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Messages - Kren

Pages: [1] 2 3 ... 78
1
see your inbox.

2
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: April 03, 2016, 05:33:39 pm »
what song is in the video?

3
Graphics / Re: Random Zelda art, original style?
« on: October 12, 2015, 03:31:03 am »
You sir has a great knowledge of breaking the tile pattern, I am impressed with what you were able to do with minimum tiles.

I prefer the hud in the GBA mockup example than the one in the rest of the images, the circle around the item looks bad, perhaps more AA might do it, another concern, outside tiles (the mockup of the village), the color require some tweaking it looks like an interior, the first time I saw it i thought it was a house inside a grass dungeon haha.. perhaps change the bricks and wall tiles into more brown color?  Also I love the minimum colors, are you using Arne's 16 color palette for this? Or what is the inspiration behind the colors?

PD: Start animating this:D?

4
Graphics / Re: Darklink45's graphics topic
« on: August 16, 2015, 05:56:18 pm »
I pretty much loved it, what style are the graphic? is it Four Swords art style?

5
I think youshould try to read some tutorials on level design, you are trying to make a game without "studying" how to make a game...


I read an article once which really changed my attitude towards game design, they always asking you this question regarding a map.

┬┐Why is X tile placed in it, will the game be able to work without it, ? if yes, consider deletion..

another thing they keep saying is, remove patterns, a good example is in Legend of Zelda I, all rocks placed in the game are in certain pattern to remove the monotomy, they ARENT randomly placed through the map, AND! They always break the pattern a good example would be:

can you find the misplaced rock?

articles to read:

http://www.gamasutra.com/view/feature/134949/learning_from_the_masters_level_.php
http://www.zeldainformer.com/articles/brilliance-in-level-design-ocarina-of-times-forest-temple
http://critical-gaming.squarespace.com/blog/2011/1/5/super-meat-boy-pt1.html

ACTUALLY ANYTHING FROM CRITICAL-GAMING IS A MUST TO START AND Be GOD IN LEVEL DESIGN!:

http://critical-gaming.com/blog/2009/11/8/locks-keys-obstacles-pt2.html
http://critical-gaming.com/blog/2008/11/2/co-op-mechanics-and-design-pt-3.html
http://critical-gaming.com/blog/2008/3/29/function-creates-form-a-look-at-the-zelda-series-unifiying-d.html

HYPER MEGA RECOMMENDED READING:
http://critical-gaming.com/blog/2010/12/30/about-that-indie-feel-pt1.html

6
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 08, 2015, 10:53:10 pm »
found this dodongo and decided to retouch one sprite, i beleive it has potential it's just matter of retouching

7
King of Thieves / Defining Map dimensions,
« on: July 28, 2015, 04:01:19 am »
I find it really critical to define the global overworld map dimensions and what each area dimension will be, even if it's just a blank space defining the size prior to starting any mapping will help us get an idea of what it is required.

once this is done we should start drawing Link's movement through his quest in the map even if it's empty it will help us see unused areas and such, and perhaps start mapping sidequest related things, I was thinking in using an interactive map similar to GOT one in which we could see each key milestone in link quest: http://quartermaester.info/ .

once this is done focus on mapping the houses' entrance or dungeon's entrance only, then once this is done move and map all the overworld area, and fill with sidequest, if it's not used it shouldn't be added, this way we will be mapping critical storyline related areas first. so.. what you think guys?

8
Zelda Projects / Re: [DEMO] tLoZ: Monster Tower
« on: June 28, 2015, 12:48:46 am »
I can't see the images buddy :(

9
King of Thieves / Re: Goals for next release
« on: March 27, 2015, 01:49:53 am »
yes it was! :D

10
King of Thieves / Re: Goals for next release
« on: March 27, 2015, 01:21:39 am »
for gibdo what sprite are you going to use?

11
 I don't understand what you want, but i can help.. you want new tileset? or you want to remap the current map?

12
Graphics / Re: [KOT- Project] One spritesheet a week Challenge!
« on: February 20, 2015, 12:13:36 am »
Mg why not use the Minish cap ones? Instead of making new ones:

http://www.kousougames.com/data/sprites/MC_Gibdo.gif

the floor tile is just code not an actual sprite :/, aboit the poe should it look like OoT? we could just use Ghini..


http://www.spriters-resource.com/resources/sheets/6/6459.png


buut up to you :P



13
King of Thieves / Re: Progress video
« on: February 14, 2015, 08:41:46 pm »
Awesome!! It's great to see it!

14
Graphics / Re: [KOT- Project] One spritesheet a week Challenge!
« on: February 14, 2015, 12:15:38 am »
Awesome Darklink45!!! that's much better than my attempt:


I am glad you guys like them! MG-Zero post something once you have them tested ;)!

15
Graphics / Re: [KOT- Project] One spritesheet a week Challenge!
« on: February 13, 2015, 02:55:58 am »
Enemy #1 completed!!

Description:
A crab-like enemy that is a bit larger than an Octoroc. It has 2 large pincers of equal size and 4 legs. Its outer shell is spiky and brown, but its inner body is smooth and pink.

Sprite:

16
Graphics / [KOT- Project] One spritesheet a week Challenge!
« on: February 10, 2015, 03:29:53 am »
I challenge all spriter to grab one sprite from the following week and sprite it!

Things to consider:
  • You don't have to actually complete it!
  • Don't polish it! The idea is to get the ball rolling and start doing the sprites, we can later go back and retouch them or improve them!
  • Try to do something that no one else has sprited so we don't do double work!
  • Start with the enemies!
  • And have fun  XD!

The list can be found here!
http://wiki.zfgc.com/Category:KOT_Enemies

so go go go!


Armored Crab

Description:
A crab-like enemy that is a bit larger than an Octoroc. It has 2 large pincers of equal size and 4 legs. Its outer shell is spiky and brown, but its inner body is smooth and pink.

Sprite:


Overgrown Keese

Description:
A 4-foot tall black bat.

Sprite:



17
Graphics / Re: King of Thieves needs your help spriters!
« on: February 09, 2015, 12:47:13 am »
just send me a list and I will try to handle it.

18
lol awesome, you are a good narrator had fun watching some parts haha.

19
Discussion / [Request] Kick the monkey game? or megaworm email D:
« on: September 29, 2014, 01:17:57 am »
Not sure if you guys remember my first game which was about kicking a monkey, it was done way many years ago, I just don't remember well where I uploaded it, or if it's in someone server or if someone even has it still, since that was long ago, this might be a long shot, but if anyone has the game can you please send it to me?  :'( I think this is the only image I have of it:




EDIT:
I was able to remember that I uploaded it to megaworm :
http://web.archive.org/web/20080509042817/http://www.megaworm.com/images/data/media/4/

It was uploaded in 2005, lol a nearly 10 years journey, I just need his mail t osee if he has a backup of the server..

20
Graphics / Goron's poo - (or art for ZFGC game jam)
« on: September 03, 2014, 01:52:23 am »
well, this is all the art that I made for zfgc's contest, hopefully you will like, C+C is always welcomed, most stuff are incomplete though:



testing tiles:


tiles:


Misc:


hud elements:

bat:


baby dodongo:


darunia:


boss complete:









Please don't use this since we might use them :P, hope everyone had fun with the game jam!


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