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Author Topic: [Alpha] Zelda Online  (Read 31621 times)

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Re: [Alpha] Zelda Online
« Reply #20 on: August 04, 2016, 08:22:27 pm »
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So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.
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Re: [Alpha] Zelda Online
« Reply #21 on: August 04, 2016, 09:38:29 pm »
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So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.

I've added the playlist to the website of the game and 3 of your videos to the main post of this thread.
Thank you again for recording this gameplay scenes. Finally some multiplayer video footage. :)
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Re: [Alpha] Zelda Online
« Reply #22 on: August 04, 2016, 09:57:26 pm »
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This looks promising. I will be keeping an eye on it.
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Re: [Alpha] Zelda Online
« Reply #23 on: August 04, 2016, 10:06:39 pm »
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So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.

I've added the playlist to the website of the game and 3 of your videos to the main post of this thread.
Thank you again for recording this gameplay scenes. Finally some multiplayer video footage. :)

Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)
But -thanks man, it means a lot :) :D
« Last Edit: August 04, 2016, 10:09:42 pm by SpritingBrad »
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Re: [Alpha] Zelda Online
« Reply #24 on: August 04, 2016, 10:14:28 pm »
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Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)

Pls no XD Most important is that people watch that you have fun during the videos and watch some gameplay.
I didn't ask you if I can use this for official but currently I have no other videos to show. I hope it's ok for you. :)
« Last Edit: August 04, 2016, 10:17:44 pm by Rayo »
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Re: [Alpha] Zelda Online
« Reply #25 on: August 04, 2016, 10:15:52 pm »
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Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)

Pls no XD Most important is that people see that you have fun during the videos.
I didn't ask you if I can use this for official but currently I have no other videos to show. I hope it's ok for you. :)
If it's ok?
Dude, I am honored! XD
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Re: [Alpha] Zelda Online
« Reply #26 on: August 05, 2016, 01:04:08 am »
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Looks interesting, any plans on releasing a Linux version? I'm basically completely on Linux and OS X now, but I'd definitely like to check this out.
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Re: [Alpha] Zelda Online
« Reply #27 on: August 05, 2016, 01:28:37 am »
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Looks interesting, any plans on releasing a Linux version? I'm basically completely on Linux and OS X now, but I'd definitely like to check this out.
Sorry, there won't be a linux version. Game Maker 8.1 builds are only windows compatible. :-\
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Re: [Alpha] Zelda Online
« Reply #28 on: August 05, 2016, 05:10:39 am »
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This looks really awesome, seems like a great use of the engine you had for EoA.
I'll try out the game :)
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Re: [Alpha] Zelda Online
« Reply #29 on: August 05, 2016, 01:39:04 pm »
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This is really cool, Rayo!
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Re: [Alpha] Zelda Online
« Reply #30 on: August 08, 2016, 06:06:32 am »
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New update, no multiplayer features, but fixes.

Code: [Select]
Changelog 0.14:

- Version number is shown in windows title
- If the website is currently offline, a message is displayed in the title screen
- Added music to Lonely Peak, Cave of Ice, Volcane, Drowning Desert, Desert Ruins and Quiet Mists
- Bushes and rocks in Volcane and Drowning Desert can be lifted/destroyed
- The telescope is unequipped during warp
- Ice blocks are sliding on ice if pushed
- Ice velocity reduced

- FIXED BUG: Some triggers in Skyforest Shrine caused a crash
- FIXED BUG: Moving platforms did'nt stop during cutscene/menu
- FIXED BUG: Music loops after the miniboss
- FIXED BUG: Lights and followers are showed in rooms where players doesn't exist
- FIXED BUG: Light size is far too big sometimes
- FIXED BUG: Fairy moves away during cutscenes
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Re: [Alpha] Zelda Online
« Reply #31 on: August 19, 2016, 02:39:48 pm »
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Update 0.15 has just been released. Now instances are deactivated if they are not in your field of view so the game runs faster.
Minor bugs have been fixed as well. It doesn't matter if you enter an IP with whitespaces to connect to another player.

Code: [Select]
Changelog 0.15:

- IP accepts whitespaces if entered
- Port is always converted into a real number
- Last error message is logged in game_errors.log
- Corrected depth of other players in multiplayer
- Collectible synchronization works, but not deletion
- Better chuchu/dekuscrub hurt animation
- Better Performance: Activate/Deactivate instances
- Own nickname isn't shown anymore
- You can't go outside the map anymore
- Hide HUD disabled

- FIXED BUG: Lamp light radius increasing if rapidly clicked
- FIXED BUG: If you teleport enemies can attack you
- FIXED BUG: If other players lift something not always the correct object is drawn
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Re: [Alpha] Zelda Online
« Reply #32 on: August 24, 2016, 08:03:18 pm »
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Update 0.16 includes the possibility to load custom adventure maps! Later, those maps will be created by the community.
I created the first adventure map: Zeldamon (Yes, it's a Zelda/Pokemon Crossover). Based on this adventure map I will progress to improve the way you create adventure maps.

Code: [Select]
Changelog 0.16:

- Adventure maps can be loaded by pressing "M"
  (In the website you can download the first adventure map "Zeldamon")
- Zeldamon content: Full Kanto Overworld with collisions, water and some grass
- Multiplayer and Save/Load in adventure maps work as well
- Game Name and Version are shown in website

And now? Some screens about the adventure map!



I will probably place friendly Zelda NPC's in cities and monsters in routes. There will be several bosses to defeat in each arena.
After you beat a boss or you perform a condition you will be rewarded with a new item to proceed the game. Goal will be to defeat Ganon in the Pokemon League. If you have suggestions write them down here.
« Last Edit: August 24, 2016, 08:55:26 pm by Rayo »
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Re: [Alpha] Zelda Online
« Reply #33 on: August 30, 2016, 08:12:01 am »
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So I've tried to code a minimap which is automatically generated after you enter a new room. I tried to use the same colors as OoT 2D.
The face is probably too big, I think I will use the dungeon minimap face from Minish Cap.


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Re: [Alpha] Zelda Online
« Reply #34 on: August 30, 2016, 09:32:38 am »
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So I've tried to code a minimap which is automatically generated after you enter a new room. I tried to use the same colors as OoT 2D.
The face is probably too big, I think I will use the dungeon minimap face from Minish Cap.




That´s actually really cool!
But, what if a map is huge? Would the map fit the entire screen?
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Re: [Alpha] Zelda Online
« Reply #35 on: August 30, 2016, 09:48:13 am »
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But, what if a map is huge? Would the map fit the entire screen?
In this case I will only draw a part of the surface. Eventually save the surface as a sprite and updating it every time Link moves.
Minimap will be optional, just made it because if was a fun challenge. But it serves perfectly as dungeon map. XD
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Re: [Alpha] Zelda Online
« Reply #36 on: August 30, 2016, 11:12:53 pm »
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Hey Rayo, I have a question, how were you able to make each link have a different sprite?
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Re: [Alpha] Zelda Online
« Reply #37 on: August 31, 2016, 12:39:34 am »
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Hey Rayo, I have a question, how were you able to make each link have a different sprite?
Oh, that was pretty easy. But you need a large stylesheet. I've already posted the sheets I used in the MC Sprite Collection thread.
So we have a variable called palette, this variable should contain our color. image is our current sub-image in the sprite sheet and sprite our sprite sheet. The formula:

Code: [Select]
image + palette * (sprite_get_number(sprite) / 8)
sprite_get_number(x) returns the number of sub-images in a sprite. I've divided by 8 because the palette can contain 8 values: 0(Green), 1(Red), 2(Blue), 3(Purple), 4(Damage1), 5(Damage2), 6(Damage3) and 7(Damage4).
During multiplayer I am just sending those variables so that the other clients know the sprite, image and palette.
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Re: [Alpha] Zelda Online
« Reply #38 on: August 31, 2016, 07:49:27 pm »
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Wow, that helped alot, but how do I create the variable?
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Re: [Alpha] Zelda Online
« Reply #39 on: August 31, 2016, 09:44:48 pm »
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In Game Maker Language:

Create Event:
Code: [Select]
sprite = sprite_index;
image =  image_index;
palette = 0;

Step Event(Just for testing):
Code: [Select]
if (keyboard_check_pressed(vk_enter)) palette = (palette + 1) mod 4;

Draw Event:
Code: [Select]
draw_sprite_ext(sprite, image + palette * (sprite_get_number(sprite) / 8), x, y, 1, 1, 0, c_white ,1);
« Last Edit: August 31, 2016, 09:49:27 pm by Rayo »
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