The Legend of Zelda: Ring of LightWell, I'm finally bringing it back.
If anyone remembers, I was at ZFGC way back since EZBoard, but got shuffled around and I've been at DSR lately. I used to be MetalRidley, and I released this game about a year ago. I took a year off, and now I'm bringing it back! ;D
I can't remember who made the good tree sprites for me (they're in the demo, but not the screen shots). If whoever you are reads this, just tell me and I'll put you into the credits

Demos:Demo 1:
http://www.4shared.com/file/1909841/cae08efb/zelda_ringoflight.html Size: 6.98 MB
That's the best host I could find...
Screenshots:
Title Screen
Beginning Story Inside a House
Dungeon A field with grass
Outset Island Outset Island
Start Menu Start Menu
Story: After Wind Waker, Link returns to Outset Island with Tetra and they live happily for a few years. Then they get restless and want adventure. They find a bottle that has a letter from a princess in another land. That land is called Dramaria. Neither of them have ever heard of it, but luckily a traveling merchant named Beedle knows where it is...
KNOWN ISSUES:I will most probably a Demo 1.1 with all these fixed (and any more that people find):
-Tetra's
sprite and movements aren't perfect (If anyone wants to help, feel free!)
-Bland backgrounds and title screen
-Bland HUD
-"Waking up" music has no picture (I intentionally did that, but it's boring)
-Cutscenes are glitchy (I'm working on a grid-based cutscene engine)
-Talking to people in Outset (mainly the woman walking around)
-
Grandma and Aryll sprites are needed (If anyone wants to help, feel free!)-Some enemies need to be tweaked (such as in the boss battle when the Babas respawn in the wall)
-
Start menu can be opened while a message is displayed-Swimming in Castle Town (from river)
-Copying files (don't try it)
-
Dungeon floor swimmingThis list makes it seem much worse than it really is. I think the basic engine is almost perfect, though.
Also, if anyone is willing to help with the graphic problems, that would be great!
Controls:A, S, D:----Items
F:------------Sword
G:------------Shield
Space:-----Action
Enter:------Menu
Arrows:----Move
Esc:---------Quit
The controls are also mapped for attached controllers, which makes it way better. I used a Microsoft Sidewinder as a basis.
Enjoy
