41
Other Projects / Re: Horn of Balance
« on: January 22, 2023, 09:27:54 pm »
And another weekend of development is behind us. Progress on the sounds is going swimmingly. Animations are going a little slower, but are coming along as well.
And I "finally" decided on a visual approach for the game's health pick-ups, magic pick-up and fairies. The concept from way back in my design document has always been that all things in this game's world are brought to life via sprites (= as in tiny magical spirits). It's still all subject to chance, but I pictured these sprites as small fireflies, that also acts as the player's basic hp/mp pickups. And spirits can also combine in the wild to turn into larger elemental sprites (which you can capture and carry along). One type (which I now added) will mechanically replace the standard alttp Fairy. Other future sprites will replace potions, a few items, and will maybe also add some extra functions in the future. Maybe I'll tell you some more about it in the future.
And to close out.
Here's the latest list of what's left to do before the public demo:
- 5x enemy visual to replace
-12x 11x character actions visuals <-- PROGRESS: The pick up / throw animations are now done and implemented
- New Hp/Mp items <-- PROGRESS: Technically finished it this weekend but I want to add some extra detailing still
- Collectable fairies <-- PROGRESS: Technically finished it this weekend but I want to add some extra variations
- 8x effect visuals
-63x 60x sound effect to replace <-- PROGRESS: With another 11 sounds incoming
- Demo dungeon flow tweaking
- Text engine font update
- Update PC controls to better match industry standards
- Full playthrough for testing
Progress report:
And I "finally" decided on a visual approach for the game's health pick-ups, magic pick-up and fairies. The concept from way back in my design document has always been that all things in this game's world are brought to life via sprites (= as in tiny magical spirits). It's still all subject to chance, but I pictured these sprites as small fireflies, that also acts as the player's basic hp/mp pickups. And spirits can also combine in the wild to turn into larger elemental sprites (which you can capture and carry along). One type (which I now added) will mechanically replace the standard alttp Fairy. Other future sprites will replace potions, a few items, and will maybe also add some extra functions in the future. Maybe I'll tell you some more about it in the future.
And to close out.
Here's the latest list of what's left to do before the public demo:
- 5x enemy visual to replace
-
- New Hp/Mp items <-- PROGRESS: Technically finished it this weekend but I want to add some extra detailing still
- Collectable fairies <-- PROGRESS: Technically finished it this weekend but I want to add some extra variations
- 8x effect visuals
-
- Demo dungeon flow tweaking
- Text engine font update
- Update PC controls to better match industry standards
- Full playthrough for testing
Progress report:
Code: [Select]
v0.26.159 (17 jan 2023)
* Fixed visual oversight during boss appearance scene
v0.26.160 (20 jan 2023)
* Fixed bug where containers could get destroyed multiple types in sequence
* Fixed sound overlap during subboss attacks
* Worked with sound engineer
* Implemented new visuals for hearts and small magic bulb
* Tweaked new visuals for breakable walls further
* Hero now turns around gradually into idle animations and opening master chests
* Replaced one more menu sound effect
* Hero turns around gradually when picking up, or buying, an important treasure
* Phased out one of the menu sound effects
v0.26.161 (21 jan 2023)
* Animated new visuals for picking up containers
* Made good progress implementing new animation
* Spend good deal of time researching the business side of things
v0.26.162 (22 jan 2023)
* Further edited and fully implemented pick up animations
* Created and implemented fairy replacement sprites