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Messages - DaSpirit

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61
Feedback / Re: A few suggestions
« on: April 01, 2012, 12:51:13 pm »
Select whichever directory you're in by default. By this, I mean if you're on the forums, "Community" would be selected whenever you load a new page. A PHP script like this wouldn't be too hard.
Not quite sure what you mean by this, can you explain a little better?
Not sure if Star explained it well either lol. So like if you're looking at graphics or audio, the "Resources" tab will be selected whenever you load a page there. Same applies for if you're looking at projects, you'll be in the "Projects" tab and if you're on the forums, you'll be on the "Community" tab. Right now, it's weird how you always start on the "Home" tab, regardless where you are.

62
Feedback / A few suggestions
« on: April 01, 2012, 02:30:13 am »
So I'm pretty new to this website and I thought up of a few suggestions:
  • Select whichever directory you're in by default. By this, I mean if you're on the forums, "Community" would be selected whenever you load a new page. A PHP script like this wouldn't be too hard.
  • Be able to search all types of projects. Just add a dropbox item for "All". I don't know how your current implementation for your projects section works, but it doesn't seem too hard.
  • I also think that the Resource and Projects pages have awkward looking blocks at the end for my screen resolution. http://i350.photobucket.com/albums/q440/DaSpirit13/ZFGCAwkwardPosition.png - I think they should be centered. It just makes sense to me. I figured out how to center them. First, turn all project-frames into spans and set display:inline-block while removing it's float. Then just add text-align:center to frame_center_container_content. Firebug FTW!
  • ...any chance of ditching SMF for MyBB? SMF is just too... simple.

And I also have a question. Why are there are no real graphics and new audio uploaded? What is with beta.zfgc.com? Which do you recommend be used?

63
Discussion / Re: The Legend of Zelda: The Oracles
« on: April 01, 2012, 01:20:15 am »
I suppose it is a big project but eventually, someone will want to join me. The whole reason I wanted to remove the linked games is because I'm wondering whether people would actually play both games twice. Programming it would be easy.

I've seen that map and I really liked it but it's too... "sparkly". There are too much flowers and paths that do not actually exist in the original. Here's how my version of Holodrum turned out (this is from an old version which I scrapped):

I still like that version, but unfortunately, I'm not as creative as them when it comes to designing levels.

64
Graphics Requests/Archive / Need MC Flower Animation
« on: April 01, 2012, 12:24:52 am »
Does anyone have all of the flower tiles? I only have static versions and so I need all versions of the flower animation to replace them. I'll need all colors too.

65
Discussion / The Legend of Zelda: The Oracles
« on: April 01, 2012, 12:20:15 am »
Introduction:
This game, as most of you can guess, will be a remake of both Oracle of Ages and Oracle of Seasons. Fear not, those who haven't played any of those games will still have fun with this remake. It will be made in GameMaker 8.0.

I have not programmed much of it, I mainly want to see if people are interested. I hope to make this as close to the originals. The maps will be slightly larger, as I'm hoping to use Minish Cap styled sprites.

Screenshots:
So far, I haven't programmed much, only the way that Link starts. I'm going to alternate between making Ages and Seasons. I'll start with Ages first because making multiple tilesets for each season proved to be annoying. Anyway, my teaser:

I might post more screenshots soon.

Progress:
Before I give you guys a demo, I'll need to finish a few things first. I've separated what I need to do into stages. After each stage I complete, I'll release a demo. The first demo will end after you talk to the Maku Tree.
Stage 1 - Mechanics, Ages:
Show content
  • Program Link's main Mechanics. IN PROGRESS
    • Walking. DONE
    • Pushing. IN PROGRESS
    • Health. NOT STARED
    • Rupees. NOT STARED
    • Inventory. NOT STARED
    • Item pick-ups. NOT STARED
    • Sword. NOT STARED
    • Shield. NOT STARED
    • Falling. NOT STARED
  • Main Menu coding. NOT STARED
    • Intro animation. NOT STARED
    • File Select. NOT STARED
    • Name enter.
    • Saving. NOT STARED
    • Loading. NOT STARED
  • NPC/object interactions. NOT STARED
  • Program shop dialogue. NOT STARED
  • Enemy design. NOT STARED
  • Design levels. IN PROGRESS
    • Link's starting area. IN PROGRESS
    • Nayru's house. NOT STARED
    • The main town. NOT STARED
    • Maku tree and dungeon. NOT STARED


Help Me:
If I continue this project, I'll need a lot of help with sprites. Right now, I need an Impa sprite. I also need someone to remake the main menu.

Anyone interested in helping me with this project can PM me!

66
I suppose it is a good idea to teach using the fixed-function pipeline first, as it mainly teaches concepts (though I didn't really understand most of them until I started learning about shaders). I feel like I'm bothering you asking all of these questions ^_^' lol but what for audio? OpenAL? Looking at the lastest OpenAL, it looks exactly like OpenGL 3.0+, but I don't know much about how audio works, never got that far in making a game.

I don't meet much nice people who are experts at game programming.

67
I see.

I also noticed you want to use GLSL. In that case, will you be using GLM, or will you have your own Matrix classes and such?

68
I've looked at your tutorials and they seem well written so far. So will you only cover Xcode and Visual Studio? Also, do you plan to release these as a book eventually? Reading PDFs in web browsers are annoying, I would prefer just reading it on a website.

I also notice you're using SDL for window creation. I myself consider SDL to be bloated for just for that purpose, I would rather use something like GLFW. Does this mean you're going to be using SDL_image for texture loading?

69
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: March 31, 2012, 05:17:04 pm »
<__________<

Just fixed up my animation system in the Horus engine (personal project). Cross-platformy OpenGL goodness. >_>

Once I finish writing my Tiled importer (which will end up seeing use in the GL-Zelda tutorials), I'm gonna get back to work on my Pokemon TCG remake. :D
TCG remake? I support!

An engine too? You seem like a really awesome programmer. If my computer didn't start burning up whenever I opened Visual Studio C++, I would definitely be working on my own engine...

70
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: March 29, 2012, 08:40:22 pm »
Sup Minalien. Just figured I would come say hi.


Playstation Suite..... so jealous.... I want it so bad...

Do you know if it will cost anything when it comes out to the public?

71
I've seen that screenshot you had in that other topic. I see you used glMatrixMode which is deprecated in OpenGL 3.0+, so this leads me to ask which version of OpenGL you're using.

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