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Messages - Gonken

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21
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: August 18, 2012, 09:54:02 pm »
Freki wrote the engine from scratch pretty much.

22
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: August 18, 2012, 02:00:40 pm »
Hello everyone, thanks for the feedback. And to keep you updated I added 8 new screenshots! Head back to the first post or check below to see them.

Along with the new screenies, the topic has been updated with new information.

Show content








Please tell me what you think of them, and to let you know; I was working on making a video, but my software didn't work quite how I wanted. D:

23
Graphics / Re: Zelda's Custom Tiles
« on: August 14, 2012, 07:57:41 pm »
Your Ganon and Dimitri would fit very well in a LttP styled game. :)

24
Graphics / Re: Malefor´s sprites
« on: August 07, 2012, 04:09:42 pm »
It fits the style more than regular GB sprites at least.

25
Graphics / Re: Malefor´s sprites
« on: August 07, 2012, 04:00:21 pm »
Sorry, but it is still not MC Style, and it won't magically turn into MC style if you recolor it.

26
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: August 06, 2012, 10:48:07 am »
Here are some more up-to-date screenshots of western and eastern Aurelian Field:
You can see that the mountains are better and much cleaner now





Eastern Aurelian will be the area with lots of mountains and fun while the western will be more of flat plains with more skypits, however; both will have two chapters connected and lots of secrets will be hidden.

There isn't a lot of new areas to show because we are polishing and working on the engine still.

27
Graphics / Re: Malefor´s sprites
« on: July 28, 2012, 09:36:47 pm »
No offense, just a heads up; You can't call everything "tMC style" because you placed it next to a tMC-Link graphic or because you used a few colors from the official game. There is a lot more to the style of the game and spriting in that style isn't the easiest.

28
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: July 26, 2012, 08:52:41 pm »
I can say that we have been working almost every day, more or less, and that Xfixium has joined the project. -He is working with the engine just like our other coders are.

So, we have gotten some new engine stuff ready, but mostly we are redoing a few minor things for faster performance and less bugs (+ easier coding in the future).
I am working on refining current maps and making the final maps for the Prologue and Chapter 1. Gameplay video will be added when we have a few more enemies, however, updated screenshots may come anytime. :)

29
Graphics / Re: MC IronKnuckle attempt
« on: July 19, 2012, 01:30:29 am »
The colors are good, however, perspective is off and not to mention the sprite suffers from a few "bad" shading techniques.
This might help:


(I only started on something because I liked the colors. Anyway, I'm off to bed now)

30
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: July 08, 2012, 06:01:59 pm »
Thanks for the feedback.

Now what can I say about the engine, Freki did an amazing job with the engine and everything runs smooth at 60 fps, there are still a lot of things that has to be done before the first Chapter is complete, the other coders are doing a good job too I suppose. ;)

31
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: July 06, 2012, 12:13:09 am »
Concept art of Aurelia, the floating fields.

Show content


32
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: July 05, 2012, 12:33:01 pm »
Thanks, currently I am the only one mapping. The colors and mountains are custom by me too. :)

33
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: July 02, 2012, 10:12:16 am »
The area is not a snow area. :P  Its a forest.

I didn't know the name of the sprite creator, If i would know it I would've credited him.

34
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: June 30, 2012, 07:26:00 pm »
The plot is WIP, and written by Sheik. It will be updated eventually when he has time to work on it ;)
The Wolfos sprites are early wip, I'll remake them from scratch anytime in the future. :)

35
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: June 23, 2012, 11:47:29 pm »
Thanks for the support!
And yes I can do that~

As for the lantern, that might be when the area has almost turned into day and the lantern is still active ingame.

36
Zelda Projects / [Engine Demo] tLoZ: Echoes of Aurelia
« on: June 23, 2012, 11:22:11 pm »


 - a 2D Zelda fangame in the tMC style -

By Bermuda Productions


~~~

This is one of many tales Hylian lore speaks of...

Every night when stars rose upon Hyrule, the Dreamkeepers watched over the slumber of the Hylians, from their place beyond the edge of reality.

But one fateful night, when the dreamers where heavy with worry, the Nightmares ascended from the darkness.

The Nightmares plagued the people and soon all hope was lost. With the source of their power withering, the Dreamkeepers began to dissappear.

That was when destiny had a chosen hero...

Traveling beyond the borders of the waking world, the hero felled the nightmares and brought back peace upon the dreams of the people.

The hope returned in the hearts of the Hylians.


~~~



.:Preamble:.
Goal of this project is to create an authentic 2D "tLoZ" fangame with a Gameplay experience similar to that of Nintendo's 2004 Game Boy Advance title "tLoZ: The Minish Cap".
The game is created with Gamemaker 8.1. "Echoes of Aurelia" takes place in a surrealistic setting that is meant to make players wonder and immerse themselves in the world we have imagined.
The game does not try to fit anywhere in the Zelda timeline, though it does use content that has been introduced in the official Zelda titles.



.:Story:.
The Dreamkeepers of Aurelia watch over the slumber of the Hylians. Their task is it to feed the realm of Hyrule with hope.
As Aurelia is formed by the dreams of the Hylians, it is not only a happy place.
The nightmares that plague the Hylians are threatening to bring peril over the Dream Realm.
An evil imp by the name of Alp is summoning ever more nightmares in the sleep of the Hylians bringing more and more danger to Aurelia.

Through a twist of fate, Link and Princess Zelda end up being torn into the realm of Aurelia. To save the princess, Link has to awaken the Dreamkeepers and learn a mysterious melody that has the power to drive the nightmares away: the Echoes of Aurelia.



.:Setting:.
Aurelia is the Realm of Dreams, guarded by the Dreemkeepers.
The world of Aurelia is created by the dreams of the Hylians and thus you can come across basically anything, nothing is really impossible in Aurelia.
Its landscapes are floating islands with elemental themes. For example, one continent is made of forests whereas another is shaped by great amounts of sand.

Echoes of Aurelia centers largely around the use of music to interact with and navigate through the world.
The Ocarina will see an comeback, in all its OoT glory with many new melodies and some old and trusted ones! Much like its sucessor in spirit, the Ocarina will be played by pressing different buttons. Play your song and Aurelia will listen!






.:Feature: the Whispering Woods:.
The Whispering Woods is the first continent Link travels to on his quest to save the realm of dreams.
It's a number of areas that consists of different kinds of forests. Deep within the Whispering Woods, Skyforest Shrine, lies hidden.








.:Music:.
TLoZ: EoA features custom music. Original score written by Bermuda Productions own composer, InvertedMean.
Featured Songs @ Soundcloud: http://soundcloud.com/invertedmean/sets/th...zelda-echoes-of

Channels:
http://www.youtube.com/user/Gonket
https://www.facebook.com/echoesofaureliaofficial

Engine Demo - Download Link!
https://www.dropbox.com/s/zoxten0vz2y1c5s/Engine%20Demo.zip

Gameplay Trailer, first look:
<a href="http://www.youtube.com/watch?v=MXuPWnlcbPI" target="_blank">http://www.youtube.com/watch?v=MXuPWnlcbPI</a>


.:Final Comments:.
The game lays great emphasis on the gameplay experience by putting lots of devotion into well written lore, intelligent coding, artistic map design, and wonderful music.





.:Credits:.
Nintendo(the Legend of Zelda franchise, various sprites and sounds from various official Zelda titles), Moffett(sprite ideas), Linkus(various sprites), HelpTheWretched(sound effects), Desgardes(sprites), ndchristie(plant sprites), Xfixium(coding), Migokalle(sprites).




.:Support Bar(s!):.




Just copy any of these codes into your signature!:
Code: [Select]
[img]http://i.imgur.com/r3fOL.png[/img]
Code: [Select]
[img]http://i.imgur.com/6HJsar7.png[/img]
This topic will keep you updated with news and progress, more screenshots will be added over time and new music will be uploaded to our channel.

37
Graphics Requests/Archive / [MC] Mulldozer enemy rip
« on: April 11, 2012, 02:21:30 pm »
Have someone ripped these enemies from Minish Cap? I tried to search but found nothing, I also tried to create this topic in the MC/FSA Forum but it didn't let me.





Thanks in advance

38
Graphics / Re: Zelda's Custom Tiles
« on: March 23, 2012, 01:02:26 pm »
I however think they would fit, if not it wouldn't be hard to make them fit either. :)

39
Graphics / Re: Zelda's Custom Tiles
« on: March 20, 2012, 04:55:42 pm »
What he says is, If you put these images on top of a screenshot of Minish Cap he isn't sure if they would look good or not. :)

40
Graphics / Re: Zelda's Custom Tiles
« on: March 18, 2012, 08:57:34 pm »
You place them in the bottom parts mostly, look at the Link sprite to the right.
You basically put them where the contrasts doesn't make the lines for you~

I added more depth to the bottom part: http://i.imgur.com/L42m2.png

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