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Author Topic: Zelda ALTTP3D [Testing WW Outset Island]  (Read 46218 times)

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DarkerColt

Programmer / Game Developer
Textbox The Legend of Zelda ALTTP3D
« Reply #80 on: May 09, 2013, 01:51:30 am »
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Really like the textbox, reminds me of windwaker and i cherish that game. Maybe make it have a bit of opacity?
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Hey There! im new to the forums, but will be quite active! started work on a new Majora's Mask Remake project in the forums if anyone is interested!
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Re: [CHARACTERS UPDATE 5/1/13] The Legend of Zel...
« Reply #81 on: May 12, 2013, 07:22:04 pm »
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No recent updates, as I have been tryoing to fix several issues with the negine, there is not much new to see if you can't play the game!
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Re: [FOOLING AROUND W/TEXTURES may/15] The Legen...
« Reply #82 on: May 16, 2013, 02:54:12 am »
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I am testinf royalty free textures and this one just looks great... Link is abandoned in a deserted wasteland... ready for desert colossus!

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Re: [FOOLING AROUND W/TEXTURES may/15] The Legen...
« Reply #83 on: May 16, 2013, 09:48:38 pm »
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What are "royalty free" textures?
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Re: [FOOLING AROUND W/TEXTURES may/15] The Legen...
« Reply #84 on: May 16, 2013, 10:49:19 pm »
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What are "royalty free" textures?

It is more likely stock textures, my bad... royalty free are free to use.. but I don't really know the difference, I think royalty free you should pay for a bunch of files and then you can use them freely without restrictions, and stock are just free to use
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Re: Zelda ALTTP3D
« Reply #85 on: May 17, 2013, 05:09:06 pm »
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I like!   XD
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Re: Zelda ALTTP3D
« Reply #86 on: June 02, 2013, 06:22:48 am »
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How's progress? I'd love to hear if any has gone. ^^
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Re: Zelda ALTTP3D
« Reply #87 on: June 05, 2013, 06:43:24 pm »
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Just a small update, I've been busy with my work and an online course I am taking.. but this project is not abandoned at all!!

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Re: Zelda ALTTP3D
« Reply #88 on: June 07, 2013, 03:41:51 pm »
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So, will these items be getting some sort of 3D makeover (in their inventory screen sprites)? Or will they stay 2D?
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Re: Zelda ALTTP3D
« Reply #89 on: June 07, 2013, 05:21:26 pm »
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The sprites will be redone to match the style, but I needed placeholders to test the menu screen
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Re: Zelda ALTTP3D
« Reply #90 on: June 07, 2013, 11:43:48 pm »
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looking great as always. are some of those items functional or are you just testing out the menu choosers and buttons and such?
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Re: Zelda ALTTP3D
« Reply #91 on: June 21, 2013, 03:43:52 am »
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This isn't where it dies, is it?
why doesn't anyone ever make their fangames opensource and host them on github
also I've been lurking in this thread since the OP was made
« Last Edit: June 21, 2013, 03:46:10 am by DarkAceZ »
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Mirby

Drifter
Re: Zelda ALTTP3D
« Reply #92 on: June 21, 2013, 01:39:44 pm »
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dude relax

it's not dead

if it was he'd tell us

he's just busy
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Starforsaken101

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Re: Zelda ALTTP3D
« Reply #93 on: June 21, 2013, 01:53:21 pm »
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This isn't where it dies, is it?
why doesn't anyone ever make their fangames opensource and host them on github
also I've been lurking in this thread since the OP was made

There can be several reasons for not posting their game on github. For one, fan games aren't exactly smiled upon by Nintendo. Another reason is just...general WIP-reasons. Another reason could be to avoid people possibly stealing the source code/idea. There are TONS of reasons, really. Is it really something to !@#$% your pants and bold/red your text about? Probably not.
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Re: Zelda ALTTP3D
« Reply #94 on: June 22, 2013, 01:37:19 am »
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my bold red text was me being afraid that yet another great 3D project is going to die like all the others. I'll admit that I probably shouldn't have posted so soon, though.
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Mirby

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Re: Zelda ALTTP3D
« Reply #95 on: June 22, 2013, 07:29:09 am »
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or posted in bold and red text

(especially cause it doesn't appear too well on certain themes)
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Re: Zelda ALTTP3D
« Reply #96 on: June 22, 2013, 05:48:21 pm »
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Thans everyone for the interest! the project is still alive!! it is on hold right now.. been busy with my job and a certification I am taking, but it is NOT abandoned.. is just in veeery slow development.. you know.. I have years dedicating time on this just to leave it!
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Re: Zelda ALTTP3D
« Reply #97 on: June 22, 2013, 07:12:16 pm »
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Great to hear. This is my favorite 3D Zelda project, second only to Flying Rooster (which is an abandoned project). Your models are superior to FR though, and I expect that I will like this more than FR, once it's gotten further along. And I'm really glad you stuck with the smaller Link, even though the bigger Link looks awesome, I can see that the smaller one definitely does work much better than the bigger one would.

I also realized that you're using Game Maker with Ultimate3D. I've messed around with U3D before. If used properly, it can pull off some pretty nice stuff, even though it is a bit dated. The things that impressed me most about it were the speed of the dynamic shadow casting and the shader capabilities. I almost went the U3D route with a project I'm working on, but I decided against going with U3D because it only has a few things I'd need, it is a bit dated, and I could not sell a project that uses U3D, but for a 3D fan game being programmed with Game Maker, it seems like a good choice.
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Re: Zelda ALTTP3D
« Reply #98 on: July 18, 2013, 03:57:29 pm »
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Great to hear. This is my favorite 3D Zelda project, second only to Flying Rooster (which is an abandoned project). Your models are superior to FR though, and I expect that I will like this more than FR, once it's gotten further along. And I'm really glad you stuck with the smaller Link, even though the bigger Link looks awesome, I can see that the smaller one definitely does work much better than the bigger one would.

I also realized that you're using Game Maker with Ultimate3D. I've messed around with U3D before. If used properly, it can pull off some pretty nice stuff, even though it is a bit dated. The things that impressed me most about it were the speed of the dynamic shadow casting and the shader capabilities. I almost went the U3D route with a project I'm working on, but I decided against going with U3D because it only has a few things I'd need, it is a bit dated, and I could not sell a project that uses U3D, but for a 3D fan game being programmed with Game Maker, it seems like a good choice.

Thanks for your reply! glad people like the models.. and yes.. I think small Link fits much better in the world.. and it is very fun to run around slashing stuff with him....
As I started working with the 3D in GM a long time ago and abandoned it for quite a while.. I never updated my tools.. so I just have been working with outdated software.. but.. it does the job.. and as long as it is compatible with newer computers I see no problem with it!

On other hand.. I am posting a small new screen:


it's sure been a long time since last update.. I have been really busy at work and certifications, hope to get back on track!!
this is just a small random screen, showing how it looks with different texture for the grass.. and I tweaked a little the lighting engine
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DarkerColt

Programmer / Game Developer
Re: Zelda ALTTP3D [random screen july 18]
« Reply #99 on: July 19, 2013, 08:26:10 am »
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I think the grass texture needs to be toned down a bit to keep that cartoony feel
P.S looking forward to this!
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Hey There! im new to the forums, but will be quite active! started work on a new Majora's Mask Remake project in the forums if anyone is interested!
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