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Messages - SuperShyGuy

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Zelda Projects / Re: [Alpha] Zelda Online
« on: September 02, 2016, 08:18:01 pm »
Sorry for asking all those questions :P

2
Zelda Projects / Re: [Alpha] Zelda Online
« on: September 01, 2016, 09:15:59 pm »
If i'm correct, it has to do with many scripts and an object called obj_local_player and obj_remote_player

3
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 31, 2016, 11:10:46 pm »
This going to be my last question, how do you do that with an online multiplayer engine? :huh:

4
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 31, 2016, 07:49:27 pm »
Wow, that helped alot, but how do I create the variable?

5
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 30, 2016, 11:12:53 pm »
Hey Rayo, I have a question, how were you able to make each link have a different sprite?

6
Graphics / Re: MC Sprite Collection
« on: August 25, 2016, 09:11:37 pm »
But where's the sword?

7
Let me try this again, I was hoping if someone could help me in game maker about online multiplayer and having each player having there own sprite, since I'm making a zelda game that's more in a style of four swords adventures.

8
What I'm coding in game maker, and how to add a an online fuction and how to make each player a different link.

9
So I'm making a four swords fan game called legend of Zelda Dunegon quest, and I need some help with online multiplayer

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Recruitment / Help needed with a four swords fan game
« on: July 19, 2016, 10:21:02 pm »
So I'm making a four swords fan game, everything is going smoothly, BUT, there's a slight problem, and  it's about the online multiplayer and I need someone to help me, and this task is how to make each player a different link.

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