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Entertainment / Re: Is Nintendo too busy trying to copy things and other things.
« on: May 31, 2012, 06:52:38 am »Valid point, but again these things have never really seen light in other Zelda games, it just seems like Nintendo put them in the game because they're popular with people.
I actually think that it has more to do with the use of the WMP as a way of making the overall gameplay more fluid. It forces players to think more about how they approach a situation. There were some instances when it made gameplay frustrating, but overall I found it to be quite rewarding. I do think that the game would have benefited from the ability to switch whether the game pauses on all menus, much like the ability to switch targeting from 'hold' to 'switch'.
I think the biggest problems with Skyward revolve around what Nintendo DIDN'T do, rather than appropriating ideas. The biggest letdown for me was that the overworld still felt disconnected from the dungeons, and that the overworld itself was so segmented and stuck under another hub world. I didn't like that very much at all. I think that Nintendo overdid their planning, and really rushed a lot of the production.