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Messages - Q.K.

Pages: [1] 2 3 ... 31
1
Other Projects / Re: Miyamori
« on: August 28, 2016, 02:21:06 am »
Thanks :)

@Broojo02: We'll see about consoles! This is my first major release so I'll be starting with PC and likely Mac.
If all goes well, then I might consider porting it to a console. Playing this on a 3DS would be kind of neat, I think.

@dotyue: I'll definitely let you guys know when we launch the kickstarter! And yeah, the artist on this has done some awesome work :)
The story is mostly finalized, gameplay is coming along, and I've started on some of the soundtrack, but I'm still trying to nail down a style.

@Starforsaken101: Thanks, will do!!

Here's a gif of some fireflies I just finished adding :)



2
Other Projects / Miyamori
« on: August 23, 2016, 07:07:16 am »
Hi there ZFGC XD

I've been working on a little project for the past few months called Miyamori.
Now that it's far enough along, I can talk about it some more!



Miyamori is a 2D platformer game set in northern Japan. It's inspired by games like Yoshi's Island, Okami, Majora's Mask, and even a bit of Phoenix Wright.
The game follows the adventures of Suzume and a kitsune named Izuna as they try to uncover the cause of a series of mysterious disappearances.



Gameplay alternates between action and adventure; while playing as Suzume you will explore your hometown and the forests & rice fields that surround it, to learn about the people who live there and hear their stories. This plays out like a mix of Phoenix Wright and the Bomber's Notebook from Majora's Mask; everyone you meet has a story, and there are a number of interconnected plot lines that converge as you help them or uncover more information. Also, characters and events follow certain schedules depending on the time of day, but there is less urgency regarding time than in Majora's Mask, for example.



Izuna's sections involve more action-based platforming. Along with the mysterious disappearances, there have been rumors of people encountering yōkai. Izuna uses her fox fire to purify these strange and mischievous spirits, and can also use her powers of transformation to take on the form and abilities of the various yōkai.



Right now, production is well underway. There is an Australian pixel artist, @AlcopoStar working on the sprites and backgrounds, we've had some illustrations done by @Taijuey, and I will be working on the programming, story, and music. We're ramping up right now for a Kickstarter campaign, hopefully sometime in October, so stay tuned! More information can be found on the website. Thank you~

3
Other Projects / FreeRide [on hold]
« on: July 05, 2016, 04:18:24 am »
Whoaaa, long time no see, ZFGC! Hope you're all doing well.

Why am I starting a thread about a project that's on hold? Well... good question.
I got back into game dev last winter with this little RPG, but my artist friend I was working with is taking some time off from the project to publish a comic book series.
So, the project is on hold, but I wanted to drop in, say hi, and show you guys what I've been up to. You can play the "demo" on itch.io https://qkjosh.itch.io/freerideconcept

Also, because this game is on hold for a while, I'm working on a 2D platformer in the meantime.
It's still a little early in production to show it off just yet, but I'll make a post about it later with more details... I'm very excited about it.


4
Audio / Re: Soundfonts
« on: December 23, 2015, 11:56:21 pm »
Very cool! Were these ripped for the most part, or are they an emulation?

5
Entertainment / Re: Netflix Developing Live Action Zelda Series
« on: February 27, 2015, 05:37:28 am »
Zelda the hedgehog?
... "Rolling arouuund at the speed of sound, got places to go, got to follooow my rainbow!!!"

6
Entertainment / Re: Lens of Truth Project
« on: April 09, 2014, 03:46:38 am »
Nothing recently; I've been pretty busy with work and school. It's exam time now, but once those are out of the way I'm planning on getting this thing finished!
I did stop by a local woodworking shop and they had some wood called "purple heart" that was a really deep, reddish purple. Might've made an interesting choice of material, but it's very hard to work with. Maybe next time... haha. If there is a next time.

7
Entertainment / Re: Lens of Truth Project
« on: March 03, 2014, 01:34:08 am »
As far as I know it's pine... I had bought a couple pre-shaped round plaques that I figured would save me time because they were already the right size and shape. Unfortunately pine isn't a great wood for this kind of stuff. So far they've broken mostly from using a gouge or knife trying to round out the circle, but basically I just got a little careless with it >__<.
I'm going to try the plaques once more, but if that fails I'll try maple or birch or something that can handle being roughed up a little!

On a side note, made a tiny bit of progress by gluing the brass rings around the base of the red crystals that go on top of the frame...

8
Entertainment / Re: Navi's Armoury
« on: February 26, 2014, 04:46:20 am »
Neat collection of swords! You should consider some kind of stain / dye for the blade and/or handle. But they look pretty good even with just a natural finish.

9
Entertainment / Re: Lens of Truth Project
« on: February 25, 2014, 08:52:48 pm »
Yeah, I tried using something similar to those Delta paints, but made by Plaid / Martha Stewart lol. They're like some kind of enamel gel. It just isn't giving me the kind of consistent coating I want though, so I'm going to try looking at automotive spray paints, like for headlights and such. Unfortunately I don't have the funds for that right now, so the glass is going to be on hold for a while. I'm going to focus on the frame for now - thanks for the tip about the wood, I'll try it out. I'm actually going to use a dye, and then work over top of that with a mix of the dye + shellac and then buff it out. Would be neat to see that master sword! Are you getting the steel done custom?

EDIT: Aaaaaaaagh. I'm having no luck with this project XD I was working on the frame and somehow... managed to splinter off a fairly big chunk. Back to the drawing board.

10
Entertainment / Re: Lens of Truth Project
« on: February 24, 2014, 03:27:08 am »
Unfortunately not, although tomorrow I'm going to try again with the glass paint. If it still doesn't turn out right I might check a few stores to try and track down some transparent glass spray paint (I think spraying the paint on would make for a more even coat). Actually, come to think of it, I did finish a rough base for the frame. I'm still upset that I cracked the first half of the frame - I picked out the original two pieces of wood because the grain matched really closely. The piece of wood I replaced the broken half with isn't quite as good a match, but it will have to do I guess!

EDIT: Oh, I also polished the brass ring. Looks a lot nicer now.

11
Entertainment / Re: Lens of Truth Project
« on: February 01, 2014, 12:13:37 am »
Sure, let's see! For the frame, I'm basically taking two round plaques, cutting out the middle, running a groove along the inside for the glass to fit into, then using wood glue to seal the two halves of the frame together. We'll see how that goes though. I'm having trouble getting a consistent coat of paint on this rounded glass, but I'm going to try again tomorrow, so we'll see how that goes.

12
Entertainment / Re: Lens of Truth Project
« on: January 27, 2014, 10:12:20 pm »
Soooo the handle is done - I added the pointy end cap the other day. I've had a few setbacks though; the glass paint is too thick and runny (couldn't find a transparent glass spray paint) so I'll probably have to get some thinner to get a better coating. Also, I had more or less finished the two halves of the round frame that holds the glass, but the wood on one piece cracked, so I have to redo one of them. Will update again when things are back on track!

13
Entertainment / Re: Lens of Truth Project
« on: January 22, 2014, 07:41:19 pm »
Had some time yesterday to fit the brass ring around the handle. Still need to clean it up a little, but it fits pretty well I think.
I accidentally scratched up the ring though, so I might try buffing it out or polishing it; I think a slightly polished look for the metal will look good, because I'll also be doing a high gloss finish on the rest of the wood.
Next up will be the edge cap, the little cone that fits into the end of the handle. I should also have the frame roughed out soon...


14
Entertainment / Re: Lens of Truth Project
« on: January 20, 2014, 06:32:51 pm »
Thanks all! Just got some of the paints/dyes this week and I have some rough wood shapes blocked out. Just trying to decide now whether the lens should have a perfectly round edge to the frame, or have a bit of a sharp edge. The original model has a flat outer rim (probably because of graphic limitations) whereas in most artwork the frame is just perfectly round... it's surprisingly difficult to find decent official artwork or other images for the lens  :'(. I've been pretty busy lately, but hopefully I'll have some new pics soon!

15
Entertainment / Lens of Truth Project
« on: January 15, 2014, 10:21:05 pm »
Hello... it's been a while! Just dropping in because I thought this might interest some of the people here. I recently started working on a "replica" of the lens of truth from OOT / MM.
Not sure why I picked the lens of truth specifically, but it seemed like a good idea at the time. So, I'll be posting progress photos here as I go.

Here are some of the basic parts I've got so far... red agates for the three stones sourced from China, the convex glass was sourced from Ukraine and used to belong to an old clock, and the brass rings are from the US.
I'm planning on making the handle and frame out of wood, dying it purple and finishing it with a clear gloss coat.
The glass will get a light spray paint job to tint it a bluish purple and to get the eye design on the glass. Wish me luck! :p Here are some photos.





16
Entertainment / Re: The Garden of Words
« on: March 16, 2013, 02:48:52 pm »
For those that don't know, shinkai makoto does the whole animation alone (or did, as far as I know)

I think for his past couple films he's used a small team of temp workers, but still, it's a very small studio. 
I agree with you about how realistic / how well he conveys the feeling of a place; like in that shot about 12 seconds in with the traffic in the rain.

17
Entertainment / The Garden of Words
« on: March 13, 2013, 09:31:01 pm »
I just saw the trailer for this and thought some of you here might be interested in seeing this: http://www.youtube.com/watch?feature=player_embedded&v=udDIkl6z8X0
I dunno', it's been a while since there was a Makoto Shinkai anime out. It seems kinda similar in theme to 5 Centimeters per Second (and actually a lot of Shinkai's other works) but if you're a fan of his this looks like a pretty good release. I haven't heard about it getting any subs yet though...

Thoughts?

18
Audio / Re: Majoras Mask Remix (WIP)
« on: November 05, 2011, 07:14:19 pm »
haha, yeah, I'll admit it didn't start out as a remix which is probably why it's not that recognizable...
That 'demonic cowbell' is some kind of thai gong apparently, which I have a wav file of, it's just.. I think it really gets lost in the mix and is hard to hear. I tried bringing it out more but no dice.. yet.
I'll work on the percussion stuff though, thanks ;)

19
Audio / Majoras Mask Remix (WIP)
« on: November 05, 2011, 04:51:00 am »
Uuhh I actually haven't written any new songs in ages, let alone touch FL Studio buuut I kinda started playing around with it again lately and put this together. It's going to probably be a remix of Majora's Theme. I dunno, if anyone has suggestions or critique that would be great, I don't really know where to take it from here.

http://www.box.net/shared/77t3jhk6slg6vn3q69q1

20
Audio / Re: Link to the Past - Dark World (Genesis/Megadrive)
« on: November 02, 2011, 03:24:22 am »
:3 this is awesome. Love that bass sound.

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