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Topics - DaSpirit

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Entertainment / How does your music taste like?
« on: June 26, 2012, 10:05:23 pm »
What music do you all listen to? Favorite artists, favorite songs?

I'm curious to see what everyone says. I listen to all sorts of Rock, but my favorite lie within Avenged Sevenfold, Bullet for My Valentine and Three Days Grace.

Most of my friends listen to rap, but I just can't get into it. It's just not expressive enough to me. Most rap I hear have the same beats and those that change it up still have that monotone speaking, it just irks me and can't really imagine anyone listening to it for fun. I'm curious to see what you guys listen to.

Coding / Building a Game Engine Help
« on: May 05, 2012, 07:57:55 pm »
Hey guys, so I started writing a game engine architecture by myself. I guess I'm an intermediate at C++. Before anyone says anything about game engines being bad, I want to say that I shall be reusing it and building onto it in my later projects. For now, I only want to make the core with some 2D graphics foundations built in.

I need help because I don't really know how exactly the best way to build it would be. My current idea resolves around circular dependencies, which I want to avoid. Generally, I have a header, game.h
Code: [Select]
#include <vector>
#include <string>
#include "texture.h"
using std::string;
using std::vector;

class State;
class Game
vector<Texture2D> Textures;
State* Level;
/* Some startup and exit functions ... */
TextureAdd(string filename);

And then my level.h:
Code: [Select]
class Game;
class MainMenu : public State
Game* game;
/* Some functions here ... */
void Load()

I generally wanted to have my textures stored in the core so that some textures could be preloaded during some levels and used in the next. One problem is the circular dependency that is being created. Another is that I have to be careful to know which textures are preloaded when. I'm just having trouble coming up with concepts.

Another thing I don't understand is memory management. How do I handle that? Should I try to allocate everything as soon as possible? Also, in case that the player has an error, how do I handle that? Should I make some functions boolean that return false so that my main function can end peacefully or should I just use a function like exit()?

Anyone like to share how they build their engines?

Recruitment / [For Hire - Free] Programmer - Read for Details
« on: April 21, 2012, 12:56:38 am »
About Me:
I am 17 years old and I live in New York City. I started programming when I was 12. I am currently going to an Early College High School and am taking a Data Structures and Algorithms class. I will be attending college next year where I want to pursue a Bachelors in Computer Science. I want to create a game mainly for experience so I am willing to work for free.

What I Can Offer:
  • I consider myself an expert in GameMaker 8, knowing most advanced features and some dlls including 39dll.
  • I use Python in class, but I only know console programming. I can learn anything extra if necessary fairly quickly.
  • I am intermediate at C++. I know some advanced concepts (took an interview quiz online, knew most of it), but I may run into problems sometimes. I use OpenGL for graphics, with GLFW for Windows creation so everything can be cross-platform. I know some Win32 programming.
  • I have XNA and PlayStation Suite downloaded but I have only experimented with them. I am better at PlayStation Suite since it uses OpenGL concepts and I can learn the program quickly.
  • I know how to use GIMP for art making. I am not a good artist, so work would be very simple.
  • I play Guitar and sing. I've written some .midi files using Guitar Pro 5, but again my work would be simple as I am not very experienced in this stuff, but I can help in music creation.

Previous Projects:
I have not completed any of my projects. I have nothing to show because all of my projects have gotten no where. I mainly make 2D games. I have experience with RPGs, platform games and top-down games so I am able to make pretty much anything.

Or Help Me:
If you don't have a team or any projects, we can always collaborate on making a new project. I mainly need an artist, who is able to do concept art, sprites or models. We can always make a PlayStation Vita game using PlayStation Suite and profits can be split 50/50.


Feedback / A few suggestions
« on: April 01, 2012, 02:30:13 am »
So I'm pretty new to this website and I thought up of a few suggestions:
  • Select whichever directory you're in by default. By this, I mean if you're on the forums, "Community" would be selected whenever you load a new page. A PHP script like this wouldn't be too hard.
  • Be able to search all types of projects. Just add a dropbox item for "All". I don't know how your current implementation for your projects section works, but it doesn't seem too hard.
  • I also think that the Resource and Projects pages have awkward looking blocks at the end for my screen resolution. http://i350.photobucket.com/albums/q440/DaSpirit13/ZFGCAwkwardPosition.png - I think they should be centered. It just makes sense to me. I figured out how to center them. First, turn all project-frames into spans and set display:inline-block while removing it's float. Then just add text-align:center to frame_center_container_content. Firebug FTW!
  • ...any chance of ditching SMF for MyBB? SMF is just too... simple.

And I also have a question. Why are there are no real graphics and new audio uploaded? What is with beta.zfgc.com? Which do you recommend be used?

Graphics Requests/Archive / Need MC Flower Animation
« on: April 01, 2012, 12:24:52 am »
Does anyone have all of the flower tiles? I only have static versions and so I need all versions of the flower animation to replace them. I'll need all colors too.

Discussion / The Legend of Zelda: The Oracles
« on: April 01, 2012, 12:20:15 am »
This game, as most of you can guess, will be a remake of both Oracle of Ages and Oracle of Seasons. Fear not, those who haven't played any of those games will still have fun with this remake. It will be made in GameMaker 8.0.

I have not programmed much of it, I mainly want to see if people are interested. I hope to make this as close to the originals. The maps will be slightly larger, as I'm hoping to use Minish Cap styled sprites.

So far, I haven't programmed much, only the way that Link starts. I'm going to alternate between making Ages and Seasons. I'll start with Ages first because making multiple tilesets for each season proved to be annoying. Anyway, my teaser:

I might post more screenshots soon.

Before I give you guys a demo, I'll need to finish a few things first. I've separated what I need to do into stages. After each stage I complete, I'll release a demo. The first demo will end after you talk to the Maku Tree.
Stage 1 - Mechanics, Ages:
Show content
  • Program Link's main Mechanics. IN PROGRESS
    • Walking. DONE
    • Pushing. IN PROGRESS
    • Health. NOT STARED
    • Rupees. NOT STARED
    • Inventory. NOT STARED
    • Item pick-ups. NOT STARED
    • Sword. NOT STARED
    • Shield. NOT STARED
    • Falling. NOT STARED
  • Main Menu coding. NOT STARED
    • Intro animation. NOT STARED
    • File Select. NOT STARED
    • Name enter.
    • Saving. NOT STARED
    • Loading. NOT STARED
  • NPC/object interactions. NOT STARED
  • Program shop dialogue. NOT STARED
  • Enemy design. NOT STARED
  • Design levels. IN PROGRESS
    • Link's starting area. IN PROGRESS
    • Nayru's house. NOT STARED
    • The main town. NOT STARED
    • Maku tree and dungeon. NOT STARED

Help Me:
If I continue this project, I'll need a lot of help with sprites. Right now, I need an Impa sprite. I also need someone to remake the main menu.

Anyone interested in helping me with this project can PM me!

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