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Author Topic: Post a Screenshot [Possible 56k warning?]  (Read 88281 times)

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Re: Post a Screenshot [Possible 56k warning?]
« Reply #60 on: August 21, 2008, 05:46:02 am »
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I had no idea peope on zfgc were so talented and creative. Lucky this topic was created
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the a o d c
Re: Post a Screenshot [Possible 56k warning?]
« Reply #61 on: August 21, 2008, 12:20:22 pm »
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Quote
Why choose the world Zelda game ever for co-op? Still, looks delicious
I love LA :(. Not to mention in terms of completion its more realistic.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #62 on: August 21, 2008, 03:39:39 pm »
  • The devil in the mirror.
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Meh, seeing as I've shown everyone in chat. Might as well post here;



Oohhh. looks really nice, what KIND of coop is it? Coop story? Coop anything? =P
*Demo when? =P *
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: Post a Screenshot [Possible 56k warning?]
« Reply #63 on: August 21, 2008, 04:55:01 pm »
  • ๏̯͡๏﴿
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The room is a work in progress. I just felt like posting a pic of my game. Also there are 4(5 I guess) ZFGC members in the pic.
BTW I'll be making my own graphics for this game eventually.
Un-detailed version^
detailed version v.
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Dantztron 3030

Mammy's Favorite Storyteller!
Re: Post a Screenshot [Possible 56k warning?]
« Reply #64 on: August 22, 2008, 05:58:27 am »
  • b e p i s
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Another project, this one I've been working on for the entire summer...didn't go as fast as planned, but it's still on track to being finished! This is a one-act stage play.




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well i dont have that system and it is very hard to care about everything when you are single
Re: Post a Screenshot [Possible 56k warning?]
« Reply #65 on: August 22, 2008, 07:14:10 am »
  • Minalien
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I'd take a screenshot of the product itself, but all I really have right now is placeholder resources, and I'm not in the mood to make a Windows build of the project, nor to take a picture of it running on my 360.

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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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DJvenom

super-sage
Re: Post a Screenshot [Possible 56k warning?]
« Reply #66 on: August 22, 2008, 07:35:05 am »
  • Colbydude was here.
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I do art
I ermmm... DID do art
I do art
Re: Post a Screenshot [Possible 56k warning?]
« Reply #67 on: August 24, 2008, 06:55:46 pm »
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complete that DJvenom I have been with your project since the start (I still remember you editing chrono trigger stuff) but please atleast show us a demoe :D
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Xiphirx

wat
Re: Post a Screenshot [Possible 56k warning?]
« Reply #68 on: August 31, 2008, 02:09:35 am »
  • Xiphirx
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Attachment.

That is all I am revealing until a proper demo is prepared.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #69 on: September 03, 2008, 05:51:28 pm »
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The screenshots of the games in this thread look awesome. Keep it up!

This is from my game:
[imgzoom]http://home.comcast.net/~mithrandel/pix/testout.jpg[/imgzoom]
This is the battle half of the RPG engine I'm programming. I'm using Golden Sun's sprites as placeholders. The game mechanic for the puzzle you see on the left side of the screen is pretty much the same as Tetris Attack for the SNES. What you can't see in the screenshot is the way that the sprites rotate around each other and the way the background zooms in and out, which I tried to make as close as I could get to Golden Sun.

I think the battle engine is about 95% done, although I'm constantly revisiting and tweaking it. I'm sure that all the programmers in this forum understand how that works. =) The walkabout (overworld) engine is probably about 50% done: graphically it's just about perfect, but I'm still working on the scripting (which is the hardest part!). The entire project has 9945 lines of code so far, not counting the scripts that run the battle engine.

To be completely honest, I could have done with fewer screenshots of code. But I'm still interested in seeing what your games end up looking like. =)
« Last Edit: September 03, 2008, 05:59:40 pm by FarFromHomeFish »
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #70 on: September 03, 2008, 06:07:14 pm »
  • Minalien
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This engine of yours wouldn't have something to do with Magic: The Gathering, would it? ;)
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #71 on: September 03, 2008, 06:13:45 pm »
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No, but the icons you see on the puzzle pieces have something to do with my lack of artistic ability. ;)
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #72 on: September 03, 2008, 07:26:15 pm »
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/insert shameless advertisement
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #73 on: September 03, 2008, 07:59:48 pm »
  • Lionfish App dev
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Just made enemies be able to die!
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  • Lionfish Apps
Re: Post a Screenshot [Possible 56k warning?]
« Reply #74 on: September 03, 2008, 11:18:26 pm »
  • Drop down and give me 9000!
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Brilliant screenies guys :D.

This is what makes me different from you all, you put the work into it and keep going, I just dream XD.
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I like potato.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #75 on: September 28, 2008, 10:47:35 am »
  • (y)(;>.<;)(y)
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Just testing the animation class...it's a fairly simple one really.
You can't see it in the screenshot but the fairies are both looping around the witch, flapping their wings, and the witch is mixing her brew. Also it looks like the fairy has some weird split in her hair, which is caused by my integrated graphics card and Windowed-OpenGL not liking each other very much.

Code: [Select]
#include <A2DRia/A2DRia.hpp>

int main( int argc, char **argv )
{
    A2D::Ria::CMainWindow win;
    win.Create(500, 450, 32, 0, "Hello!");
    win.GetGraphicsDriver()->EmulateResolution(A2D::Base::CVector(250.0f, 225.0f));

    A2D::Ria::SpriteSheet sprSheet;
    sprSheet = win.GetGraphicsDriver()->CreateSpriteSheet();
    if ( !sprSheet->CreateFromFile("boo.bmp", A2D::Ria::Colours::MagicPink() ) ) return 1;

    CAnimation anim( win.GetGraphicsDriver() );
    anim.CreateSheet("boo.bmp", A2D::Ria::Colours::MagicPink()); // Just to show that you can load a sprite sheet with the animation OR set it to a sprite sheet outside the animation
    anim.SetSpeed(1.0f/6.0f);
    anim.SetFrameDetails(25, 35);
    anim.StartAnim( win.GetTimer(), 2, 3, true);

    CAnimation anim2( win.GetGraphicsDriver() );
    anim2.SetSpriteSheet(sprSheet);
    anim2.SetSpeed(1.0f/6.0f);
    anim2.SetFrameDetails(25, 35);
    anim2.StartAnim( win.GetTimer(), 1, 3, true);

    CAnimation anim3( win.GetGraphicsDriver() );
    anim3.SetSpriteSheet(sprSheet);
    anim3.SetSpeed(1.0f/3.0f);
    anim3.SetFrameDetails(25, 35);
    anim3.StartAnim( win.GetTimer(), 0, 3, true);

    double dLastFrame = win.GetTimer();
    A2D::Base::CVector _Pos1(50.0f, 100.0f);
    A2D::Base::CVector _Pos2(200.0f, 100.0f);
    A2D::Base::CVector _Pos3( 250.0f/2.0f, 225.0f/2.0f );

    while( !win.GetWasCloseRequestMade() )
    {
        win.GetGraphicsDriver()->BeginScene();
            win.GetGraphicsDriver()->CLS( A2D::Ria::Colours::LightGray() );
            anim.Play( _Pos1, win.GetTimer() );
            anim2.Play( _Pos2, win.GetTimer() );
            anim3.Play( _Pos3, win.GetTimer() );
        win.GetGraphicsDriver()->EndScene();

        if ( dLastFrame + (1.0f/60.0f) <= win.GetTimer() )
        {
            _Pos1 = _Pos1.RotateAroundZ( _Pos3, 1.0f );
            _Pos2 = _Pos2.RotateAroundZ( _Pos3, 1.0f );
            dLastFrame = win.GetTimer();
        }

        do
        {
            win.FlushRendering();
            win.PollSystem();
        }while( win.GetInputDriver()->GetIsPressed('S') ); // Means if they hold S the screen 'freezes' until they release it
    }

    anim.DestroyLocalSheet();
    win.GetGraphicsDriver()->DestroySpriteSheet(&sprSheet);
    win.Destroy();
    return 0;
}

At the moment I still haven't got the windows screen creation ported yet, though everything else OS-Dependant has been (It has a rather nice Object-Oriented Wrapper for Threads (POSIX for Linux and the Windows API for Windows) which is somewhat based on the Java one...as well as mutex support etc...though all that is not too hard to program once you get your head around the same function being run by many threads and ways to take advantage of that).

Really need to learn OpenAL sometime so I can write the drivers for that...it's been on my To-Do list for far too long.

Also considering changing the RIA (Rendering, Input and Audio) to RIAN (Rendering, Input, Audio and Networking) but that just makes things more complicated for me...also I'm clueless as-to how to do networking on Linux XD

The design of the whole thing is based slightly on the ZFGSDK but I didn't take any code from it (did steal some ideas though :P), and added a lot of my own ideas (I've split the whole thing into three seconds, each one independent of the ones below it but dependant on the ones above it)

A2D::Engine - I've...designed it...in my head...somewhat. Not actually gotten any code down.
A2D::Ria - Rendering is like...80% finished, Input 95% (may add Joystick support and so-on later so I'm hesitant to label it completely done), need to get working on Audio which is like...0% XD
A2D::Base - Pretty much 100% Finished for both Linux and Windows
« Last Edit: September 28, 2008, 02:20:49 pm by TheDarkJay »
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Mamoruanime

@Mamoruanime
Re: Post a Screenshot [Possible 56k warning?]
« Reply #76 on: September 28, 2008, 11:01:16 pm »
  • ^Not actually me.
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Something I was working on until infinitus was like "RAWR I HAZ AWESUM CONTROLZ PACK U NO NEED 2 MAEK CUSTUM 1S"
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #77 on: September 28, 2008, 11:10:47 pm »
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Something I was working on before and after mamoruanime was like "RAWR I DESIGN YUR AWSUM GUI!".
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Xiphirx

wat
Re: Post a Screenshot [Possible 56k warning?]
« Reply #78 on: September 28, 2008, 11:23:48 pm »
  • Xiphirx
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O_O

Oh my god that looks amazing.
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #79 on: September 30, 2008, 04:09:56 am »
  • Minalien
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Some GUI !@#$% I was messing around with when I was bored, using DotNetBar (I was totally using it before Tim and his SigmaSix v2 >:(   )

(as a note, this was just for the purposes of messing around with DNB, I'm not actually developing this as a project.)
« Last Edit: September 30, 2008, 04:12:20 am by Minalien »
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
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