Well the online system is working pretty dam well. It very easy to implement as well. The engine takes care of almost everything (account creation / validation, object syncronization, common tasks (ping, remote console access, kick, ban, etc, etc)). Getting notification of network activity is pretty dam easy to as scripts can now hook into the OnPacketRecieved, OnPacketSent, OnDisconnect, OnConnect and a few other script events.
And heres a screenshot of what has to be the most boring online game in existance (just being used to test a couple of internal things)
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