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Author Topic: The true hylian population  (Read 5735 times)

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The true hylian population
« on: August 09, 2010, 01:56:06 pm »
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I found a concept for the hylianische population.
Unfortunately, this population has never been implemented.
But now I will implement this population:

Alternative Link:
http://i925.photobucket.com/albums/ad91/Rayotimewalker/013.jpg?t=1281361218
I have already started:


At this point I would say that all people out of the second person are by me.
King Mob makes this person earlier.

But this are many people. Maybe someone can help me?
I would be happy about help. You can also edited my sprites and change them.
Maybe you can this better.

« Last Edit: August 09, 2010, 02:58:30 pm by Rayo »
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Re: The true hylian population
« Reply #1 on: August 09, 2010, 05:41:25 pm »
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I think the sprites of the strong men are too high if it is compared with the door. I made a choice to correct this problem based on Minish Cap moblins.



We could also name the npcs.
« Last Edit: August 09, 2010, 05:42:56 pm by Leduardo »
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pxl_moon (dotyue)

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Re: The true hylian population
« Reply #2 on: August 09, 2010, 07:31:06 pm »
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I think the sprites of the strong men are too high if it is compared with the door. I made a choice to correct this problem based on Minish Cap moblins.



We could also name the npcs.

i agree, they seem like FSA edits, those are NOT MC
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Re: The true hylian population
« Reply #3 on: August 09, 2010, 08:12:51 pm »
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I think the sprites of the strong men are too high if it is compared with the door. I made a choice to correct this problem based on Minish Cap moblins.



We could also name the npcs.

Hey Leduardo, I've always wondered, why do you use a dark green background? I would think you would try and use a gray background...
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  • For The Swarm
Re: The true hylian population
« Reply #4 on: August 09, 2010, 08:50:59 pm »
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I think the sprites of the strong men are too high if it is compared with the door. I made a choice to correct this problem based on Minish Cap moblins.



We could also name the npcs.
Hmm, the person is a little bit weird.
I don't no but maybe is this combination better:

Furthermore I have edited another person:
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Re: The true hylian population
« Reply #5 on: August 09, 2010, 09:00:11 pm »
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I think the sprites of the strong men are too high if it is compared with the door. I made a choice to correct this problem based on Minish Cap moblins.



We could also name the npcs.
Hmm, the person is a little bit weird.
I don't no but maybe is this combination better:

Furthermore I have edited another person:

Actually, Leduardo's edit looks better to me. At least if you go for the traditional Zelda viewing angle. Traditional zelda games (such as MC and LttP) have a 3/4 top view angle. The sprites you made are more of a frontal view.
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Re: The true hylian population
« Reply #6 on: August 09, 2010, 09:12:58 pm »
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Sometime in the past I used gray as background, but some sprites are part of your outline standardized in that color. So I ended up confusing me. Since I used the dark green, I had this problem anymore. Furthermore, it is a standard color of paint, I have no problem to find it anywhere I go.
It eventually became vice, as the other colors of paint called attention and undermine the edition of the sprite. hehe

Rayo, use the goron's body to make fat people, not strong. I do not, know. For me it works.
When you save a sprite, save as PNG, to avoid distortion.
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Re: The true hylian population
« Reply #7 on: August 10, 2010, 05:15:17 am »
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I like some of the designs, the main problem with your sprites is that they aren't at 3/4 perspective like Minish Cap stuffs, you should try and edit MC's NPC to get a better result, :3!
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Re: The true hylian population
« Reply #8 on: August 11, 2010, 11:01:15 am »
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Edit:

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Re: The true hylian population
« Reply #9 on: August 11, 2010, 03:29:30 pm »
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Nice, man.
I like it.
But you can improve it.
The foot is strange. Use Minish Cap NPC as reference.
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Sinkin

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Re: The true hylian population
« Reply #10 on: August 11, 2010, 06:33:34 pm »
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Edit:



Some of the NPC's are missing shading in the face. And the colors are to dark to be MC style, give the sprites brighter colors and more shading. My tip to you is to take a MC sprite and look over how it's shaded.
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Re: The true hylian population
« Reply #11 on: August 11, 2010, 08:14:19 pm »
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Credit: King Mob and Rayo.
Edition of Body: Leduardo

I still need the back view of head to finish it.
« Last Edit: August 12, 2010, 02:21:24 pm by Leduardo »
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Malon

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Re: The true hylian population
« Reply #12 on: August 11, 2010, 09:57:54 pm »
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You should still credit Rayo sonce he did create the original sprite.
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DJvenom

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Re: The true hylian population
« Reply #13 on: August 12, 2010, 12:01:19 am »
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Looks like he has hooves, since you just took the legs from the FS/MC Moblin sprites and pasted them under Rayo's sprite.
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Re: The true hylian population
« Reply #14 on: August 12, 2010, 02:10:04 am »
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Looks like he has hooves



Hooves you say?

Seriously though the guy in the second row, fifth one over looks like a boss. He's making tea, on his head.
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Sinkin

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Re: The true hylian population
« Reply #15 on: August 12, 2010, 05:27:59 am »
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You should still credit Rayo sonce he did create the original sprite.

Rayo didn't made the sprite, KingMob did.
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Re: The true hylian population
« Reply #16 on: August 16, 2010, 07:00:50 pm »
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Re: The true hylian population
« Reply #17 on: August 27, 2010, 01:57:38 pm »
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People gave up?
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Re: The true hylian population
« Reply #18 on: September 04, 2010, 06:01:09 pm »
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Sorry, I'm working currently with other things.
I have some new sprites, but not finished.
Wait a bit. But I don't give up.
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Re: The true hylian population
« Reply #19 on: October 07, 2010, 02:50:51 pm »
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I recommend you take a look at this game.

The character animations are incredible. The clothes of the characters are very good. Can you adapt something to our game and improve the quality of our characters.

The elements of scenarios are very good. Since there are many butterflies even rabbits.

The maps of villages and cities deserve to be studied.

At first, the graphics look bad and polluted, but if we look at it piece by piece, we discover an amazing array of 2D textures.


I hope someone explore it.
For those who are curious, here are the pictures ...







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