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Messages - Arcaith

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1
Graphics / Re: I drew some houses!
« on: April 17, 2015, 12:04:18 pm »
The way you've done the front facing roofing makes it look like the building has no depth whatsoever, and it looks kind of off compared to the other buildings you've put in place. You might want to bring the top forward and show the other side of the roof's pitch.

2
Graphics / Re: Some creations Zelda
« on: August 15, 2013, 01:36:05 pm »
It's quite good, though it's not very clear which item slot corresponds to which key. Perhaps if you inset the key designations into the item slot frames a bit further?

3
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: July 14, 2013, 03:58:41 am »
It looks like a really solid suite of tools there, and I think it'd be a good idea to include them; people might want to make new quests and share them.

4
Zelda Projects / Re: Twilight Legends
« on: April 13, 2013, 03:11:12 am »
This is looking more and more polished all the time :) Link's animations look a lot tighter too, which makes it look much more like TP. Well done dude, well done :D

5
Entertainment / Re: Final Fantasy 5 iOS Remake Released.
« on: April 08, 2013, 01:10:34 pm »
Are we certain this wasn't an April Fool's joke?

6
Entertainment / Re: What are you currently listening to?
« on: January 26, 2013, 04:04:02 am »
<a href="http://www.youtube.com/watch?v=YJYU3m4Thzg" target="_blank">http://www.youtube.com/watch?v=YJYU3m4Thzg</a>

Rayman 3 OST

7
Entertainment / Re: What are you currently listening to?
« on: January 18, 2013, 05:54:05 am »
I've had C418's 'one' on loop for the past couple hours.

8
Audio / Re: 18 Interlocked Strings (27 seconds only...)
« on: November 25, 2012, 02:28:36 am »
With the first track, I'd be very interested in seeing some of the layers shifting notation to create different chords, perhaps two playing as a round, with the third 7/8 guitar part starting as the third part of the round, but with the chord changes stretched to fit the full bar.

9
Well, Skyward Sword did something similar with the Goddess Cubes and Chests, though it tied specific chests to specific cubes, and Minish Cap kinstones sometimes caused access to be gained to a chest.

Max, as far as any advantage goes, it's like a big tease; it's right out there in the open, but you can't get at it. It's an anticipatory mechanism.

10
Entertainment / Re: Anime recommendations?
« on: November 20, 2012, 11:05:24 am »
Gungrave
Witch Hunter Robin

I'll also second
Ghost in the Shell
Ergo Proxy

11
Halting as in, it looks jerky. Was having trouble finding the right word before.

12
You might want to add a few more frames to smooth out the walk cycle. At the moment, it's very halting.

13
Entertainment / Re: Shallow people and entertainment industry
« on: November 18, 2012, 09:24:46 am »
I do think that there is a lot of pandering to the common denominator happening, however, I think that it's more symptomatic of a highly business oriented consumerist approach to entertainment. Interest is generated through dramatic tension, and in its simplest form, dramatic tension boils down to base conflict. It is far easier for a creative studio to invest a smaller amount of time and money in a more direct approach that will draw more quick sales and be forgotten, than it is to create something that has rich, layered content.

From a consumerist perspective, it makes more business sense to focus on the former model, since it will reliably generate revenue with each successive iteration of the same basic premise. And since many of these ventures are quite forgettable, it makes it easier for it to be rehashed. Ultimately, it comes down to the fact that big release titles get more exposure due to higher advertising budgets, and are more accessible due to their delivery being more widespread. You can make a heart-wrenching tour de force of a film or game, but if it doesn't reach its audience, nobody will care. The same problem pervades politics, but I'm not going to touch that with a barge pole for now.

The main point I'm making here is that nobody is talking about Chrono Trigger in the social circles of these people. Or at least, not enough people. Not enough to get a look in above the noise that everything else makes.

14
Other Projects / Re: [Demo] Advancer
« on: October 24, 2012, 11:58:47 am »
This game looks fantastic, both the concept and the spritework is phenomenal :D

15
Entertainment / Re: Any "new" news about The Legend of Zelda on Wii-U?
« on: October 21, 2012, 10:23:47 am »
I think taking the Zelda franchise cross platform and into 'heavy' RPG territory would be a terrible idea. It'd take away from what makes it the game what it is.

16
Audio / Re: Looping sound
« on: October 21, 2012, 10:13:22 am »
The best way to loop a track is to have two files, the start up to the point where the loop starts, and then segue straight into a different file of the part that loops.

17
Entertainment / Re: Epic Game Quotes
« on: July 20, 2012, 05:56:54 am »
'The future depends on thee, Link... Thou art courageous... Navi the fairy... Help Link to carry out my will... I entreat ye... Navi... Good...bye...'
-Great Deku Tree: Ocarina of Time

18
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: June 25, 2012, 07:40:20 am »
Really liking that HUD design. Looking forward to seeing this in action :)

19
Entertainment / Re: 3DS XL Announced, No charger
« on: June 23, 2012, 05:10:20 am »
I agree with what a lot of people are saying vis-a-vis the AC adapter not being included, since a lot of the people buying the XL will probably be people who already own a compatible adapter. I also think that selling the adapter separately will help for people who have lost existing adapters, so they're actually entering the market for replacement adapters too.

20
Updates / Re: Vote for the "Next Zelda Title"(tm)!
« on: June 18, 2012, 05:06:10 am »
ALL THREE. DO IT NINTENDO.

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