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Messages - Broojo02

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41
Zelda Projects / Re: [Demo] The Legend of Zelda <Name not chosen yet>
« on: March 17, 2009, 11:32:22 pm »
I noticed a few graphical errors and lines in my game, I think the worse PC you have the more glitches and slowdown you get.

This game is a secret plot to get us to buy better computers  8)

42
Zelda Projects / Re: [Demo] The Legend of Zelda <Name not chosen yet>
« on: March 17, 2009, 05:27:03 pm »
As for a name, I propose: "The lampshade of real significance"  :P

Hehe, tell me, did you read the picture frames in the house?  XD
[/quote]

Lol, I just did XD

43
Zelda Projects / Re: [Demo] The Legend of Zelda <Name not chosen yet>
« on: March 15, 2009, 10:38:39 pm »
I have less than 512mb of RAM so the game goes reaally slowly outside but aside from that it is a solid release and I like the daylight system.

As for a name, I propose: "The lampshade of real significance"  :P

44
Graphics / Re: [WIP] Koholint LttP Style, Holodrum MC Style
« on: March 02, 2009, 09:18:27 pm »
I don't know if this will help but a while ago I started working on horon Village MC style and I got this far:



Its not much, I stopped developing it at July 2007.

45
Graphics / Re: I need help creating good 32x32 MC grass tiles
« on: February 14, 2009, 05:58:20 pm »
Yeah, I can do that, its the grass I am worried about, I just need some good repeating ones if possible. That screenshot was just a quick throw together.

46
Graphics / Re: I need help creating good 32x32 MC grass tiles
« on: February 14, 2009, 01:53:25 pm »
I suppose I could, by tall grass do you mean the stuff that you can slice through in TMC. And for some reason the bushes look really saturated, it has a stronger outline that most other sprites, maybe its just my rip, hmm.

47
Graphics / I need help creating good 32x32 MC grass tiles
« on: February 14, 2009, 01:40:26 pm »
At the moment the look to light green, really bright. I need a better colour that at the same time doesn't clash with the other stuff like walls. The annoying thing about spriting Zelda grass is how its all different in every map, they apply the grass tile by tile, nothing is really repeated.

Here is a map from my game to give you an idea of the Hyrule Field grass tiles.


48
Graphics Requests/Archive / Re: [Request] A site for MC tiles.
« on: February 14, 2009, 01:38:35 pm »
Aaah yes Tilesnet by Devis0r. I have saved all the images from the MC section so you can ask me for whatever ones you want. Good thing I did and all.

49
Zelda Projects / Re: [WIP] Hyrule: Online
« on: February 14, 2009, 01:37:01 pm »
I have added two new screenshots to show the new GUI, the old was too colourful. It features a start menu w00t!

Looks cool. o.o;

I thought you stopped making this. xD;

Well, comparing the two GUI, I prefer version 2, it looks waaay more proffesional than the first one.
Yep, Version 1 was a direct rip from the game "From the Abyss", Version 2 is an edited version.

50
Zelda Projects / Re: [WIP] Hyrule: Online
« on: February 13, 2009, 05:29:03 pm »
I have added two new screenshots to show the new GUI, the old was too colourful. It features a start menu w00t!

51
Zelda Projects / Re: Legend: A Link to the Past MMO
« on: February 04, 2009, 11:12:33 pm »
"Do you have ANY work done unlike the rest of the projects?"

I'm hurt  :'(

52
Zelda Projects / Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
« on: January 18, 2009, 01:04:15 pm »
Maybe it is secretly being developed for the PSP  XD

53
Zelda Projects / Re: [WIP] My Legend of Zelda fan game
« on: January 07, 2009, 09:00:24 pm »
Video looks great :)

54
Zelda Projects / Re: [WIP] My Legend of Zelda fan game
« on: December 22, 2008, 01:12:35 pm »
Just to say, I tried out the demo and I think its absolutely amazing! Love the graphics :D

55
Graphics / Re: LTTP Style OOT Hyrule FIeld
« on: December 05, 2008, 10:57:38 pm »
Nice one, I was going to say that it wasn't quite as big as it could be compared to OOT but I think it works, more of a cute concentrated GBA map that a massive field with too much empty space.

Good job.

56
Graphics / Re: OOA Tileset Edit.
« on: November 10, 2008, 03:15:13 pm »
Looks wicked! An amalgamation of OOA/S and MC  XD

57
Nice one, shouldnt it be called: "The Legend of Zelda: A Link to the Past GB" though because that is Game Boy colour style.

58
I too have performed the transfer from OGC to here Lambor :)

Nice screenies though.

59
Zelda Projects / Re: [WIP] Hyrule Online
« on: July 29, 2008, 11:44:01 am »
Yep, it was because they started charging for it.

60
Zelda Projects / Re: [WIP] Hyrule Online
« on: July 28, 2008, 10:28:43 pm »
Fissure: Hey there :) Not that many people seem to think that I will finish this game :( . The thing is I could release it right now and edit it along the way. It has an online map editor, NPC editor etc so I can constantly add things. I plan to have a stable release with plenty of dungeons to keep people occupied. Sorry but I don't think that I actually mentioned on the front page that this was going to have the exact mapping as OOT, my bad XD. So yeah just so you know its gonna be mapped exactly like OOT, thats why I called it Hyrule Online, although there are many other hyrules.

I just need to enrypt the graphics first so people cannot copy all my graphics and instantly make an exact replica on the MMO using the same engine.

DeathTailsz: Yep it is, the hard stuff is done for me  :P Thats why I took on this task, because although it may sound like a big deal, the engine comes with so much that I can whip out an ORPG with absolutely no coding just using the built in editors (but I'm not gonna do that ;)).

When I release the first public beta I want you to make a youtube video of you doing that :P

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