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Author Topic: Horn of Balance  (Read 475014 times)

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Re: Alttp - Horn of Balance
« Reply #1200 on: March 08, 2019, 08:56:03 pm »
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Thanks for the praise!

I can't seem to reproduce the issue on my latest dev version so I've probably already fixed it since that last demo. Thanks though. I always welcome bugreports XD

For everybody else btw:
I haven't been working on the game these last weeks (and possibly for the near future) because I'm replacing my kitchen. It's proving a lot more work (and costly) then I had planned, so I'm giving that higher prio. Man, kitchens are stressfull.
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Re: Alttp - Horn of Balance
« Reply #1201 on: March 22, 2019, 10:24:51 am »
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Just a little update
Check the attached image for the progress on the dark version of the overworld.
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Re: Alttp - Horn of Balance
« Reply #1202 on: March 24, 2019, 11:24:37 pm »
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Update report after some time off from work and home improvement:

Code: [Select]
0.21.27 (9 maart 2019)
* Fixed issue of some rolling pins no longer drawn while still partly on the screen
* Made some more progress on the new overworlds

0.21.28 (10 maart 2019)
* Made some more progress on the new overworlds

0.21.29 (19 maart 2019)
* Fixed saving issue due to new randomization function
* Cleaned up some coding concerning enemy interaction with some terrain objects
* Fully implemented mirror warping between light and dark world (incl return warp if the target is not an open space)
* Fixed visual issue with the shield during warp effects

0.21.30 (20 maart 2019)
* Edited original cloud tiles
* Added variables to allow turning on/off full dungeons for later on
* Finished mountain placeholder dungeon
* Standardized dungeon goal collection scenes
* Added quake medallion to the overworld
* Tweaked new mirror warping sequences
* Fully finished + connected tall mountains area

0.21.31 (21 maart 2019)
* Lots more tiling progress on the new overworlds
* Tweaked new mirror warping sequences
* Fixed interaction hookshot and action objects
* Added pull interaction between hookshot and wooden poles
* Made it so blue warp tiles only activate several steps after warping onto them
* Adjusted hookshot stretch lengths

0.21.32 (22 maart 2019)
* Made more progress tiling and masking the new overworlds
* Tweaked various things concerning the mirror warp between worlds
* Warp tiles now spawn at depth above tall grass
* Cleaned up coding behind how chest contents are stored
* Fully masked and connected the LW and DW forest overworld areas
* Fixed visual issue when finding an important chest item
* Connected the LW and DW forest dungeons
* Fixed cukeman talk area masking being visible

0.21.33 (23 maart 2019)
* Made more progress tiling and masking the new overworlds
* Connected duo towers dungeon to overworld
* Made it possible to have one dungeon be divided into a LW and DW section

0.21.34 (24 maart 2019)
* Made more progress tiling the new overworlds
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Re: Alttp - Horn of Balance
« Reply #1203 on: April 08, 2019, 05:57:41 am »
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Update report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon
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Re: Alttp - Horn of Balance
« Reply #1204 on: April 28, 2019, 06:55:26 pm »
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Update:
My kitchen is FINALLY finished to at a point where I can focus on my project again. Phew. What a relieve. That really kept me up at times, with all the unexpected added costs and delays. You'd figure you'd just pay a company to buy and place it, but not quite.

Anyway: I'll be making more actual project progress again next week.  XD
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Re: Alttp - Horn of Balance
« Reply #1205 on: May 05, 2019, 08:58:42 pm »
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Hello again. I've been making some good progress on the new overworlds this weekend. Tiling always takes far longer then I would like, but it finally nearing an end (excepts for caves, houses and so forth at least). Once that's all done I can finally start the real work of making all of work in engine via stuff like masking, object and scripting.

Progress report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

0.21.37 (12 april 2019)
* Made more progress tiling the new overworlds

0.21.38 (20 april 2019)
* Made more progress tiling the new overworlds

0.21.39 (3-5 mei 2019)
* Made lots of progress tiling the new overworlds
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pxl_moon (dotyue)

Team Dekunutz
Re: Alttp - Horn of Balance
« Reply #1206 on: May 06, 2019, 04:57:17 pm »
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just to reply inbetween your updates xD

progress is rly looking good... cant wait for the next release
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Re: Alttp - Horn of Balance
« Reply #1207 on: May 07, 2019, 05:15:34 pm »
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Glad to hear it. Thanks for the confidence.
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Re: Alttp - Horn of Balance
« Reply #1208 on: May 11, 2019, 01:19:46 pm »
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Just another reply praising your progress.  XD
Your tiling is looking quite nice.
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Re: Alttp - Horn of Balance
« Reply #1209 on: May 12, 2019, 07:16:48 am »
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Just another reply praising your progress.  XD
Your tiling is looking quite nice.

Thanks.
How's your own game progressing? That's looking quite promising as well.
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Re: Alttp - Horn of Balance
« Reply #1210 on: May 12, 2019, 12:26:16 pm »
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Thanks.
How's your own game progressing? That's looking quite promising as well.
It's been going well. I've been working on it pretty consistently each week, but every time I thought to post a new update on here, I was always too worn out from the extra hours at work or something else. I should be posting an update within the next few days though, hopefully.

Back on the topic of your game:
Do you have any idea when you might roll out a new demo? I'm thinking I might want to do a new play through video. If not that, at the very least, I'd like to do some more testing. XD
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Re: Alttp - Horn of Balance
« Reply #1211 on: May 12, 2019, 01:37:27 pm »
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Good to hear about your progress.

As for my next demo. I really love it when people record playthroughs or offer help with testing so that's like music to my ears. XD

If I cut corners then I should be able to produce an unpolished private version in about 5 weeks from now. But honestly, I'd rather not rush it. Maybe you can first record a playthrough of the last demo (= the blue underwater prison dungeon). Seeing gameplay and reactions for just that area is already invaluable (!) to me.
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pxl_moon (dotyue)

Team Dekunutz
Re: Alttp - Horn of Balance
« Reply #1212 on: May 12, 2019, 11:47:03 pm »
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i would to love to stream it... but its been a while since the last demo and i would feel bad to represent an old copy...

would have been genius after my lttp -> sekiban playthroughs :(
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Re: Alttp - Horn of Balance
« Reply #1213 on: May 13, 2019, 06:01:34 am »
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Don't feel bad. I'd love to see you play the latest version, because nobody recorded gameplay of the blue dungeon before.

While I can produce a testing build in about 5 weeks, it'll likely be around 3 more months till it's been properly finished and tested.
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Re: Alttp - Horn of Balance
« Reply #1214 on: May 15, 2019, 06:14:43 am »
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---
If I cut corners then I should be able to produce an unpolished private version in about 5 weeks from now. But honestly, I'd rather not rush it. Maybe you can first record a playthrough of the last demo (= the blue underwater prison dungeon). Seeing gameplay and reactions for just that area is already invaluable (!) to me.
---
While I can produce a testing build in about 5 weeks, it'll likely be around 3 more months till it's been properly finished and tested.

Alright, sounds like I should try for that blue underwater prison dungeon then. XD

I'd like to make a true first play video of that dungeon, since I haven't played it yet (I don't think?), but it might end up being in bits and pieces, since I'll probably only get to play for a little bit each time.
I have to focus on my own game for now, since I'm a bit behind where I wanted to be this week on game dev, due to some unforeseen hindrances (I totally did not spend hours overlooking a simple lack of updating an x position value in my particle system array which in turn made various bugs occur... nope), so I'll probably play a bit in between work this weekend, if I have energy, lol. If not, hopefully next week.
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Re: Alttp - Horn of Balance
« Reply #1215 on: May 19, 2019, 07:27:10 pm »
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I'm a little worn, so here is just a quick update.

Progress report:
Code: [Select]
0.21.40 (12 mei 2019)
* Fixed text spacing after GML update
* Added transitions to the new overworlds (you can now alk through the whole thing)
* Tweaked overworld tiling
* Connected overworld to some more placeholder dungeons
* Fixed return to Dark World always activating on a delayed timer (=no only after coming directly from the Dark World)
* Added placeholder houses / shops to the new overworld

0.21.41 (17 mei 2019)
* Added and connected placeholder rooms for almost all planned cave areas
* Made some more progress tiling the overworlds

0.21.42 (18 mei 2019)
* Made more progress tiling the overworlds
* Reorganized (and added some more) heart containers
* Altered the contents of some secret chests

0.21.43 (19 mei 2019)
* Added extra customization option to screen transitions
* Added extra customization option for ledge jumping objects
* Made some progress masking area's
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Re: Alttp - Horn of Balance
« Reply #1216 on: May 26, 2019, 08:33:40 pm »
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No overworld screenshots this weekend as I've not made too much of a leap to justify it. Instead I've been working on a new mechanic, cause I felt like doing something different: a chest mini-game.

Progress report:
Code: [Select]
0.21.44 (24 mei 2019)
* Made small coding improvements
* Made progress masking and tweaking the overworlds

0.21.45 (25 mei 2019)
* Made progress masking and tweaking the overworlds
* Finished mushroom cave (tiling / masking / objects)
* Started work on a dark world chests mini-game room
* Fixed issues with a few overworld transitions
* Fixed being able to use the magic powder with only the mushroom collected

0.21.46 (26 mei 2019)
* Added gamehost NPC
* Finished dark world mini-game room
* Tweaked overworld tiling some more
* Finished light world village shack
* Expanded creation options for several objects
* Tiled another caves interior
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Re: Alttp - Horn of Balance
« Reply #1217 on: June 03, 2019, 03:58:27 pm »
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So the Darkworld main room tiling has finally been finished. Jay!

@FrozenFire: Not to rush you or anything, but are recordings still planned?

Progress report:
Code: [Select]
0.21.47 (30 mei 2019)
* Made progress tiling the overworlds

0.21.48 (31 mei 2019)
* Made tiling progress
* Expanded the overworld tilesets

0.21.49 (2 juni 2019)
* Made progress tiling the overworlds
« Last Edit: June 03, 2019, 04:17:12 pm by Martijn dh »
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Re: Alttp - Horn of Balance
« Reply #1218 on: June 04, 2019, 01:50:02 pm »
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Bonjour je ne peux pas jouer à cet jeu avec windows 7 .Peux t_on m'aider ou trouver une solution .Merçi
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Re: Alttp - Horn of Balance
« Reply #1219 on: June 04, 2019, 02:56:22 pm »
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You're the first to report this issue. Can you send me a screenshot of the issue? Long live Google Translate btw.

============

Vous êtes le premier à signaler ce problème. Pouvez-vous m'envoyer une capture d'écran du problème? Longue vie à Google Translate
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