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Messages - Infinitus

Pages: 1 ... 196 197 [198] 199
3941
Entertainment / Re: Tomb Raider Legend
« on: April 03, 2006, 07:37:42 pm »


THERES A DEMO O_O, SHOW ME!

3942
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 07:27:59 pm »
Wow! im impressed Helios! This has come so far since its early days as the ZGM I cant wait to see it finished and it will definately be worth the $10




Sorry, i just had to post that <_<

3943
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 06:48:05 pm »
But Helios! Wouldn't you want to make sure a game doesn't run rediculously slow?! Once you finish programming the things required for 3D, you might wan to test to see how many polygons it can't handle and then set a limit.
[/quote ]

As ive said thats up to the user, if i followed that logic, id have to put limits on the amount of scripts you can run, amount of objects per map, ...etc which would be a real pain for users, all i have to do is program and optimize the engine, the application of it is up to the user.

3944
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 06:17:01 pm »
Quote
Ok. Thanks, Blender can export .3ds and almost any format you want it to. Is there going to be a max poly count on the 3d engine?
I dought it, limiting the polygons is really up to the user. though i may add a map propertiey for that.

3945
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 05:07:57 pm »
Quote
Wow. I will seriosly consider buying this product. So like 10$ US? Yeah, I can afford that. Should it be like via mail or with pay pal? What kinds of 3d models does it take? Does it support 3d skeletons? I use blender which creates .blend files. Will it support that? Does it have a modeler built in? Thanks
1.) Dot get ahead of yourself im still programming, payment is the least of my worrys at the moment.
2.) Yes the layout i have for the 3d engine does support most of the basic 3d system (skeletons, generic formats..etc)
3.) I dought ill include blend files as its a very uncommon file-format for 3d games, but i might, you dont know.
4.) No, no modeler will be built in (well i might, but i dought it), its a system for making games, not making assets.

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I'm not pretty sure, but I think he hasn't finished the 3D part of the software. I'm adding the logo right now Helios! Thanks a bunch!
Correct, only the basis of the 3d engine is done, at the moment im concentrating on getting all the cool GUI and 2D stuff in (Physics and what not)

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If you do implement 3D, could you make it accept Anim8or files? That is the only 3D modler I have.
Look at my first answer at bullet point 3.

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I think he's going to add the most common ones including blender, 3DS Max, Maya, Milkshape etc.
Yes i will be using the most common file-formats, ill add more as i progress, the first ill concentrate on are 3ds and a custom format.

Quote
Edit: And have you noticed how my name almost spells HIV? O_o
*Walks back slowly

3946
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 11:44:58 am »
Helios, you finally posted it! I'd be glad to put that logo in my sig, but if you could make a smaller one, it would be awesome!

I just took a look at the screens and sh*t this is awesome!

I was thinking about the price, 5$ is really nothing, I mean you have been working on this for the last year (even more!) and only 5$? Maybe you could keep that price for ZFGC-ers but for the public... Well atleast you're gonna beat the hell out of GM!

I can only wish good luck to you!

Wait, in every post I make I ask for the help files in order to translate them, but the major drawback of GM (in the French community), is that the tool itself is in English. Is there a possibility for me to translate the software? Don't worry, I won't need the tool itself, just a text document or .xml file with the words.

Also, will this tool be upgradable with extensions? I guess no because Mac and Linux don't have .dlls... And I presume RGD also exists for Mac and Linux, not only for Windows right?

Keep it up!



1. ) Yes ill release languages files later, but not until im done.
2. ) Not sure about extensions, but its perfecly possible as linux and mac both have there equivilent of dlls (CHM for mac, and a shared library for linux)

3. ) Ill post RGD's icon in a sec if you wish to put something in your sig.  (Edit: Here, goter sort out the alpha-channel)


3947
Discussion / Re: Rapid game developer (56k warning)
« on: April 03, 2006, 07:24:14 am »
Quote
Also whats this Rotational map thing I see in the screen.
?

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Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Possibly. As for screenshots, there fullsized they just seem to get shrunk by the forum, paste the link into the address bar :)

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Maybe, but I really prefer NOT paying for things. It puts my shinies closer to the negatives.
I dont fiqure $5 is much for the amount of work that went into this.

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WoW! :O didn't expect that you where still working on it.
Hehe, not many did.

3948
Discussion / Re: Rapid game developer (56k warning)
« on: April 02, 2006, 11:28:36 pm »
Alright. So how much will this cost? (canadian)

Im not greedy and seeing as this is my first sellable thing its probably not goner cost your more than ??2.50 - ??5 ($5 - $10), but then of course you dont have to pay anything (its pretty usable without even registering

3949
Discussion / Re: Rapid game developer (56k warning)
« on: April 02, 2006, 11:24:15 pm »
Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
So it more like c++ where you acctualy have to learn something instead of just screwing around?

No, as ive said it has a pusedo code event system (basically you have an event line where you can choice conditions and actions eg. (Condition: ~Varaible~ is above 20 Action: Destroy object ~tag~) (sorted like gms D&D but different interface), and thinking of its its probably simpiler to.)  Its kinder hard to explain, youll have to wait until i release it or do the help files ;). And the scripting language is designed to be very simple(but has some high end features(You can even hook into events with the hook keyword, but thats neither hear nor there <_<)) so going straight into code should be to hard.

3950
Heh, engine test for RGD. But if you mean commercial probably Conker Live & Reloaded (loved the first one, the new version is even better XD)

3951
Discussion / Re: Rapid game developer (56k warning)
« on: April 02, 2006, 11:18:14 pm »
Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.

3952
Discussion / Re: Rapid game developer (56k warning)
« on: April 02, 2006, 11:13:54 pm »
Will it be registration code type thing? (Not recomendid)
also
So far you've beaten most video game development tools.

Hehe, i wont tell you the system im using but i can tell you people are goner have one hell of a hard time pyrating it, or for that matter releasing shite games (unlike gm, im thinking of having a lockout system to stop you releasing shite or illegal matterial)

3953
Discussion / Re: Rapid game developer (56k warning)
« on: April 02, 2006, 11:10:52 pm »
Is it going to be freeware or buyable?
Similar to GM it has limits as freeware, but you can register it.

Oh and a bit more in answer to one of your last questions about online, im thinking of creating an activex contol so you can embed your games directly into internet browsers (though this is still an idea, not decided yet)

3954
Discussion / Re: Rapid game developer (56k warning)
« on: April 02, 2006, 11:05:59 pm »
Are exes possible?
Online games?

1.) Yep fully compilation to exes(and bin/(no extension) for mac and linux), and they're un-decompilable as 99% of assets aren't saved in there original format (scripts are saved to byte-code, images are saved to pixelmaps..etc) and its all encrypted.
2.) Yep RGD comes with a pre-built sever program you can run (or you can program your own :P), and the object editor has a few buttons on it to specfiy online capability (Things like Syncable?, Only local?, Only Remote?...etc) and a option in the project setting window to set weather its online or not.

Heh ive got a ton of cool features in it, it even supports physics (using ODE and flatland(possibly)) out of the box.

3955
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 02, 2006, 10:32:06 pm »
Piers and Helios, get back on topic please :).
When did it get off-topic :P, it was only 3 posts. But alright, i can understand wanting to flex your new mod powers :D

3956
Discussion / Rapid game developer - VOTE PLEASE!
« on: April 02, 2006, 10:30:21 pm »


Rant:
Mwahaha, and you all though i havent been working on anything recently.

Anyway first rule of this topic, no rudness or ill lock it, i had enough the last time i posted this thats why very few people have heard of the progress on this recently.

Spec tests
With spec tests always download the latest and post the specs (usually in the top-left hand corner) you get when running, and your computer specs.

Engine spec test 1 (Particles and multiple camers) - http://www.savefile.com/files/2792667

Infomation:
Most of you are already aware of this, it started as zgm and progressed to this, the main design idea was to get a game maker going that was complete cross-compatible and capable of creating 2d/3d/gui (and possibly networked) applications with ease. So far ive stuck to these design goals and its gone well, most of its actually finished, but i shal'nt tell you any more until i release a usable version :).

Oh yeh and i could never agree on a editor layout, so ive made it editable :P, if you prefer no statusbar or SID rather than MDI, or any of the other options given you can remove them XD.

Theres a topic with more infomation on it here if you wish to read more, i dont have time to type everything up at this time (around midnight at time of writing)

Screenshots:
Heh, all custom graphics, cant accuse me of stealing now :P

Oh well, seeing as i havent given you much progress recently i may as well post some new screenshots.





Support:
Just stik the bp logo (or RGD logo) in your sig.

3957
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 02, 2006, 09:37:54 pm »
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.

Yes im aware ive written quite a few. But how do you get syncronization? Programming!

3958
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 02, 2006, 09:29:52 pm »
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.

3959
Other Projects / Re: Codex - Hackers reunite
« on: April 02, 2006, 03:58:57 pm »
Well..I finally got it off >_> I had to delete a shitload of files and stuff o_o, It seems I had spyware >_> but that never caused the problem, because none of the spyware was activated, and about the whole "message" thing, I never got the message o_o you'd think I woulda got the message atleast >_> ...but yeah...about those answers..

1.) This is true...havent you seen these computers XD They !@#$% so much, even !@#$% wouldnt wanna go near there >_>
2.) My anti-virus does it all the time >_>
3.) Yeah it can cause errors, like the BSOD =O I Effin that hate, or somtimes if the program takes up alot of memory, and you restart, your computer would overheat and give you the message on boot-up "Operating System Not Found", Its happened to me plenty of times..I never turn off my computer XD...plus it overheats alot with programs >_>...When that happens..you just gotta shut down your computer for like 30 mins >_>

You never know about programs....even tho they mean seem harmless...and may be little simple coding...it could still screw up someones computer, even if its not meant to :P

Well sorry if my prog did do that, but i seriously dought it, just look at the source code above, it dosent use anything that is possible of causing those errors, its more likly to be a coincidence.

1.) No, im sorry to tell you but the internal millisecond timer of the cpu dosent change with the cpu speed its always constant.
2.) Fair enough, never would have expected it though.
3.) Really? Im sure that can happen, but it wouldnt have anything todo with the program.

And yes your right about the last thing, small glitchs can cause major problems, i just dought it with the program, its to simple it dosent do anything to the os.

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Well I'm just trying to keep the forums safe for ALL members. Not just techie nerds with high tech PC who can spot these things from a mile away.

I understand your program might not be harmfull, but if allow this kinda stuff it'll soon become out of hand and there'll be programs poping up that WILL do harm. I hope you understand.

Fair enough. But i dont see anything wrong with a little fun on april fools day, people just need a sense of humour.

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Not just techie nerds with high tech PC who can spot these things from a mile away.

Hehe, my pc sucks, certainly not high-tech if thats what your were saying :P. And im not a nerd, nerds are smart XD

3960
Other Projects / Re: Codex - Hackers reunite
« on: April 02, 2006, 03:04:52 pm »
It's still not allowed to be posted. It COULD, in fact screw up some people's PC's.
For a few examples, 1.) Their Pc could be so shity that it'd freeze up and not allow the program to reach it's set timer. 2.) They could have a hostile virus scanner that would pick it up and go on a wild file deleting rampage. 3.) They could panic and turn their Pc off causing a ton of more errors.

1.) Not possible, it uses the computers internal timer, that dosent change with the speed of the computer.
2.) I dought it, its harmless and its certainly not on virus lists.
3.) Why would turning off there pc cause more errors O_o?

Shame really, ive posted a joke program every april fools day, no-ones ever had a problem.

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