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Author Topic: [Engine Demo] tLoZ: Echoes of Aurelia  (Read 100355 times)

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #60 on: September 05, 2012, 04:36:59 pm »
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The idea was actually by Yoshimi, and a guy called Joe123. Back in 2010 they started this game smaller and in ZC, with the same surreal setting and the world taking place in the dreamland / skyworld Aurelia. However, this project was later cancelled due to inactivity.

When I started working with Yoshimi, in 2012. -I was working with Time Walker, but with the lack of a good story and lack of interest we started to talk about renewing EoA again, with a better platform and new ideas. We made some concept art and Yoshimi brought the lore he had and improved it and when we had most of the stuff planned out we decided to start working with it.


Echoes of Aurelia was a concept that I really liked, and something I probably will keep working on as long as I have a team that helps me.
So yeah, the idea started in 2010 where it was cancelled and then renewed. As stated in the main topic.
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Kienamaru

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #61 on: September 05, 2012, 04:48:24 pm »
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Ah, I understand. Sorry If I forgot what was stated in the main post.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #62 on: November 01, 2012, 10:21:30 am »
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Two of our coders have been very busy for a few months. I and Rayo are still working on it often.

I want to make a trailer or any kind of gameplay footage, but the software wasn't working as It should when I tried it last time. I might return with new screenies however If anyone is interested. Prologue and Chapter 1 have very much completed, yet things have to be done In order to finish them. Whenever we have active coders, we will push for a playable demo.



Something to look at:

Clouds are now animating. :D
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #63 on: November 02, 2012, 11:52:12 pm »
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Skyforest Shrine, the first main dungeon of the game. To reach the Skyforest Shrine, Link has to make his way through the Forgotten Grove. In order to do so, the aid of the forest spirits has to be summoned, as anyone who travels the Forgotten Grove without guidance will get lost. The Forgotten Grove lies deep within the Whispering Woods.

The dungeon has a forest and wind theme, true to it's name. It's a floating temple built long ago that nowadays is inhabited by monsters. Especially the peahat enemy is a prominent resident of the Skyforest Shrine.
Puzzles mainly focus on the use of explosives, bomb flowers for the most part. When Link obtains the dungeon treasure, the bomb bag, he will be able to solve puzzles that formerly seemed impossible.

The endboss of the dungeon is the giant Peahat.






« Last Edit: November 04, 2012, 01:07:28 am by Gonken »
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Kienamaru

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #64 on: November 03, 2012, 03:15:53 pm »
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This is amazing... keep up the good work, when you release a demo I'll try my best to playtest it and all that good stuff.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #65 on: November 03, 2012, 03:17:51 pm »
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wow, amazing, keep it up.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #66 on: November 03, 2012, 08:43:04 pm »
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Gonken you amaze me everytime you bring some screenshots. :o

Are you going to try NCFC '12 this time around?
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #67 on: November 03, 2012, 10:22:07 pm »
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Are you going to try NCFC '12 this time around?
Yes, we have been talking about that. ;)
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #68 on: November 04, 2012, 12:12:03 am »
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Gonken improved some graphics of the snow region. Also Foregrounds and Interactions with switches etc... have been implemented now.
Working on Interactions, we sucessfully finished the slingshot code as well. ;)
Moreover, InvertedMean is enhancing ALL the musics! Make sure to check out the comparision:

Old:                                                                                New:
<a href="http://www.youtube.com/watch?v=51800h54HWA" target="_blank">http://www.youtube.com/watch?v=51800h54HWA</a><a href="http://www.youtube.com/watch?v=Sf6C0QJ4WPs" target="_blank">http://www.youtube.com/watch?v=Sf6C0QJ4WPs</a>

EDIT: Oh, and you will hear waterfalls when you are near by them! :)
« Last Edit: November 04, 2012, 12:23:18 am by Rayo »
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #69 on: November 07, 2012, 06:39:18 pm »
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Main topic completely updated with new everything and whatnot. The NCFC submission is submitted.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #70 on: November 13, 2012, 11:54:03 pm »
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We have worked a lot this weekend fixing enemies and optimizing the atmosphere.
Other than that we have new Hearts and Item sprites. We hope we attract a lot of attention on NCFC. :)
Are you following us? No? Go, check it out: http://www.nintendocfc.com/booths.html
In order to present the accomplished work we did this Gameplay Trailer of Echoes of Aurelia. Have fun by looking at it:

<a href="http://www.youtube.com/watch?v=_C7jXKavTso" target="_blank">http://www.youtube.com/watch?v=_C7jXKavTso</a>
Go, go, Echoes of Aurelia and receive the glory you deserve! :D
« Last Edit: November 15, 2012, 01:08:29 pm by Rayo »
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Starforsaken101

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #71 on: November 14, 2012, 12:06:16 am »
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Wow, that's a really smooth gameplay trailer. I'm impressed!
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #72 on: November 14, 2012, 12:09:17 am »
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We have worked a lot this weekend fixing enemies and optimizing the atmosphere. Other than that we have new Hearts and Item sprites. We hope we receive a lot of attention on NCFC. :)
Are you following us? No? Go, check it out: http://www.nintendocfc.com/booths.html
In order to present the accomplished work we did this Gameplay Trailer of Echoes of Aurelia. Have fun by looking at it:

<a href="http://www.youtube.com/watch?v=_C7jXKavTso" target="_blank">http://www.youtube.com/watch?v=_C7jXKavTso</a>
Go, go, Echoes of Aurelia and receive the glory you deserve! :D

Oh... No food... I see... Well, I guess... Link'll starve... as I will, as there's no food.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #73 on: November 14, 2012, 02:47:05 pm »
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Oh... No food... I see... Well, I guess... Link'll starve... as I will, as there's no food.

He's a nice guy! Just abit careful with how he hands out food I guess! :)
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #74 on: November 14, 2012, 07:38:22 pm »
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You have played Zelda's Lullaby!
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Kienamaru

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #75 on: November 14, 2012, 11:11:22 pm »
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You know this game is looking so amazing right? I want it...
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #76 on: November 14, 2012, 11:57:36 pm »
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I don't know why, but alot of the tiles remind me of Pokemon Ruby I used to own.  Maybe it's the roundness of the tiles.  Zelda games usually have pretty straight angles for the tiles. 90 and 45 degree angles.  Not saying it's bad, but I would have to actually play the game myself to see how it would grow on me.

Not saying it's bad, but I just keep imagining some !@#$% popping up with a stupid exclamation point above their head when all Link wants to do is get to the next fairy fountain before fainting.   
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Kienamaru

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #77 on: November 15, 2012, 12:24:41 am »
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^Like

Anyway, It's a good look. I love how you guys managed to make the world look alive by use of realistic shapes and varying sizes of stuff. It isn't at all bland and the designs really fit the music according to the trailer. And about the music, it is VERY relaxing, don't know if that was intended. Much of it sounds like village music and reminds me for some reason of Brave Fencer Musashi even though it's nothing similar. Just sounds like RPG music I guess but with a Zeldic vibe.
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Re: [Trailer] tLoZ: Echoes of Aurelia
« Reply #78 on: November 17, 2012, 12:18:26 am »
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Came out of hibernation to tell you how good this project looks!  :)
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Re: [Trailer] tLoZ: Echoes of Aurelia
« Reply #79 on: November 17, 2012, 12:13:17 pm »
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Thanks for the support everyone! "Visual" game progress and planning/mapping continues, however coding has started to slow down. Freki has been very busy and inactive and we've lost connection with him for now.
We currently have one active coder, and one who is coding when he has free time from his main projects.

If anyone is interested in helping/joining, as anything, contact me via PM.
« Last Edit: November 17, 2012, 03:05:13 pm by Gonken »
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