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Messages - Infinitus

Pages: 1 ... 195 196 [197] 198 199
3921
Discussion / Re: Why you're best off using GM.
« on: April 14, 2006, 10:01:29 am »
hehe, i see where your coming from, but i find the whole fun of programming is trying to do all the hard stuff and challenging yourself. Its boring as hell if you have everything done for you.

3922
Entertainment / Re: Laserdome!
« on: April 12, 2006, 10:39:05 pm »
(Seriously, paintball is SO fun! n___n)

Try airsoft, thats pretty awesome. Theres a place near me that have some abandonded offices that they play in, its great fun, running around shooting people on automatic with metal ball bearings.

But dont airsoft guns hurt a *lot* more?  Thats what I've heard :/
Only if you get shot in the eye XD.

Have you ever tryed a martyr mission in paintballing, now THAT hurts. What happens at the place i go to is there 2 teams of 50 people and the play area is made up of 2 wooded areas on either side of a road with a chair on it, each team has to get a barrel that the other team has on there side and run to the chair and site on it for 2 minutes to win, and trust me those 2 minutes feel a lot longer when your being shot non-stop.

3923
Entertainment / Re: Laserdome!
« on: April 12, 2006, 10:01:32 pm »
(Seriously, paintball is SO fun! n___n)

Try airsoft, thats pretty awesome. Theres a place near me that have some abandonded offices that they play in, its great fun, running around shooting people on automatic with metal ball bearings.

3924
Discussion / Re: C++ strings?
« on: April 12, 2006, 06:54:32 pm »
I tend to just use char pointers, its not the best way or the easiest to do modification on the string, but its simpler to declare and use.

you can declare char array like so;
Code: [Select]
char* MyString;
MyString = "Hello World";
whats the difference in doing this and just declaring it as
char mystring?

Put simply, char mystring would only be able to hold 1 character, char* mystring can hold as many as you want.

3925
Discussion / Re: C++ strings?
« on: April 12, 2006, 06:49:50 pm »
I tend to just use char pointers, its not the best way or the easiest to do modification on the string, but its simpler to declare and use.

you can declare char array like so;
Code: [Select]
char* MyString;
MyString = "Hello World";

3926
Discussion / Re: Lookin for a programming language
« on: April 12, 2006, 03:48:34 pm »
Correct me if I am wrong, but isnt DirectX a part of C++?

DirectX is just an libary to do graphical programs, you dont have to use it though. I think what MasterGohan Zero meant was learn the basics of C++ before using libarys like that.

3927
Entertainment / Re: Laserdome!
« on: April 12, 2006, 12:46:22 pm »
I prefer paintball or airsoft XD, much more fun. Get to shoot all the n00bs in the back of the head, among other places....

3928
Other Discussion / Re: Best glitch in LTTP ever!
« on: April 11, 2006, 10:27:55 pm »
Haha.

You should have given him the shovel item instead of the boomerang though. Dunno if you actually got the shovel in the item box in LTTP but it wouldn't have been hard to make.
Yeh i noticed that, <_<, lazy me.

Quote
Also, it's obvious that it's the OoT LttP Link, rather than the real (i.e. non-fan made) LttP Link.
Couldn't find a decent pose of the lttp link holding up an item.

Quote
Also the background on the texbox should be black.
Nope, thats only on fan made games, the real snes lttp was see-through.

Quote
wtF HoW DId u dO DAt?!?+1++
Step 1) Get bored
Step 2) Fiddle with paint for a while.

3929
Discussion / Re: The Backpack
« on: April 11, 2006, 10:02:09 pm »
Hum, i dought theres any free hosts for a file that big, i think youll probably have to buy hosting or borrow someones.

3930
Other Discussion / Best glitch in LTTP ever!
« on: April 11, 2006, 10:00:27 pm »
Heh, i found an awesome glitch in lttp XD



lol, just joking its a mockup <_<.

3931
.NET - Uses the .NET Framework, so you need that to run the exes. All executables are also compiled when run, this allows it to be cross-compatible (though the only official platform at the moment is windows) as it allows it to be compiled to the native code of a particular platform, without being recompiled by the programmer.You also have several other features, such as the extensive libarys, garbage collector..etc

Regular - Pretty much .NET without everything said above.

3932
Entertainment / Re: Tomb Raider Legend
« on: April 06, 2006, 07:21:23 pm »
Heh, demos pretty fun. Had a look at my bro's one to (he got it on the 360, early XD, dosent come out for a couple of days), ill definatly buy it when its out :). Hope its better than AOD though.

3933
Discussion / Re: What do you think I should use?
« on: April 06, 2006, 06:31:09 pm »
Well neither perl or python are like C (there not even programming languages, but scripting.). But if you know the basics of programming you shouldnt have a problem learning C, its pretty simple(though i advise learning C++ not C, as OOP rocks XD).

 

3934
Feedback / Re: Suggestion: Hold mod apps
« on: April 06, 2006, 04:38:43 pm »
Well I hope I can be a good mod :P  There might still be mod applications if drewdelz decides on it though n__n

Congrats limey, you deserve it :P. Hopefully you won't turn in to a power-hungry, meglomanic, tight arse. ^_^

3935
Entertainment / Re: PS3, Xbox360, or Nintendo Revolution
« on: April 05, 2006, 09:40:50 pm »
Ill probably grab myself a 360, mainly because the dev-kits are being sold really cheaply.

3936
Feedback / Re: Suggestion: Hold mod apps
« on: April 05, 2006, 02:37:52 pm »
Its just the thing about forums, if you ask for something you cant have it <_<, you have to have been offered it.

Though i do agree it would be a good idea to hold applications, give people a fairer chance.

3937
Discussion / Re: The Alternate Extension - Error-Safe or File Size?
« on: April 04, 2006, 11:59:13 am »
I prefer Try blocks :D, 99% of errors can be caught with them, pain in the arse though if you do manage to get an error that cant be handled by one. Using else is more ore less pointless as if an exception is throw your program will cease, and the else block will lie in code heaven for all eternity.

3938
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 08:34:08 pm »
Heh, I think I still have that ZGM demo. And I practically haven't touched it for while now. You know, a demo like ZGM (except this program) would get people REALLY excited. Well, it would get me excited...

I havent posted anything for a while for a reason.

3939
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 08:13:42 pm »
im officially a BPP binary phoenix programmer
What? No your not. Im just teaching you to program.

3940
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 08:03:05 pm »
OMG!!1  Helios!  I love the demo as always.  And I'm always happy to help with misc. stuff (although get a new host for those ruddy pictures... still can't see them :D).

Sort your filter out, its a pain in the arse. And i dont have anywhere else to upload them :D.

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