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Messages - Rayo

Pages: 1 ... 3 4 [5] 6 7 ... 11
81
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: October 12, 2013, 03:36:09 pm »
Color Update:


82
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: September 05, 2013, 03:16:07 pm »
Quote
Will there be different types of bombs or just one type altogether?
You will know that early enough. Isn't there a broken rock in our trailer? :P

Check out our newest screenshot: Relaxing in the seventh heaven, this is Aurelia!

83
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: September 04, 2013, 02:44:49 am »
Bombs are finally finished! You can pick them up, throw and even place them. Using a bomb, it will create black smoke and detonate after a while.
Here a sneak peek, of course the upper features are included in bombplants as well:


84
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: September 02, 2013, 07:32:25 am »
Hey, we are now on Fantendo! The coherent plot will be written on our website later, too. Thanks to Sheik for writing it. If you want to read it now, here it is.

Quote
By the way, if you had to give a percent, about how much would you say this game is completed core wise?

Well, the game has 5 chapters + 1 extra. After each demo we have done 1/5 = 0.2 = 20% of the game.
Of course we did more stuff for oncoming demos, but I will ignore that. Now it's version 0.17, so yeah...about 3% until you can play it. ;)



Oh, yeah. Here some new screens if you haven't seen those on Facebook:

85
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: August 18, 2013, 08:17:38 pm »
It's done! We have our very own Facebook Page!
Make sure to check it out and if you don't want to miss something new. We appreciate each Like you give! :)
We changed the Title Screen. What do you think about it? Also, have a look at the File-Select-Screen:


86
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: August 14, 2013, 07:26:08 pm »
Hi everybody!
It's been a while since someone updated this topic. Well, soo I have to update it. ;)
I hope there were no rumors about that this game has been cancelled. During the past few months we were often busy and one of our coders didn't report us. So we couldn't release a demo to the beginning of the year. But we try to be done until this year's NCFC. Okay, what's new you may ask? We will update this topic with the new stuff - Yes, there are new things. I go through the whole engine updating old code and fixing a lot of bugs. Probably there will be some engine videos soon. These are two new things that have been implemented, working bombplants and creative pathfinding for some npc's:




Edit: Reply #100!! XD

87
Graphics / Re: Starforsaken101's Artwork Topic
« on: June 18, 2013, 08:18:01 pm »
Oh.... I need really to draw more. xD
Your sprites really motivate me to do so. Nice stuff!  ;)

88
Can someone say me because no one recommends Java? D:
I also made some good experiences with (Lwjgl), Slick.

Java should be slow I heard, but is Java really that bad?

89
Graphics Requests/Archive / Minish Cap Minister Movement Sprite
« on: June 17, 2013, 04:48:52 pm »
Does anyone have this guy's movement animation?
I need it for our game. :D


90
Graphics / Re: LOZ: Evil´s radiance sprite topic.
« on: June 12, 2013, 03:22:46 pm »
Here is a good tutorial in order to train your Pixel Art skills, check it out:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

Here some hints to start up: :)



1. If you want to have the Titan in MC Style you need to change the perspective.
    Most of your sprites have another perspective...compare some Minish Cap Sprites.
    (Horns are correct, you mixed up two perspectives)

2. The horns, from which sprite did you took them?
    It is easily to see what you did and what not. In the tutorial it is explained how to do correct outlines.
    Do not outline the whole picture with black, think from where the light comes!

3. Over-Anti-Aliasing --> Teeths, Toes
    All parts needs to look harmonic for the viewer.

4. Titan Head needs some shadows, it looks like a 2D object in a 3D pretended world using shadows.
    The whole sprite needs a perspective adjustment as said (You have got to "stretch" your sprite inward).



Okay, that will be sufficient for now, I will steal your sprites now good bye.

Show content
Psych! Improve your skills and I will have that feeling to steal your sprites ;)

91
Entertainment / Re: What are you currently listening to?
« on: May 15, 2013, 12:28:43 am »
Make sure to check out this one:

<a href="http://www.youtube.com/watch?v=KaOC9danxNo" target="_blank">http://www.youtube.com/watch?v=KaOC9danxNo</a>

92
Coding / Re: A Random Level Generator Script (
« on: April 08, 2013, 06:21:06 am »
I got some nice levels with this piece of code:

Code: [Select]
/* Generator >> Chunk */

rows = ds_grid_width(argument0);
columns = ds_grid_height(argument0);
matrix = ds_grid_create(rows,columns);
range = 100;
sum = 0;

// Create random matrix
for (yy = 0; yy < columns; yy += 1)
{
    for (xx = 0; xx < rows; xx += 1)
    {
        ds_grid_set(matrix,xx,yy,(2*range)*(random(1)-0.5));
    }
}

 
// Clumping matrix
for (clumping = 0; clumping < argument1; clumping += 1)
{
    for (yy = 0; yy < columns; yy += 1)
    {
        for (xx = 0; xx < rows; xx += 1)
        {
            sum = chunk_get(matrix,xx,yy) +
                  chunk_get(matrix,xx-1,yy) + chunk_get(matrix,xx+1,yy) +
                  chunk_get(matrix,xx,yy-1) + chunk_get(matrix,xx,yy+1);
           
            ds_grid_set(matrix,xx,yy,sum/SumCounter);
            SumCounter = 0;
        }
    }
}

// Copy clumped matrix to chunk
for (yy = 0; yy < columns; yy += 1)
{
    for (xx = 0; xx < rows; xx += 1)
    {
        ds_grid_set(argument0,xx,yy,round(ds_grid_get(matrix,xx,yy)));
    }
}

Code: [Select]
/* Chunk Get
arguments: Chunk, x, y */

if (argument1 < 0 or argument2 < 0 or argument1 == ds_grid_width(argument0) or argument2 == ds_grid_height(argument0))
{
    return 0;
}
else
{
    SumCounter += 1;
    return ds_grid_get(argument0, argument1, argument2);
}

I could build some nice worlds a lá Minecraft with this code, but it is still somewhat slow:



You also can try the code, in my signature is a link to the Java Applet.

93
Entertainment / Re: What are you currently listening to?
« on: March 29, 2013, 03:58:35 am »
Check out my brother's music! :D
http://www.youtube.com/user/goswinmusic?feature=watch

<a href="http://www.youtube.com/watch?v=y4Uq9ApclIY" target="_blank">http://www.youtube.com/watch?v=y4Uq9ApclIY</a><a href="http://www.youtube.com/watch?v=Ui6JosKFBSQ" target="_blank">http://www.youtube.com/watch?v=Ui6JosKFBSQ</a>

The first one is sung by himself(German), the second one is a cover of one of his other songs.

94
Entertainment / Re: What are you currently listening to?
« on: March 09, 2013, 08:53:06 pm »
<a href="http://www.youtube.com/watch?v=b5yR7g_uYHg" target="_blank">http://www.youtube.com/watch?v=b5yR7g_uYHg</a><a href="http://www.youtube.com/watch?v=A3wk4nNuvTA" target="_blank">http://www.youtube.com/watch?v=A3wk4nNuvTA</a>
Do these count as "worship songs"?

Sure...in a deep, DEEP hole >.< *Giga-facepalm*

95
Discussion / Re: Im new! A java programmer looking to make a zelda mmo.
« on: February 27, 2013, 11:19:57 pm »
This is pretty nice! :D
I am also working on a Java game and recognize the FPS counter on top. You are using Slick, aren't you?
Anyway, I will cast an eye at your project.

Greetings, Rayo :)

96
Entertainment / Re: What are you currently listening to?
« on: February 27, 2013, 09:30:17 pm »
<a href="http://www.youtube.com/watch?v=NTQ-0YC3Jyc" target="_blank">http://www.youtube.com/watch?v=NTQ-0YC3Jyc</a><a href="http://www.youtube.com/watch?v=HeYLbMrR0lY" target="_blank">http://www.youtube.com/watch?v=HeYLbMrR0lY</a>

The second one is German and my favorite worship song :)
You can traduce it with: "I know that my redeemer lives".

97
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: December 24, 2012, 12:23:19 am »
Merry Christmas you all, we hope you all had a good year! :)



98
Zelda Projects / Re: [Screens]Legend of Zelda: The missing piece (Alpha)
« on: December 01, 2012, 01:26:06 pm »
There was an alpha for people who were registered on http://www.zeldamissingpiece.com/.
Sadly, it seems to me that this project is dead. :-\

99
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 19, 2012, 01:01:03 pm »
Quote
Edit: I might as well post some screenshots, I suppose. :) The first one shows a part of Reliaton, Aurelia's central village. Do you recongnize the house? It was drawn by some pixel artist (I don't have the name available right now, sorry!) who has kindly given us permission to use his graphics in EoA. The second screen shows Link just having arrived in the Quiet Mists.

The name you are looking for is llshadow from PixelJoint. I noticed we didn't add him into the credit list yet.
Just want to post that in order that we don't forget.


100
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 18, 2012, 04:38:57 am »
Quote
This game does look intensely awesomazing. It's the downright best looking 2D Zelda ever. It looks better than the official games even. I hear you're killing it on NCFC (if I said that right) which is great. I hope you guys win because the amount of effort put into this game is evident.
Well, NCFC is over...We had the most promising Zelda Fangame but didn't win due to the fact that we hadn't a demo yet. >.<

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