Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - paito

Pages: [1] 2 3
1
Other Projects / Re: [Demo] Golden Sun: The Lost Age Editor
« on: January 30, 2009, 04:41:53 pm »
Wait, you can actually make new game with this? o.o

2
LTTP & FSA / Re: REQUEST: LTTP House Tile RIps
« on: December 10, 2008, 03:28:40 pm »
Maybe this could work, I believe I was ripped by Scooternew ;)

3
how would you think will a gml exe run inside a c++ file ..... That is impossible.

Then my mistake. Again, I didn't knew that was impossible.

4
Lol (I'm not very good explaining)
When I read in others forums about this program, some people said that it's possible to take a GM file and made a new exe with C++. I don't know it's possible but sounds good. I would be much more safer that make it with GM.

5
I heard that's possible to put a GM exe file into C+.

6
Coding / Re: How can I fix this?
« on: December 08, 2008, 05:38:17 pm »
Sorry, forgot to try that. I changed to this, since I'm using Goodnight movement.

Quote
x=global.linkx+objLink.xstep;y=global.linky-16+objLink.ystep

I think I'll use a sprite engine. Thank you for your help Aliento XD


7
Coding / Re: How can I fix this?
« on: December 08, 2008, 05:01:14 pm »
Thanks but I didn't understand how can I put it in the draw event. You mean that I need to draw the sprite of the object on top of Link's head?

This is the code. It's on Link's step event and it activate when I pickup and object. Very simple.

Quote
with (holding_pot) {
    solid=0
    if (objLink.sprite_index=sprLinkLiftD or objLink.sprite_index=sprLinkLiftU or objLink.sprite_index=sprLinkLiftL or objLink.sprite_index=sprLinkLiftR)
    move_towards_point(objLink.x,objLink.y-15,point_distance(x,y,objLink.x,objLink.y-15)/4)
    else
    {x=global.linkx;y=global.linky-15}}}   
 

It change the sprite of Link and moves the object. After all this, the object stays on top.

8
Coding / How can I fix this?
« on: December 08, 2008, 04:11:41 pm »
Hi, I'm using an edited version of Mit pickup engine, all works perfect except for one little thing. Don't know what's wrong, but when Link moves, the pickup object stays a little behind. It doesn't stay in the position.

I'm using this simple line to keep the pickup object on top of Link's head:
x=global.linkx; y=global.linky-16

I attached a gif that shows the problem XD
Thanks

9
LTTP & FSA / Re: (Request) MaJoRa OoT Link spritesheet
« on: December 06, 2008, 07:06:16 pm »
Cool, I'll wait the next version since this one have some sprites cropped. Thanks ;)

10
LTTP & FSA / Re: (Request) MaJoRa OoT Link spritesheet
« on: December 04, 2008, 06:43:14 pm »
Ok, again thanks XD

11
LTTP & FSA / Re: (Request) MaJoRa OoT Link spritesheet
« on: December 04, 2008, 06:20:46 pm »
Yeah that one XD
Thank you so much, it's the last version, right?

12
LTTP & FSA / [SOLVED] MaJoRa OoT Link spritesheet
« on: December 04, 2008, 05:04:59 pm »
Hi, I'm looking for this spritesheet to start my new game.. I don't know where could it be.
I need the updated version.

Thanks :)

13
Zelda Projects / Re: [WIP]Zelda Untitled Game.
« on: October 13, 2008, 10:42:21 pm »
Wow.. That screens look very good, with an animated background will look perfect. I like your game :)

14
Judging by the official art of the game and some in-game photos from DX, Link is the only person that have pointing ears.

It's easy, Link sleeps, dreams that wake up a fish and then he wake up.

15
Graphics / Re: Suggestions about tiles
« on: August 30, 2008, 08:34:43 pm »
Yeah, but the problem is that I'm not a good spriter.. I think I have no choice, use MC tiles :-\

Thanks anyway :)

16
Graphics / Re: Suggestions about tiles
« on: August 30, 2008, 07:30:05 pm »
I like the MC animations, they are fluid and looks good, but I don't want to use MC tiles because I want to do something original and personally, I never liked that tiles and It's hard to do a GOOD map.

17
Graphics / Suggestions about tiles
« on: August 30, 2008, 07:17:14 pm »
Hello, I'm making a Zelda game with MC grafics. The thing is that I don't want to use MC Tiles, so if someone could recommend me a good tileset that match with MC sprites. I thought to use Lttp tiles but looks dark compared to the sprites.

Thanks :)

18
Sprites ripped. Thanks XD

19
Hello, I need a tutorial/program/anything that help me to rip MC Link sprites.. AnimGet it's an option, but I need the lift, carry and throw sprites with shadow so I can't use it :'(
(Damn rock/bush/pot bothering >.<)

If someone have the sprites that I need, please. Will be much appreciated.
PD: My english it's not very good XD

20
Zelda Projects / Re: [WIP] My Legend of Zelda fan game
« on: July 19, 2008, 06:01:12 pm »
Keep going man, this could be an exelent game :)

Pages: [1] 2 3

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.129 seconds with 32 queries.