I will put in this code: instance_activate_all()
instance_deactivate_region(global.viewxview,global.viewyview,global.viewxwidth,global.viewyheight,false,true)
instance_activate_object(objControl)
instance_activate_object(objWeapon)
instance_activate_object(objLink)
all that jazz and everything in the room is still activated, every single object. its extremely annoying and it makes the game run slow, can anyone help me?