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Author Topic: The Legend of Zelda: Path of Revelation [SOURCE]  (Read 82219 times)

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TDWP FTW

Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #20 on: June 03, 2011, 01:09:34 pm »
  • Forstride Productions
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I look forward to seeing these updates in action.
Thanks!

Few little updates while I'm at it:

 - Lukearentz's typewriter text is back in place, and I've reworked most of the dialog so far.

 - I've been working on the story, and adding NPCs and whatnot.  It's shaping up pretty nicely IMO, so I'm hoping to have the first part of the game, up to the end of the first dungeon complete by the end of June (Maybe earlier if I work harder.  :p).

 - I'm going to add file deleting/copying (Maybe just deleting, not sure).
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TDWP FTW

Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #21 on: July 15, 2011, 09:00:18 pm »
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And once again, Threads of Despair isn't dead anymore.  I started working on it again, so I figured I'd post some screenshots...


Spring

Summer

Autumn

Winter

The area in those screenshots is the Sacred Stream, which is where the Flooded Caverns dungeon is located.

That's right, seasons are back!  I felt as though the game was lacking without them.  They were intended to be a pretty important part of the game (Not the most important, but still).

Also, here's the names/types of dungeons you'll go through in order:

Treeroot Grotto (Swamp/Forest) - A sunken garden that lies beneath a cursed swamp
Esport Mine (Fire) - A fiery mine surrounded by pools of lava
Flooded Caverns (Water) - Caverns used for rituals that were overrun by water
Icicle Peaks (Ice) - An icy fortress in the middle of a frozen wasteland
Skyshore Palace (Wind) - A tower as high as the heavens on top a floating cloud
Sandstone Alcove (Earth) - Hidden training grounds inside a mountain surrounded by a desert
Temple of Light (Light) - The sacred temple acting as the 'sister' to the Temple of Time
Caleron City Sewers/Castle (Shadow) - Damp sewers leading to Caleron Castle which has been enveloped in darkness

I don't know when I'm going to release the next update, but it should hopefully be soon.
« Last Edit: July 17, 2011, 03:57:59 pm by Homegrownpwn »
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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #22 on: July 18, 2011, 09:49:06 pm »
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New update has been released!  See the first post of the topic for more info.

Summary:

 - Added seasons back in.
 - Fixed up graphical bugs.
 - Added 2 new areas (2 parts of Tranit Trail, which is a semi-long trail that Link has to take to get to Tranit Town, a snowy town in northeast Caleron).
 - Added the option to hide/unhide the info box (Weather, day/time, season) and time meter by pressing Shift.  It starts off hidden by default.

Here are some new screenshots as well:


Next to the cabin on Tranit Trail during summer

In the Sacred Stream during spring

In front of the Water Treatment Facility in Kodrec Town during autumn

Kodrec Grove during winter
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TDWP FTW

Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #23 on: July 20, 2011, 06:30:04 pm »
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Well, I've been making some more progress.  Mapped out quite a few more areas, added some NPCs to Kodrec Town (Including a drunk guy in the bar.  XD), and tweaked some stuff.

To celebrate, here's a comparison image from when I first started making the game (On the left), to what it's like now (On the right):

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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: Threads of Despair
« Reply #24 on: July 20, 2011, 06:34:22 pm »
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Im not a fan of the buttons and the time parts of the hud. It feels cluttered
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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #25 on: July 20, 2011, 06:36:13 pm »
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Im not a fan of the buttons and the time parts of the hud. It feels cluttered
You can press Shift to hide/unhide the time meter and info box at the bottom.  As for the HUD buttons, I personally like them a lot, however, I know a lot of people don't, but oh well.

EDIT: Here's what it looks like when they're hidden:

« Last Edit: July 20, 2011, 06:41:18 pm by Homegrownpwn »
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: Threads of Despair
« Reply #26 on: July 20, 2011, 07:34:42 pm »
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Im not a fan of the buttons and the time parts of the hud. It feels cluttered
You can press Shift to hide/unhide the time meter and info box at the bottom.  As for the HUD buttons, I personally like them a lot, however, I know a lot of people don't, but oh well.

EDIT: Here's what it looks like when they're hidden:



That makes it a little better. The reason people don't like the buttons is because they don't match the sprite style.
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  • Phoenix Heart

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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #27 on: July 20, 2011, 07:58:55 pm »
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In what way don't they match?  Palette, shape, etc.?

I'm liking the feedback, and I'd appreciate more if possible.  Not just from one person.  Sadly, since the site is pretty dead, I doubt I'll get much.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: Threads of Despair
« Reply #28 on: July 20, 2011, 10:01:38 pm »
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In what way don't they match?  Palette, shape, etc.?

I'm liking the feedback, and I'd appreciate more if possible.  Not just from one person.  Sadly, since the site is pretty dead, I doubt I'll get much.

Actually colour and shading. Go look at Tompel's button hud in Crystal of Gidna topic.
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  • Phoenix Heart

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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #29 on: July 20, 2011, 10:40:33 pm »
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In what way don't they match?  Palette, shape, etc.?

I'm liking the feedback, and I'd appreciate more if possible.  Not just from one person.  Sadly, since the site is pretty dead, I doubt I'll get much.

Actually colour and shading. Go look at Tompel's button hud in Crystal of Gidna topic.
I see...IDK, I personally think it looks good, but I guess I could try some other style out.

Also, Takam was the one who made the buttons seen in CoG FYI.

EDIT: Here's what I came up with:



It's not very different from the original, as I just shaded it a little better, and trimmed the edges a little.
« Last Edit: July 20, 2011, 11:30:08 pm by Homegrownpwn »
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Re: The Legend of Zelda: Threads of Despair
« Reply #30 on: July 21, 2011, 07:31:08 am »
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EDIT: Here's what I came up with:



It's not very different from the original, as I just shaded it a little better, and trimmed the edges a little.

There are a few things I've noticed that might make the buttons feel out of place:

1) The hearts and magic bar have white outlines while the buttons have black
2) The buttons have depth and the hearts and magic bar are flat. While I understand the idea in this, it seems like you could figure out another way to say "these are button-bound items"
3) The items don't look like they are sitting on top of the buttons, so it's kinda weird in that aspect as well

I'm definitely not educated in graphics design, but I do like to think that I have an okay eye for details. I think the white outlines vs. the black outlines is probably the thing that mostly makes this feel a little off; like they don't match. I pretty much feel like the button outlining is "heavy". You should first try a lighter outline for the buttons IMHO.
If it helps, I always try to think of the HUD as something that needs to be balanced. Right now, the right side feels heavy to me; the weight on the right needs to be lessened or more weight needs to be added to the left. If that makes any sense to you (it's probably just my own weird way of seeing things, lol).

Just my unprofessional thoughts(... wait, that didn't come out right... but I'll leave it in there because someone might get the funny XD). Hope I helped in some way. Btw, the game looks good and pretty interesting. Nice work thus far. ^_^
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  • My Music
Re: The Legend of Zelda: Threads of Despair
« Reply #31 on: July 21, 2011, 07:44:53 am »
  • Mr. Pixel
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Re: The Legend of Zelda: Threads of Despair
« Reply #32 on: July 21, 2011, 08:01:41 am »
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After seeing Drandula's contribution, I think it might be worth a try to keep the white outlines on the hearts and magic bar, but ADD a dark outline around them to match up with the items. I'd whip up a quick screen, but I gotta go to bed (it's late where I am) and get ready for another long day of work. :/
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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #33 on: July 21, 2011, 01:08:17 pm »
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I added a little shadow-like border to the hearts and magic meter, and I think it looks a lot better.  Only downside is that the upgraded magic meter doesn't line-up with the hearts anymore.
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Re: The Legend of Zelda: Threads of Despair
« Reply #34 on: July 21, 2011, 05:29:14 pm »
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Oh yeah! Much better. Good work. ^_^
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Re: The Legend of Zelda: Threads of Despair
« Reply #35 on: July 21, 2011, 05:34:01 pm »
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I added a little shadow-like border to the hearts and magic meter, and I think it looks a lot better.  Only downside is that the upgraded magic meter doesn't line-up with the hearts anymore.
You could make the magic meter longer.
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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #36 on: July 21, 2011, 08:13:10 pm »
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You could make the magic meter longer.
True, but then the values would be messed up.  It's 50 for the normal magic meter, and 100 for the upgraded one.  Although, extending it should only require me to increase the max amount by 9 or so.
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Re: The Legend of Zelda: Threads of Despair
« Reply #37 on: July 21, 2011, 10:24:21 pm »
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You wouldn't have to do that. The same amount of magic would just take up more space. For example, if the max MP is 100 and the length of the bar is 200, 1 MP would take up 2 pixels.
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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #38 on: July 21, 2011, 11:49:33 pm »
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The magic meter is a separate sprite, not using GM's healthbars...I updated it anyways:

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Forstride Productions
Re: The Legend of Zelda: Threads of Despair
« Reply #39 on: October 12, 2011, 03:35:42 am »
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Made some small updates today:

 - Added a toggle for the shading overlay (Ctrl)
 - Changed up the text box a bit (Increase margin)
 - Fixed up song notes/names in the Stats subscreen (For the most part)
 - Added the cinematic effect when reading/talking to someone



Download
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