions, comments?

10
Graphics / Re: Malefor´s sprites
« on: December 07, 2012, 04:35:31 pm »
You put tMC Link next to it, so why not look the shading and antialiasing of his sprite and do that with your sprite?  You might also want to use some other sprites for reference because the tMC player(Link) sprite has a specific coloring(also, full black outline) because of it being the main focal point.

You might also want to look up some pixelart guides. I'm sure there are a few of them on the internet. I haven't read any but if I find one I'll let you see it.
Your sprites are lacking anti-aliasing and that little bit extra to atleast fit in decently with tMC sprites, gradient shading probably isn't the best way to shade the tentacles, but that's not my decision.

A good tip is to start with smaller sprites, but don't limit yourself too much. Good luck!

11
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 23, 2012, 11:26:45 pm »
PLZ DO A DEMO! PLZ PLZ!!!!!

...We will. Just need to get things finished.

12
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 23, 2012, 11:04:25 am »
I haven't seen something this exciting since KingMob's The Shadowgazer, which he unfortunately decided not to finish. I hope you guys would make something of this project. The game looks very solid from the trailer.


Aslong as the coding team is active I believe the game will see a finish. We are working a lot on everything that has to do with concepting and planning.
Quote
By the way, whats with the ghostly silhouette in the image above?

Thanks,
That's because of the image editing, I thought it would'nt be a big deal. It's just a mockup.

13
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 20, 2012, 07:10:16 pm »
Thanks for the support everyone!  Good to hear you like our game. :)
Here's an update explaining one of the features added, and a sneak peak of the upcoming dungeon in Chapter II: The Insightful Ice.

Dungeon sneak peek:  Skyforest Shrine & Cave of Ice.


(I'm sorry you missed the miniboss fight.)


Feature: Seeds & Planting:

Here's a mockup image of the planting system. You can find the seeds of various types in chests hidden around the world, and then bring them to their corresponding soil. As shown in the image, you have to pour water or let it rain on the soil after planting the seed, and wait a night for the seed to grow into its plant.
Each plant has its own use, such as the Tidal Plant in this picture that naturally grows in the Tidal Forest. Which has the ability to supply infinite water.
There are currently 10 planned seed, some of them grow into collectible items such as Heartplant and Bombflower.



(tl:dr eoa now has farmville)

14
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 17, 2012, 12:13:17 pm »
Thanks for the support everyone! "Visual" game progress and planning/mapping continues, however coding has started to slow down. Freki has been very busy and inactive and we've lost connection with him for now.
We currently have one active coder, and one who is coding when he has free time from his main projects.

If anyone is interested in helping/joining, as anything, contact me via PM.

15
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: November 07, 2012, 06:39:18 pm »
Main topic completely updated with new everything and whatnot. The NCFC submission is submitted.

16
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: November 02, 2012, 11:52:12 pm »


Skyforest Shrine, the first main dungeon of the game. To reach the Skyforest Shrine, Link has to make his way through the Forgotten Grove. In order to do so, the aid of the forest spirits has to be summoned, as anyone who travels the Forgotten Grove without guidance will get lost. The Forgotten Grove lies deep within the Whispering Woods.

The dungeon has a forest and wind theme, true to it's name. It's a floating temple built long ago that nowadays is inhabited by monsters. Especially the peahat enemy is a prominent resident of the Skyforest Shrine.
Puzzles mainly focus on the use of explosives, bomb flowers for the most part. When Link obtains the dungeon treasure, the bomb bag, he will be able to solve puzzles that formerly seemed impossible.

The endboss of the dungeon is the giant Peahat.







17
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: November 01, 2012, 10:21:30 am »
Two of our coders have been very busy for a few months. I and Rayo are still working on it often.

I want to make a trailer or any kind of gameplay footage, but the software wasn't working as It should when I tried it last time. I might return with new screenies however If anyone is interested. Prologue and Chapter 1 have very much completed, yet things have to be done In order to finish them. Whenever we have active coders, we will push for a playable demo.



Something to look at:

Clouds are now animating. :D

18
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: September 05, 2012, 04:36:59 pm »
The idea was actually by Yoshimi, and a guy called Joe123. Back in 2010 they started this game smaller and in ZC, with the same surreal setting and the world taking place in the dreamland / skyworld Aurelia. However, this project was later cancelled due to inactivity.

When I started working with Yoshimi, in 2012. -I was working with Time Walker, but with the lack of a good story and lack of interest we started to talk about renewing EoA again, with a better platform and new ideas. We made some concept art and Yoshimi brought the lore he had and improved it and when we had most of the stuff planned out we decided to start working with it.


Echoes of Aurelia was a concept that I really liked, and something I probably will keep working on as long as I have a team that helps me.
So yeah, the idea started in 2010 where it was cancelled and then renewed. As stated in the main topic.

19
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: September 05, 2012, 08:33:06 am »
Which concept do you mean?

20
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: September 05, 2012, 07:38:56 am »
That's because i fixed the bug already. I actually did it long ago.

Pages: [1] 2 3

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.037 seconds with 32 queries.

anything